Original game ce578531 (21 October 2026). These are original-version rules; the embedded independent game has its own update history. Neutral nature and “ignore ability” are comparison assumptions, not your account’s rolled traits.

Each species has its own regular and hidden slots. A hidden slot rolls at 1/20 only where it exists. Traits are fixed from account creation and species; repeated pulls do not reroll them. Regular Capsule: 1,500 coins, other regular slot. Hidden Capsule: 5,000, any other available slot. Both require a valid change.

Generic effect: damage ×1.08 for moves of the Pokémon’s FIRST listed type.

AbilityDetails & conditionsCompatible Pokémon
Adaptability+25% damage with moves of its own types.10
AftermathOnce per run, when low on HP, it explodes and hurts everything around. Also stacks with the generic first-type ×1.08 passive.8
Air LockDamage ×1.08 with moves of the first listed type.1
Analytic+15% damage to enemies below half HP. Also stacks with the generic first-type ×1.08 passive.12
Anger PointThe first time it drops below half HP it gets angry: +25% damage for the rest of the run.9
AnticipationSenses danger: dodges 6% of hits. Also stacks with the generic first-type ×1.08 passive.11
Arena TrapDamage ×1.08 with moves of the first listed type.3
Armor TailDamage ×1.08 with moves of the first listed type.1
Aroma VeilDamage ×1.08 with moves of the first listed type.5
Aura BreakDamage ×1.08 with moves of the first listed type.1
Bad DreamsDamage ×1.08 with moves of the first listed type.1
Ball FetchDamage ×1.08 with moves of the first listed type.1
BatteryDamage ×1.08 with moves of the first listed type.1
Battle ArmorTakes 8% less damage.10
Beads of RuinDamage ×1.08 with moves of the first listed type.1
Beast BoostEach enemy defeated gives +0.5% damage (up to +15%).11
BerserkDamage ×1.08 with moves of the first listed type.1
Big PecksTakes 8% less physical damage. Also stacks with the generic first-type ×1.08 passive.13
Blaze+35% Fire-type damage at low HP (under 1/3).28
BulletproofTakes 15% less special damage. Also stacks with the generic first-type ×1.08 passive.10
Cheek PouchDamage ×1.08 with moves of the first listed type.6
Chilling NeighEach enemy defeated gives +0.5% damage (up to +15%).1
Chlorophyll+50% speed in sun.37
Clear BodySticky traps and terrain do not slow it down.19
Cloud NineDamage ×1.08 with moves of the first listed type.7
Color ChangeDamage ×1.08 with moves of the first listed type.1
ComatoseDamage ×1.08 with moves of the first listed type.1
CommanderDamage ×1.08 with moves of the first listed type.1
CompetitiveIf it is slowed it fights back: +20% special damage while it lasts. Also stacks with the generic first-type ×1.08 passive.13
Compound Eyes+6% critical hit chance.12
ContraryThe other way round: when slowed, it goes faster. Also stacks with the generic first-type ×1.08 passive.10
CorrosionDamage ×1.08 with moves of the first listed type.4
Cotton DownDamage ×1.08 with moves of the first listed type.2
Cud ChewDamage ×1.08 with moves of the first listed type.1
Cursed BodySometimes slows whoever hits it in melee.9
Cute CharmWhoever hits it in melee is smitten (slowed).15
DampExplosions from kamikaze Pokémon do not hurt it. Also stacks with the generic first-type ×1.08 passive.18
DancerDamage ×1.08 with moves of the first listed type.1
Dark AuraDamage ×1.08 with moves of the first listed type.1
Dauntless ShieldDamage ×1.08 with moves of the first listed type.1
DazzlingDamage ×1.08 with moves of the first listed type.1
DefeatistGlass cannon: +15% damage above half HP; below it, −25%.2
DefiantIf it is slowed it fights back: +20% physical damage while it lasts. Also stacks with the generic first-type ×1.08 passive.14
DisguiseDamage ×1.08 with moves of the first listed type.1
DownloadDamage ×1.08 with moves of the first listed type.4
Dragon’s Maw+20% damage with Dragon-type moves.1
DrizzleBrings rain at the start of the run and every 3 minutes.3
DroughtBrings sun at the start of the run and every 3 minutes.4
Dry SkinWater heals it and rain restores HP, but Fire deals 25% more.7
