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Model future draws with regional pity, single or ten-pull mode and the target’s actual pool. Any 5★ and one named 5★ have different probabilities.

What to do

  • Choose region, target and current counter.
  • Select ticket mode and future draws.
  • Read target probability and pity distance; share the inputs with the output.

Numbers & conditions

The state process increments pity first, forces 5★ at 70 and resets on 5★. Ten-pull fallback applies to its final draw if no earlier 4★+ appeared. Empty rarity pools use source fallback rules.

Common mistakes

No independent fixed-p formula can replace the full pity process. Collection-aware shiny rerouting needs the relevant ownership state; read the displayed model boundary.

Tools

Related pages

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →