Original game ce578531 (21 October 2026). These are original-version rules; the embedded independent game has its own update history. Neutral nature and “ignore ability” are comparison assumptions, not your account’s rolled traits.
Each species has its own regular and hidden slots. A hidden slot rolls at 1/20 only where it exists. Traits are fixed from account creation and species; repeated pulls do not reroll them. Regular Capsule: 1,500 coins, other regular slot. Hidden Capsule: 5,000, any other available slot. Both require a valid change.
Generic effect: damage ×1.08 for moves of the Pokémon’s FIRST listed type.
| Ability | Details & conditions | Compatible Pokémon |
|---|---|---|
| Adaptability | +25% damage with moves of its own types. | 10 |
| Aftermath | Once per run, when low on HP, it explodes and hurts everything around. Also stacks with the generic first-type ×1.08 passive. | 8 |
| Air Lock | Damage ×1.08 with moves of the first listed type. | 1 |
| Analytic | +15% damage to enemies below half HP. Also stacks with the generic first-type ×1.08 passive. | 12 |
| Anger Point | The first time it drops below half HP it gets angry: +25% damage for the rest of the run. | 9 |
| Anticipation | Senses danger: dodges 6% of hits. Also stacks with the generic first-type ×1.08 passive. | 11 |
| Arena Trap | Damage ×1.08 with moves of the first listed type. | 3 |
| Armor Tail | Damage ×1.08 with moves of the first listed type. | 1 |
| Aroma Veil | Damage ×1.08 with moves of the first listed type. | 5 |
| Aura Break | Damage ×1.08 with moves of the first listed type. | 1 |
| Bad Dreams | Damage ×1.08 with moves of the first listed type. | 1 |
| Ball Fetch | Damage ×1.08 with moves of the first listed type. | 1 |
| Battery | Damage ×1.08 with moves of the first listed type. | 1 |
| Battle Armor | Takes 8% less damage. | 10 |
| Beads of Ruin | Damage ×1.08 with moves of the first listed type. | 1 |
| Beast Boost | Each enemy defeated gives +0.5% damage (up to +15%). | 11 |
| Berserk | Damage ×1.08 with moves of the first listed type. | 1 |
| Big Pecks | Takes 8% less physical damage. Also stacks with the generic first-type ×1.08 passive. | 13 |
| Blaze | +35% Fire-type damage at low HP (under 1/3). | 28 |
| Bulletproof | Takes 15% less special damage. Also stacks with the generic first-type ×1.08 passive. | 10 |
| Cheek Pouch | Damage ×1.08 with moves of the first listed type. | 6 |
| Chilling Neigh | Each enemy defeated gives +0.5% damage (up to +15%). | 1 |
| Chlorophyll | +50% speed in sun. | 37 |
| Clear Body | Sticky traps and terrain do not slow it down. | 19 |
| Cloud Nine | Damage ×1.08 with moves of the first listed type. | 7 |
| Color Change | Damage ×1.08 with moves of the first listed type. | 1 |
| Comatose | Damage ×1.08 with moves of the first listed type. | 1 |
| Commander | Damage ×1.08 with moves of the first listed type. | 1 |
| Competitive | If it is slowed it fights back: +20% special damage while it lasts. Also stacks with the generic first-type ×1.08 passive. | 13 |
| Compound Eyes | +6% critical hit chance. | 12 |
| Contrary | The other way round: when slowed, it goes faster. Also stacks with the generic first-type ×1.08 passive. | 10 |
| Corrosion | Damage ×1.08 with moves of the first listed type. | 4 |
| Cotton Down | Damage ×1.08 with moves of the first listed type. | 2 |
| Cud Chew | Damage ×1.08 with moves of the first listed type. | 1 |
| Cursed Body | Sometimes slows whoever hits it in melee. | 9 |
| Cute Charm | Whoever hits it in melee is smitten (slowed). | 15 |
| Damp | Explosions from kamikaze Pokémon do not hurt it. Also stacks with the generic first-type ×1.08 passive. | 18 |
| Dancer | Damage ×1.08 with moves of the first listed type. | 1 |
