Model future draws with regional pity, single or ten-pull mode and the target’s actual pool. Any 5★ and one named 5★ have different probabilities.
What to do
- Choose region, target and current counter.
- Select ticket mode and future draws.
- Read target probability and pity distance; share the inputs with the output.
Numbers & conditions
The state process increments pity first, forces 5★ at 70 and resets on 5★. Ten-pull fallback applies to its final draw if no earlier 4★+ appeared. Empty rarity pools use source fallback rules.
Common mistakes
No independent fixed-p formula can replace the full pity process. Collection-aware shiny rerouting needs the relevant ownership state; read the displayed model boundary.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
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