Original game ce578531 (21 October 2026). These are original-version rules; the embedded independent game has its own update history. Neutral nature and “ignore ability” are comparison assumptions, not your account’s rolled traits.
+40% special damage in sun, but the sun drains some HP.
Each species has its own regular and hidden slots. A hidden slot rolls at 1/20 only where it exists. Traits are fixed from account creation and species; repeated pulls do not reroll them. Regular Capsule: 1,500 coins, other regular slot. Hidden Capsule: 5,000, any other available slot. Both require a valid change.
HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.
Compatible Pokémon
| Pokémon | Regular slot | Hidden slot |
|---|---|---|
| Charmander | — | ✓ |
| Charmeleon | — | ✓ |
| Charizard | — | ✓ |
| Sunkern | 2 | — |
| Sunflora | 2 | — |
| Tropius | 2 | — |
| Helioptile | — | ✓ |
| Heliolisk | — | ✓ |
In sun, lose0.4% maximum HP per active second while HP is above10%; special move damage is×1.4.
Version & source
Original game ce578531 (21 October 2026). These are original-version rules; the embedded independent game has its own update history. Neutral nature and “ignore ability” are comparison assumptions, not your account’s rolled traits.