| Dark Aura | Damage ×1.08 with moves of the first listed type. | 1 |
| Dauntless Shield | Damage ×1.08 with moves of the first listed type. | 1 |
| Dazzling | Damage ×1.08 with moves of the first listed type. | 1 |
| Defeatist | Glass cannon: +15% damage above half HP; below it, −25%. | 2 |
| Defiant | If it is slowed it fights back: +20% physical damage while it lasts. Also stacks with the generic first-type ×1.08 passive. | 14 |
| Disguise | Damage ×1.08 with moves of the first listed type. | 1 |
| Download | Damage ×1.08 with moves of the first listed type. | 4 |
| Dragon’s Maw | +20% damage with Dragon-type moves. | 1 |
| Drizzle | Brings rain at the start of the run and every 3 minutes. | 3 |
| Drought | Brings sun at the start of the run and every 3 minutes. | 4 |
| Dry Skin | Water heals it and rain restores HP, but Fire deals 25% more. | 7 |
| Early Bird | Sticky traps and terrain do not slow it down. Also stacks with the generic first-type ×1.08 passive. | 15 |
| Earth Eater | Ground-type attacks deal no damage: they heal it a little. | 1 |
| Effect Spore | Whoever hits it in melee is slowed or poisoned. | 9 |
| Electric Surge | Damage ×1.08 with moves of the first listed type. | 2 |
| Electromorphosis | Damage ×1.08 with moves of the first listed type. | 1 |
| Emergency Exit | Damage ×1.08 with moves of the first listed type. | 1 |
| Fairy Aura | Damage ×1.08 with moves of the first listed type. | 1 |
| Filter | Super effective attacks deal 25% less. | 3 |
| Flame Body | Whoever hits it in melee gets burned. | 19 |
| Flare Boost | Damage ×1.08 with moves of the first listed type. | 2 |
| Flash Fire | Fire-type attacks deal no damage: they heal it a little. | 22 |
| Flower Gift | Damage ×1.08 with moves of the first listed type. | 1 |
| Flower Veil | Damage ×1.08 with moves of the first listed type. | 4 |
| Fluffy | Takes 30% less physical damage. | 6 |
| Forecast | Damage ×1.08 with moves of the first listed type. | 1 |
| Forewarn | Senses danger: dodges 6% of hits. Also stacks with the generic first-type ×1.08 passive. | 6 |
| Friend Guard | Takes 6% less damage. Also stacks with the generic first-type ×1.08 passive. | 9 |
| Frisk | Pulls items from farther away (+20% magnet). Also stacks with the generic first-type ×1.08 passive. | 27 |
| Full Metal Body | Sticky traps and terrain do not slow it down. | 1 |
| Fur Coat | Takes 40% less physical damage. | 1 |
| Gale Wings | Damage ×1.08 with moves of the first listed type. | 3 |
| Gluttony | Healing heals it 40% more. Also stacks with the generic first-type ×1.08 passive. | 25 |
| Good as Gold | Damage ×1.08 with moves of the first listed type. | 1 |
| Gooey | Damage ×1.08 with moves of the first listed type. | 5 |
| Grass Pelt | Damage ×1.08 with moves of the first listed type. | 2 |
| Grassy Surge | Damage ×1.08 with moves of the first listed type. | 4 |
| Grim Neigh | Each enemy defeated gives +0.5% damage (up to +15%). | 1 |
| Gulp Missile | Damage ×1.08 with moves of the first listed type. | 1 |
| Guts | +30% physical damage under half HP. | 22 |
| Harvest | Healing heals it 30% more. Also stacks with the generic first-type ×1.08 passive. | 7 |
| Healer | Recovers 0.3% of its HP per second. Also stacks with the generic first-type ×1.08 passive. | 9 |
| Heatproof | Takes half damage from Fire. | 4 |
| Heavy Metal | Damage ×1.08 with moves of the first listed type. | 6 |
| Honey Gather | +15% PokéCoins in the run. | 4 |
| Hospitality | Damage ×1.08 with moves of the first listed type. | 2 |
| Huge Power | +50% damage with physical moves. | 5 |
| Hunger Switch | Damage ×1.08 with moves of the first listed type. | 1 |
| Hustle | +25% damage with physical moves, but 1 in 6 physical hits comes out weak. | 20 |
