Loading game data…
Calculate damage and firing behavior from the selected move and explicit combat assumptions. Separate per-hit damage, critical expectation and conditional output instead of presenting every emitted projectile as a guaranteed hit.

What to do

  • Select the actual base move, level and evolution.
  • Set target types and weather intensity.
  • Use realistic hits, lifetime or enemy counts and compare the breakdown.

Numbers & conditions

Move level modifiers apply in order, then player attack, type, weather and relevant item effects. Critical damage is ×1.5. Behaviors such as chain, orbit, turret and trail use their own repeated-hit or lifetime rules.

Common mistakes

The calculator cannot observe your run or guarantee hit frequency. A conditional estimate should be shared with its scenario inputs.

Tools

Related pages