Early BirdSticky traps and terrain do not slow it down. Also stacks with the generic first-type ×1.08 passive.15
Earth EaterGround-type attacks deal no damage: they heal it a little.1
Effect SporeWhoever hits it in melee is slowed or poisoned.9
Electric SurgeDamage ×1.08 with moves of the first listed type.2
ElectromorphosisDamage ×1.08 with moves of the first listed type.1
Emergency ExitDamage ×1.08 with moves of the first listed type.1
Fairy AuraDamage ×1.08 with moves of the first listed type.1
FilterSuper effective attacks deal 25% less.3
Flame BodyWhoever hits it in melee gets burned.19
Flare BoostDamage ×1.08 with moves of the first listed type.2
Flash FireFire-type attacks deal no damage: they heal it a little.22
Flower GiftDamage ×1.08 with moves of the first listed type.1
Flower VeilDamage ×1.08 with moves of the first listed type.4
FluffyTakes 30% less physical damage.6
ForecastDamage ×1.08 with moves of the first listed type.1
ForewarnSenses danger: dodges 6% of hits. Also stacks with the generic first-type ×1.08 passive.6
Friend GuardTakes 6% less damage. Also stacks with the generic first-type ×1.08 passive.9
FriskPulls items from farther away (+20% magnet). Also stacks with the generic first-type ×1.08 passive.27
Full Metal BodySticky traps and terrain do not slow it down.1
Fur CoatTakes 40% less physical damage.1
Gale WingsDamage ×1.08 with moves of the first listed type.3
GluttonyHealing heals it 40% more. Also stacks with the generic first-type ×1.08 passive.25
Good as GoldDamage ×1.08 with moves of the first listed type.1
GooeyDamage ×1.08 with moves of the first listed type.5
Grass PeltDamage ×1.08 with moves of the first listed type.2
Grassy SurgeDamage ×1.08 with moves of the first listed type.4
Grim NeighEach enemy defeated gives +0.5% damage (up to +15%).1
Gulp MissileDamage ×1.08 with moves of the first listed type.1
Guts+30% physical damage under half HP.22
HarvestHealing heals it 30% more. Also stacks with the generic first-type ×1.08 passive.7
HealerRecovers 0.3% of its HP per second. Also stacks with the generic first-type ×1.08 passive.9
HeatproofTakes half damage from Fire.4
Heavy MetalDamage ×1.08 with moves of the first listed type.6
Honey Gather+15% PokéCoins in the run.4
HospitalityDamage ×1.08 with moves of the first listed type.2
Huge Power+50% damage with physical moves.5
Hunger SwitchDamage ×1.08 with moves of the first listed type.1
Hustle+25% damage with physical moves, but 1 in 6 physical hits comes out weak.20
HydrationIn rain it recovers 1% HP per second and nothing slows it. Also stacks with the generic first-type ×1.08 passive.21
Hyper Cutter+6% damage with physical moves. Also stacks with the generic first-type ×1.08 passive.11
Ice BodyRecovers 1.5% HP per second in snow.18
Ice FaceDamage ×1.08 with moves of the first listed type.1
Ice ScalesTakes 40% less special damage.2
IlluminatePulls items from farther away (+10% magnet). Also stacks with the generic first-type ×1.08 passive.7
IllusionDamage ×1.08 with moves of the first listed type.2
ImmunityDamage ×1.08 with moves of the first listed type.3
ImposterTransforms: hits and endures like a balanced Pokémon.1
InfiltratorIts hits break enemy shields. Also stacks with the generic first-type ×1.08 passive.24
Innards OutDamage ×1.08 with moves of the first listed type.1
Inner FocusSticky traps and terrain do not slow it down.33
InsomniaSticky traps and terrain do not slow it down.17
IntimidateEnemies deal 12% less physical damage to it.32
Intrepid SwordDamage ×1.08 with moves of the first listed type.1
Iron BarbsWhoever hits it in melee takes damage.3
Iron Fist+25% damage with punches.18
Justified+15% damage to Dark-type Pokémon. Also stacks with the generic first-type ×1.08 passive.9
Keen Eye+5% critical hit chance. Also stacks with the generic first-type ×1.08 passive.36
KlutzWithout an item, +12% damage. Also stacks with the generic first-type ×1.08 passive.12
Leaf GuardIn sun nothing slows it and it takes 15% less damage. Also stacks with the generic first-type ×1.08 passive.19
LevitateFloats: unaffected by water, lava and traps, and Ground barely hurts it.32