| Hydration | In rain it recovers 1% HP per second and nothing slows it. Also stacks with the generic first-type ×1.08 passive. | 21 |
| Hyper Cutter | +6% damage with physical moves. Also stacks with the generic first-type ×1.08 passive. | 11 |
| Ice Body | Recovers 1.5% HP per second in snow. | 18 |
| Ice Face | Damage ×1.08 with moves of the first listed type. | 1 |
| Ice Scales | Takes 40% less special damage. | 2 |
| Illuminate | Pulls items from farther away (+10% magnet). Also stacks with the generic first-type ×1.08 passive. | 7 |
| Illusion | Damage ×1.08 with moves of the first listed type. | 2 |
| Immunity | Damage ×1.08 with moves of the first listed type. | 3 |
| Imposter | Transforms: hits and endures like a balanced Pokémon. | 1 |
| Infiltrator | Its hits break enemy shields. Also stacks with the generic first-type ×1.08 passive. | 24 |
| Innards Out | Damage ×1.08 with moves of the first listed type. | 1 |
| Inner Focus | Sticky traps and terrain do not slow it down. | 33 |
| Insomnia | Sticky traps and terrain do not slow it down. | 17 |
| Intimidate | Enemies deal 12% less physical damage to it. | 32 |
| Intrepid Sword | Damage ×1.08 with moves of the first listed type. | 1 |
| Iron Barbs | Whoever hits it in melee takes damage. | 3 |
| Iron Fist | +25% damage with punches. | 18 |
| Justified | +15% damage to Dark-type Pokémon. Also stacks with the generic first-type ×1.08 passive. | 9 |
| Keen Eye | +5% critical hit chance. Also stacks with the generic first-type ×1.08 passive. | 36 |
| Klutz | Without an item, +12% damage. Also stacks with the generic first-type ×1.08 passive. | 12 |
| Leaf Guard | In sun nothing slows it and it takes 15% less damage. Also stacks with the generic first-type ×1.08 passive. | 19 |
| Levitate | Floats: unaffected by water, lava and traps, and Ground barely hurts it. | 32 |
| Libero | +12% damage with all its moves. | 3 |
| Light Metal | Damage ×1.08 with moves of the first listed type. | 6 |
| Lightning Rod | Electric-type attacks deal no damage: they heal it a little. | 15 |
| Limber | Sticky traps and terrain do not slow it down. | 13 |
| Lingering Aroma | Damage ×1.08 with moves of the first listed type. | 1 |
| Liquid Ooze | Damage ×1.08 with moves of the first listed type. | 4 |
| Liquid Voice | Damage ×1.08 with moves of the first listed type. | 3 |
| Long Reach | Damage ×1.08 with moves of the first listed type. | 3 |
| Magic Bounce | Takes 15% less special damage and dodges 10% of those hits. Also stacks with the generic first-type ×1.08 passive. | 6 |
| Magic Guard | Only attacks hurt it: not lava or traps. | 10 |
| Magician | Damage ×1.08 with moves of the first listed type. | 5 |
| Magma Armor | Damage ×1.08 with moves of the first listed type. | 3 |
| Magnet Pull | Pulls items from farther away (+20% magnet). Also stacks with the generic first-type ×1.08 passive. | 6 |
| Marvel Scale | Damage ×1.08 with moves of the first listed type. | 3 |
| Mega Launcher | +30% damage with pulses and spheres. | 2 |
| Merciless | Damage ×1.08 with moves of the first listed type. | 2 |
| Minus | +10% damage with special moves. | 6 |
| Mirror Armor | Damage ×1.08 with moves of the first listed type. | 1 |
| Misty Surge | Damage ×1.08 with moves of the first listed type. | 1 |
| Mold Breaker | +12% damage to bosses. Also stacks with the generic first-type ×1.08 passive. | 19 |
| Moody | Every 10 s, +10% to something at random: attack, special attack, speed or defense. Also stacks with the generic first-type ×1.08 passive. | 8 |
| Motor Drive | Electric-type attacks deal no damage: they heal it a little. | 2 |
| Moxie | Each enemy defeated gives +0.5% damage (up to +15%). | 15 |
