Tools apply shared source rules to explicit inputs. Recommendations explain their target and trade-offs; they are not claims of playtesting, measured win rates or a universally optimal build.
What to do
- Review the visible assumptions before comparing outputs.
- Share the inputs with a result so another player can reproduce it.
Numbers & conditions
Costs round per level; type factors multiply then clamp to [0.3,2.4]; run attack cards compound; pity is a state process. Emitted projectiles and theoretical damage are not guaranteed target hits.
Common mistakes
Use the source version shown on this page when comparing old screenshots or guides.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/data/upgrades.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/data/types.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/systems/levelup.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/systems/gacha.js