Libero+12% damage with all its moves.3
Light MetalDamage ×1.08 with moves of the first listed type.6
Lightning RodElectric-type attacks deal no damage: they heal it a little.15
LimberSticky traps and terrain do not slow it down.13
Lingering AromaDamage ×1.08 with moves of the first listed type.1
Liquid OozeDamage ×1.08 with moves of the first listed type.4
Liquid VoiceDamage ×1.08 with moves of the first listed type.3
Long ReachDamage ×1.08 with moves of the first listed type.3
Magic BounceTakes 15% less special damage and dodges 10% of those hits. Also stacks with the generic first-type ×1.08 passive.6
Magic GuardOnly attacks hurt it: not lava or traps.10
MagicianDamage ×1.08 with moves of the first listed type.5
Magma ArmorDamage ×1.08 with moves of the first listed type.3
Magnet PullPulls items from farther away (+20% magnet). Also stacks with the generic first-type ×1.08 passive.6
Marvel ScaleDamage ×1.08 with moves of the first listed type.3
Mega Launcher+30% damage with pulses and spheres.2
MercilessDamage ×1.08 with moves of the first listed type.2
Minus+10% damage with special moves.6
Mirror ArmorDamage ×1.08 with moves of the first listed type.1
Misty SurgeDamage ×1.08 with moves of the first listed type.1
Mold Breaker+12% damage to bosses. Also stacks with the generic first-type ×1.08 passive.19
MoodyEvery 10 s, +10% to something at random: attack, special attack, speed or defense. Also stacks with the generic first-type ×1.08 passive.8
Motor DriveElectric-type attacks deal no damage: they heal it a little.2
MoxieEach enemy defeated gives +0.5% damage (up to +15%).15
MultiscaleTakes half damage while at (nearly) full HP.2
MultitypeDamage ×1.08 with moves of the first listed type.1
MummyDamage ×1.08 with moves of the first listed type.2
Natural CureRecovers 0.3% of its HP per second. Also stacks with the generic first-type ×1.08 passive.19
Neutralizing GasDamage ×1.08 with moves of the first listed type.2
No GuardEverything hits: +15% damage dealt, but takes 10% more.8
NormalizeDamage ×1.08 with moves of the first listed type.2
ObliviousSticky traps and terrain do not slow it down.25
Orichalcum PulseBrings sun at the start of the run and every 3 minutes.1
OvercoatTakes 5% less special damage. Also stacks with the generic first-type ×1.08 passive.21
Overgrow+35% Grass-type damage at low HP (under 1/3).29
Own TempoSticky traps and terrain do not slow it down.28
Perish BodyDamage ×1.08 with moves of the first listed type.1
PickpocketWhen hit, it sometimes snatches a coin. Also stacks with the generic first-type ×1.08 passive.13
Pickup+15% PokéCoins in the run.18
PixilateDamage ×1.08 with moves of the first listed type.1
Plus+10% damage with special moves.9
Poison HealDamage ×1.08 with moves of the first listed type.3
Poison PointWhoever hits it in melee gets poisoned.18
Poison TouchIts melee attacks and dashes poison.8
Power SpotDamage ×1.08 with moves of the first listed type.1
PranksterIts boosting moves recharge 30% faster. Also stacks with the generic first-type ×1.08 passive.16
PressureTakes 8% less damage.29
Prism ArmorSuper effective attacks deal 25% less.1
Propeller TailDamage ×1.08 with moves of the first listed type.2
Protean+12% damage with all its moves.7
ProtosynthesisIn sun, +20% damage. Also stacks with the generic first-type ×1.08 passive.7
Psychic SurgeDamage ×1.08 with moves of the first listed type.2
Punk Rock+30% damage with sound moves.1
Pure Power+50% damage with physical moves.2
Purifying SaltDamage ×1.08 with moves of the first listed type.3
Quark DriveDamage ×1.08 with moves of the first listed type.6
Queenly MajestyDamage ×1.08 with moves of the first listed type.1
Quick FeetWhen slowed, it goes faster (instead of slower). Also stacks with the generic first-type ×1.08 passive.9
Rain DishRecovers 1.5% HP per second in rain.12
RattledBug, Ghost or Dark hits scare it: +25% speed for a moment. Also stacks with the generic first-type ×1.08 passive.16
ReceiverDamage ×1.08 with moves of the first listed type.1
Reckless+25% damage with dashes.12
RefrigerateDamage ×1.08 with moves of the first listed type.2