| Multiscale | Takes half damage while at (nearly) full HP. | 2 |
| Multitype | Damage ×1.08 with moves of the first listed type. | 1 |
| Mummy | Damage ×1.08 with moves of the first listed type. | 2 |
| Natural Cure | Recovers 0.3% of its HP per second. Also stacks with the generic first-type ×1.08 passive. | 19 |
| Neutralizing Gas | Damage ×1.08 with moves of the first listed type. | 2 |
| No Guard | Everything hits: +15% damage dealt, but takes 10% more. | 8 |
| Normalize | Damage ×1.08 with moves of the first listed type. | 2 |
| Oblivious | Sticky traps and terrain do not slow it down. | 25 |
| Orichalcum Pulse | Brings sun at the start of the run and every 3 minutes. | 1 |
| Overcoat | Takes 5% less special damage. Also stacks with the generic first-type ×1.08 passive. | 21 |
| Overgrow | +35% Grass-type damage at low HP (under 1/3). | 29 |
| Own Tempo | Sticky traps and terrain do not slow it down. | 28 |
| Perish Body | Damage ×1.08 with moves of the first listed type. | 1 |
| Pickpocket | When hit, it sometimes snatches a coin. Also stacks with the generic first-type ×1.08 passive. | 13 |
| Pickup | +15% PokéCoins in the run. | 18 |
| Pixilate | Damage ×1.08 with moves of the first listed type. | 1 |
| Plus | +10% damage with special moves. | 9 |
| Poison Heal | Damage ×1.08 with moves of the first listed type. | 3 |
| Poison Point | Whoever hits it in melee gets poisoned. | 18 |
| Poison Touch | Its melee attacks and dashes poison. | 8 |
| Power Spot | Damage ×1.08 with moves of the first listed type. | 1 |
| Prankster | Its boosting moves recharge 30% faster. Also stacks with the generic first-type ×1.08 passive. | 16 |
| Pressure | Takes 8% less damage. | 29 |
| Prism Armor | Super effective attacks deal 25% less. | 1 |
| Propeller Tail | Damage ×1.08 with moves of the first listed type. | 2 |
| Protean | +12% damage with all its moves. | 7 |
| Protosynthesis | In sun, +20% damage. Also stacks with the generic first-type ×1.08 passive. | 7 |
| Psychic Surge | Damage ×1.08 with moves of the first listed type. | 2 |
| Punk Rock | +30% damage with sound moves. | 1 |
| Pure Power | +50% damage with physical moves. | 2 |
| Purifying Salt | Damage ×1.08 with moves of the first listed type. | 3 |
| Quark Drive | Damage ×1.08 with moves of the first listed type. | 6 |
| Queenly Majesty | Damage ×1.08 with moves of the first listed type. | 1 |
| Quick Feet | When slowed, it goes faster (instead of slower). Also stacks with the generic first-type ×1.08 passive. | 9 |
| Rain Dish | Recovers 1.5% HP per second in rain. | 12 |
| Rattled | Bug, Ghost or Dark hits scare it: +25% speed for a moment. Also stacks with the generic first-type ×1.08 passive. | 16 |
| Receiver | Damage ×1.08 with moves of the first listed type. | 1 |
| Reckless | +25% damage with dashes. | 12 |
| Refrigerate | Damage ×1.08 with moves of the first listed type. | 2 |
| Regenerator | Recovers 0.6% of its HP per second. | 21 |
| Ripen | Damage ×1.08 with moves of the first listed type. | 3 |
| Rivalry | +15% damage to enemies that share a type with it. Also stacks with the generic first-type ×1.08 passive. | 16 |
| RKS System | Damage ×1.08 with moves of the first listed type. | 1 |
| Rock Head | Damage ×1.08 with moves of the first listed type. | 19 |
| Rough Skin | Whoever hits it in melee takes damage. | 6 |
| Run Away | +8% speed. | 29 |
| Sand Force | +30% Rock, Ground and Steel damage in a sandstorm. | 14 |
| Sand Rush | +50% speed in a sandstorm. | 10 |
| Sand Spit | Damage ×1.08 with moves of the first listed type. | 2 |
| Sand Stream | Brings a sandstorm at the start of the run and every 3 minutes. | 4 |
| Sand Veil | In a sandstorm it dodges 15% of hits. Also stacks with the generic first-type ×1.08 passive. | 26 |
| Sap Sipper | Grass-type attacks deal no damage: they heal it a little. | 16 |
| Schooling | School form: +25% HP and, above 1/4 HP, +50% damage. | 1 |
| Scrappy | Its Normal and Fighting moves fully hit Ghost types. | 10 |
| Seed Sower | Damage ×1.08 with moves of the first listed type. | 1 |
| Serene Grace | Burns, poisons and slows from its moves are twice as strong. | 12 |
| Shadow Shield | Takes half damage while at (nearly) full HP. | 1 |
| Shadow Tag | Damage ×1.08 with moves of the first listed type. | 5 |
| Sharpness | +30% damage with slicing moves. | 3 |
| Shed Skin | Every 5 s it sheds: removes slows and recovers 2% HP. Also stacks with the generic first-type ×1.08 passive. | 20 |
| Sheer Force | +25% damage with moves that burn, poison, slow or push, but they lose that effect. | 27 |
| Shell Armor | Takes 8% less damage. | 22 |
| Shield Dust | Sticky traps and terrain do not slow it down. Also stacks with the generic first-type ×1.08 passive. | 11 |
| Shields Down | Damage ×1.08 with moves of the first listed type. | 1 |
| Simple | Damage ×1.08 with moves of the first listed type. | 5 |
| Skill Link | +25% damage with multi-hit moves. Also stacks with the generic first-type ×1.08 passive. | 7 |
| Slow Start | Slow start: for the first minute it deals −40% damage and moves slower; after that, full power. | 2 |
| Slush Rush | +50% speed in snow. | 5 |
| Sniper | Its critical hits deal ×2 damage (instead of ×1.5). | 17 |
| Snow Cloak | In snow it dodges 15% of hits. Also stacks with the generic first-type ×1.08 passive. | 11 |
| Snow Warning | Brings snow at the start of the run and every 3 minutes. | 5 |
| Solar Power | +40% special damage in sun, but the sun drains some HP. | 8 |
| Solid Rock | Super effective attacks deal 25% less. | 2 |
| Soul-Heart | Damage ×1.08 with moves of the first listed type. | 1 |
| Soundproof | Takes 10% less special damage. Also stacks with the generic first-type ×1.08 passive. | 14 |
| Speed Boost | Every 10 seconds it gets 1.5% faster (up to +30%). | 12 |
| Stakeout | Damage ×1.08 with moves of the first listed type. | 5 |
| Stall | Damage ×1.08 with moves of the first listed type. | 1 |
| Stalwart | Damage ×1.08 with moves of the first listed type. | 2 |
| Stamina | Each melee hit it takes raises its defense a little. | 3 |
| Stance Change | Switches every 8 s between blade (+20% damage) and shield (−20% damage taken). | 1 |
| Static | Whoever hits it in melee is slowed (paralyzed). | 19 |
| Steadfast | When hit, +10% speed for a moment (stacks). Also stacks with the generic first-type ×1.08 passive. | 12 |
| Steelworker | +20% damage with Steel-type moves. | 1 |
| Steely Spirit | +20% damage with Steel-type moves. | 1 |
| Stench | Its hits sometimes slow (1 in 10). Also stacks with the generic first-type ×1.08 passive. | 9 |
| Sticky Hold | Pulls items from farther away (+20% magnet). Also stacks with the generic first-type ×1.08 passive. | 10 |
| Storm Drain | Water-type attacks deal no damage: they heal it a little. | 8 |
| Strong Jaw | +30% damage with bites. | 8 |
| Sturdy | A hit that would KO it leaves it with 1 HP (every 90 s). | 39 |
| Suction Cups | Damage ×1.08 with moves of the first listed type. | 5 |
| Super Luck | +10% critical hit chance. | 8 |
| Supersweet Syrup | Damage ×1.08 with moves of the first listed type. | 2 |
| Supreme Overlord | Damage ×1.08 with moves of the first listed type. | 1 |
| Swarm | +35% Bug-type damage at low HP (under 1/3). | 31 |
| Sweet Veil | Sticky traps and terrain do not slow it down. Also stacks with the generic first-type ×1.08 passive. | 9 |
| Swift Swim | +50% speed in rain. | 42 |
| Symbiosis | Damage ×1.08 with moves of the first listed type. | 3 |