RegeneratorRecovers 0.6% of its HP per second.21
RipenDamage ×1.08 with moves of the first listed type.3
Rivalry+15% damage to enemies that share a type with it. Also stacks with the generic first-type ×1.08 passive.16
RKS SystemDamage ×1.08 with moves of the first listed type.1
Rock HeadDamage ×1.08 with moves of the first listed type.19
Rough SkinWhoever hits it in melee takes damage.6
Run Away+8% speed.29
Sand Force+30% Rock, Ground and Steel damage in a sandstorm.14
Sand Rush+50% speed in a sandstorm.10
Sand SpitDamage ×1.08 with moves of the first listed type.2
Sand StreamBrings a sandstorm at the start of the run and every 3 minutes.4
Sand VeilIn a sandstorm it dodges 15% of hits. Also stacks with the generic first-type ×1.08 passive.26
Sap SipperGrass-type attacks deal no damage: they heal it a little.16
SchoolingSchool form: +25% HP and, above 1/4 HP, +50% damage.1
ScrappyIts Normal and Fighting moves fully hit Ghost types.10
Seed SowerDamage ×1.08 with moves of the first listed type.1
Serene GraceBurns, poisons and slows from its moves are twice as strong.12
Shadow ShieldTakes half damage while at (nearly) full HP.1
Shadow TagDamage ×1.08 with moves of the first listed type.5
Sharpness+30% damage with slicing moves.3
Shed SkinEvery 5 s it sheds: removes slows and recovers 2% HP. Also stacks with the generic first-type ×1.08 passive.20
Sheer Force+25% damage with moves that burn, poison, slow or push, but they lose that effect.27
Shell ArmorTakes 8% less damage.22
Shield DustSticky traps and terrain do not slow it down. Also stacks with the generic first-type ×1.08 passive.11
Shields DownDamage ×1.08 with moves of the first listed type.1
SimpleDamage ×1.08 with moves of the first listed type.5
Skill Link+25% damage with multi-hit moves. Also stacks with the generic first-type ×1.08 passive.7
Slow StartSlow start: for the first minute it deals −40% damage and moves slower; after that, full power.2
Slush Rush+50% speed in snow.5
SniperIts critical hits deal ×2 damage (instead of ×1.5).17
Snow CloakIn snow it dodges 15% of hits. Also stacks with the generic first-type ×1.08 passive.11
Snow WarningBrings snow at the start of the run and every 3 minutes.5
Solar Power+40% special damage in sun, but the sun drains some HP.8
Solid RockSuper effective attacks deal 25% less.2
Soul-HeartDamage ×1.08 with moves of the first listed type.1
SoundproofTakes 10% less special damage. Also stacks with the generic first-type ×1.08 passive.14
Speed BoostEvery 10 seconds it gets 1.5% faster (up to +30%).12
StakeoutDamage ×1.08 with moves of the first listed type.5
StallDamage ×1.08 with moves of the first listed type.1
StalwartDamage ×1.08 with moves of the first listed type.2
StaminaEach melee hit it takes raises its defense a little.3
Stance ChangeSwitches every 8 s between blade (+20% damage) and shield (−20% damage taken).1
StaticWhoever hits it in melee is slowed (paralyzed).19
SteadfastWhen hit, +10% speed for a moment (stacks). Also stacks with the generic first-type ×1.08 passive.12
Steelworker+20% damage with Steel-type moves.1
Steely Spirit+20% damage with Steel-type moves.1
StenchIts hits sometimes slow (1 in 10). Also stacks with the generic first-type ×1.08 passive.9
Sticky HoldPulls items from farther away (+20% magnet). Also stacks with the generic first-type ×1.08 passive.10
Storm DrainWater-type attacks deal no damage: they heal it a little.8
Strong Jaw+30% damage with bites.8
SturdyA hit that would KO it leaves it with 1 HP (every 90 s).39
Suction CupsDamage ×1.08 with moves of the first listed type.5
Super Luck+10% critical hit chance.8
Supersweet SyrupDamage ×1.08 with moves of the first listed type.2
Supreme OverlordDamage ×1.08 with moves of the first listed type.1
Swarm+35% Bug-type damage at low HP (under 1/3).31
Sweet VeilSticky traps and terrain do not slow it down. Also stacks with the generic first-type ×1.08 passive.9
Swift Swim+50% speed in rain.42
SymbiosisDamage ×1.08 with moves of the first listed type.3
SynchronizeWhoever hits it in melee takes part of the hit back. Also stacks with the generic first-type ×1.08 passive.16