| Synchronize | Whoever hits it in melee takes part of the hit back. Also stacks with the generic first-type ×1.08 passive. | 16 |
| Tangled Feet | When slowed, it dodges 20% of hits. Also stacks with the generic first-type ×1.08 passive. | 7 |
| Technician | +35% damage with weak-hitting moves. | 20 |
| Telepathy | Reads intentions: dodges 8% of hits. Also stacks with the generic first-type ×1.08 passive. | 23 |
| Tera Shift | Damage ×1.08 with moves of the first listed type. | 1 |
| Teravolt | Damage ×1.08 with moves of the first listed type. | 1 |
| Thermal Exchange | Damage ×1.08 with moves of the first listed type. | 3 |
| Thick Fat | Takes 40% less damage from Fire and Ice. | 26 |
| Tinted Lens | Its not very effective moves deal normal damage. | 11 |
| Torrent | +35% Water-type damage at low HP (under 1/3). | 28 |
| Tough Claws | +25% damage with melee attacks and dashes. | 3 |
| Toxic Boost | Damage ×1.08 with moves of the first listed type. | 1 |
| Toxic Chain | Damage ×1.08 with moves of the first listed type. | 2 |
| Toxic Debris | Damage ×1.08 with moves of the first listed type. | 2 |
| Trace | Damage ×1.08 with moves of the first listed type. | 5 |
| Transistor | +20% damage with Electric-type moves. | 1 |
| Triage | Damage ×1.08 with moves of the first listed type. | 1 |
| Truant | Slow but heavy: recharges take 60% longer, but each hit deals +35%. | 3 |
| Turboblaze | Damage ×1.08 with moves of the first listed type. | 1 |
| Unaware | Unimpressed: takes 8% less damage. Also stacks with the generic first-type ×1.08 passive. | 14 |
| Unburden | Without an item it is 15% faster. Also stacks with the generic first-type ×1.08 passive. | 15 |
| Unnerve | Makes enemies nervous: they deal 6% less damage to it. Also stacks with the generic first-type ×1.08 passive. | 24 |
| Unseen Fist | Damage ×1.08 with moves of the first listed type. | 1 |
| Victory Star | Damage ×1.08 with moves of the first listed type. | 1 |
| Vital Spirit | Sticky traps and terrain do not slow it down. | 14 |
| Volt Absorb | Electric-type attacks deal no damage: they heal it a little. | 12 |
| Wandering Spirit | Damage ×1.08 with moves of the first listed type. | 1 |
| Water Absorb | Water-type attacks deal no damage: they heal it a little. | 24 |
| Water Bubble | +40% Water-type damage and takes half damage from Fire. | 2 |
| Water Compaction | Damage ×1.08 with moves of the first listed type. | 2 |
| Water Veil | Lava does not burn it and it takes half damage from Fire. Also stacks with the generic first-type ×1.08 passive. | 13 |
| Weak Armor | When hit physically it gets lighter: +20% speed for a moment. Also stacks with the generic first-type ×1.08 passive. | 22 |
| Well-Baked Body | Fire-type attacks deal no damage: they heal it a little. | 1 |
| White Smoke | Sticky traps and terrain do not slow it down. | 4 |
| Wimp Out | Damage ×1.08 with moves of the first listed type. | 1 |
| Wind Power | Damage ×1.08 with moves of the first listed type. | 2 |
| Wind Rider | Damage ×1.08 with moves of the first listed type. | 2 |
| Wonder Guard | Anything not super effective barely hurts it (35%); super effective hits deal 50% more. | 1 |
| Wonder Skin | Damage ×1.08 with moves of the first listed type. | 5 |
| Zen Mode | Below half HP it enters Zen Mode: +30% special damage. Also stacks with the generic first-type ×1.08 passive. | 1 |
| Zero to Hero | Damage ×1.08 with moves of the first listed type. | 1 |
Version & source
Original game ce578531 (21 October 2026). These are original-version rules; the embedded independent game has its own update history. Neutral nature and “ignore ability” are comparison assumptions, not your account’s rolled traits.