Tangled FeetWhen slowed, it dodges 20% of hits. Also stacks with the generic first-type ×1.08 passive.7
Technician+35% damage with weak-hitting moves.20
TelepathyReads intentions: dodges 8% of hits. Also stacks with the generic first-type ×1.08 passive.23
Tera ShiftDamage ×1.08 with moves of the first listed type.1
TeravoltDamage ×1.08 with moves of the first listed type.1
Thermal ExchangeDamage ×1.08 with moves of the first listed type.3
Thick FatTakes 40% less damage from Fire and Ice.26
Tinted LensIts not very effective moves deal normal damage.11
Torrent+35% Water-type damage at low HP (under 1/3).28
Tough Claws+25% damage with melee attacks and dashes.3
Toxic BoostDamage ×1.08 with moves of the first listed type.1
Toxic ChainDamage ×1.08 with moves of the first listed type.2
Toxic DebrisDamage ×1.08 with moves of the first listed type.2
TraceDamage ×1.08 with moves of the first listed type.5
Transistor+20% damage with Electric-type moves.1
TriageDamage ×1.08 with moves of the first listed type.1
TruantSlow but heavy: recharges take 60% longer, but each hit deals +35%.3
TurboblazeDamage ×1.08 with moves of the first listed type.1
UnawareUnimpressed: takes 8% less damage. Also stacks with the generic first-type ×1.08 passive.14
UnburdenWithout an item it is 15% faster. Also stacks with the generic first-type ×1.08 passive.15
UnnerveMakes enemies nervous: they deal 6% less damage to it. Also stacks with the generic first-type ×1.08 passive.24
Unseen FistDamage ×1.08 with moves of the first listed type.1
Victory StarDamage ×1.08 with moves of the first listed type.1
Vital SpiritSticky traps and terrain do not slow it down.14
Volt AbsorbElectric-type attacks deal no damage: they heal it a little.12
Wandering SpiritDamage ×1.08 with moves of the first listed type.1
Water AbsorbWater-type attacks deal no damage: they heal it a little.24
Water Bubble+40% Water-type damage and takes half damage from Fire.2
Water CompactionDamage ×1.08 with moves of the first listed type.2
Water VeilLava does not burn it and it takes half damage from Fire. Also stacks with the generic first-type ×1.08 passive.13
Weak ArmorWhen hit physically it gets lighter: +20% speed for a moment. Also stacks with the generic first-type ×1.08 passive.22
Well-Baked BodyFire-type attacks deal no damage: they heal it a little.1
White SmokeSticky traps and terrain do not slow it down.4
Wimp OutDamage ×1.08 with moves of the first listed type.1
Wind PowerDamage ×1.08 with moves of the first listed type.2
Wind RiderDamage ×1.08 with moves of the first listed type.2
Wonder GuardAnything not super effective barely hurts it (35%); super effective hits deal 50% more.1
Wonder SkinDamage ×1.08 with moves of the first listed type.5
Zen ModeBelow half HP it enters Zen Mode: +30% special damage. Also stacks with the generic first-type ×1.08 passive.1
Zero to HeroDamage ×1.08 with moves of the first listed type.1

Version & source

Original game ce578531 (21 October 2026). These are original-version rules; the embedded independent game has its own update history. Neutral nature and “ignore ability” are comparison assumptions, not your account’s rolled traits.

js/data/ability-fx.js · d567c6da

js/systems/mons.js · d567c6da

js/data/shop.js · d567c6da

js/data/tms.js · d567c6da

js/data/upgrades.js · d567c6da

Co-op choices and guest weather

Guests now repeat their choice-round number and item/Bond hold state in every normal frame. A lost “finished choosing” notice can recover on the next frame instead of freezing everyone; older clients still use their notices. Drought, Drizzle, Sand Stream and Snow Warning can now request weather as a guest. Each local summon ability checks at the start and every 180 active seconds, starts 60 seconds of weather only when none is active, and the host validates the weather ID and accepts a guest request at most once per 60 seconds. These fixes change whether weather starts, not its damage/type multipliers: select the weather actually present in the calculator.

October 25: cloud saves, rankings and co-op recovery