Guides · 01

Getting started: your first PokéSurvivor run

Choose a starter you can control comfortably, upgrade its starting attack and collect experience along safe loops. You attack automatically with the active slot; movement and card choices are your main decisions.

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Guides · 02

Controls: movement, active slots and touch play

Use WASD or arrow keys to move and 1–4, Q or E to change the active slot. Attacks fire automatically; click inside the embedded game first so it receives keyboard input.

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Guides · 03

Best starters: choose for your attack style

For a simple ranged opening, compare Ember, Water Gun and Confusion starters. For close-range clearing compare Vine Whip; for returning projectiles compare Razor Leaf. This is a mechanics-based choice, not a measured win-rate ranking.

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Guides · 04

Level-up cards: upgrades, new moves and evolutions

Use card choices to strengthen the attack you actually use and collect its evolution prerequisite. New moves create alternatives; they do not all attack simultaneously without Bonds.

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Guides · 05

First boss: prepare for the 3-minute fight

The first scheduled boss arrives at 3:00. Enter that fight with a dependable active attack and clear space; dodge marked attacks before collecting dropped XP.

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Guides · 06

Run timeline: enemy tiers, bosses and extra time

Enemy pools become stronger at defined time thresholds, bosses are scheduled through minute 15, and additional scaling accelerates after minute 60. Plan around these transitions rather than assuming a constant difficulty.

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Guides · 07

Plan a legal build: one active slot, one item

A useful build needs a reachable attack plan, its run-card prerequisites and a survival route. Only the active slot fires; Bonded moves inside it can act together. Equip one held item.

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Guides · 08

Best moves by target: crowds, bosses and support

Choose attack behavior for the job: piercing and area attacks clear crowds, focused attacks help single-target pressure, and buffs improve a paired attack. Raw damage per cooldown does not describe every behavior.

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Guides · 09

Best held items: compare benefits and costs

Choose a held item for the problem your run has now. Leftovers supports sustain, Quick Claw improves firing frequency, Choice Band trades switching for damage, and Amulet Coin targets coin rewards.

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Guides · 10

Melee vs ranged: control space, not only damage

Melee trades safety at distance for a wide nearby hit and an active-slot damage-reduction bonus. Ranged attacks offer separation but still need paths clear of obstacles and incoming warnings.

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Guides · 11

Bonds: make a fused active slot work

Winning a legendary rift grants a Bond. Spend it to combine two loose moves or add a loose move to the unfinished group; moves inside the active group then execute together.

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Guides · 12

Unlock Pokémon: collection routes and battle records

The starter becomes your first playable partner, regional gacha adds owned Pokémon, and rescue events can add a rescued Pokémon. A legendary defeat record is separate from owning that legendary.

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Guides · 13

Regional gacha: choose the pool containing your target

Each of the nine regional banners has its own Pokémon pool and pity counter. Choose the target’s region first, then compare odds using its actual rarity pool; featured artwork does not mean boosted odds.

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Guides · 14

70-pull pity and the ten-pull guarantee

The counter increases before the rarity check: from 69, the next pull reaches 70 and forces 5★. A ten-pull batch guarantees at least one 4★ or higher, using a special last pull only if earlier results did not qualify.

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Guides · 15

Ticket farming: rifts, missions and timed opportunities

Combine safe runs with claimable missions, legendary rifts and rescue opportunities. Tickets come from defined rewards rather than a guaranteed ticket-per-minute rate.

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Guides · 16

Wild shinies: eligible spawns and successful collection

The ordinary wild shiny check is 1/4096 for an eligible spawn. Count qualifying generated enemies, then distinguish a shiny appearing from successfully defeating and recording it.

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Guides · 17

Gacha shinies: 1% check and collection-aware rerouting

Gacha checks for shiny at 1/100 when the selected Pokémon has a shiny sprite. If that shiny is already owned, the game can choose a missing shiny in the same rarity pool; if none remain it becomes normal.

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Guides · 18

Rescue events: escort the lost Pokémon

Touch the lost Pokémon, then lead it to the marked destination while protecting it from enemies. Successful rescue gives healing, coins and a ticket, with a separate chance to add it to your collection.

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Guides · 19

Enemy behaviors: recognize support and warnings

Identify the behavior that is making the pack dangerous. Healers sustain nearby enemies, shielders protect them, summoners add bodies, and warning attacks punish predictable movement.

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Guides · 20

Boss attacks: read the warning before attacking

Treat charges, beams, projectiles and ground zones as different dodge tasks. Protect your escape route first, then maintain damage while the boss is committed to an attack.

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Guides · 21

Legendary rifts: entry, timer, rewards and return

A rift leads the group into a closed legendary arena. Win within the arena timer for rewards and a Bond; losing returns you to the map so the run can continue.

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Guides · 22

Weather: damage, chip damage and movement

Weather changes attack-type damage for players and enemies. Choose an attack for both the target matchup and current weather, and account for snow or sand when planning recovery.

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Guides · 23

Terrain hazards: water, lava, obstacles and traps

Water can slow movement, lava can burn and obstacles change reachable paths. Plan a loop you can actually traverse; a straight line on the screen is not always an escape route.

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Guides · 24

Long runs: survival after the 60-minute transition

After minute 60 enemies gain accelerating extra-time HP and damage. Keep improving real active-group damage, sustain and escape options; maximum upgrades do not imply an endless run.

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Guides · 25

Permanent upgrades: budget for your chosen Pokémon

Permanent upgrades belong to each Pokémon. Spend on the partner you intend to use, compare total costs before purchasing and keep these upgrades separate from run-card evolution requirements.

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Guides · 26

Coins: rewards, duplicates and upgrade spending

Coins fund permanent Pokémon upgrades. Track pickups, run rewards, mission rewards and gacha duplicate refunds separately, then spend against a concrete upgrade budget.

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Guides · 27

Daily and weekly missions: progress and claim rules

Read the active mission’s condition before a run and claim completed rewards in the mission screen. Some goals sum across runs; survival and level goals keep the best single-run value.

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Guides · 28

Achievements: conditions, rewards and legend records

Use the achievement database to find the exact counted condition and reward. Collection, survival, evolutions, missions and legendary defeat records are distinct counters.

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Guides · 29

Play on mobile: touch controls and performance

The original game supports touch play on phones and tablets. Use landscape, drag for the floating joystick and tap the bottom attack buttons to switch; the website’s language does not change the game’s English/Spanish choices.

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Guides · 30

iPhone and Safari: fullscreen, touch and saving

On iPhone, use the original game’s Add to Home Screen instructions for the app-style screen. Embedded fullscreen and cross-site sign-in depend on browser behavior; opening the original site is the practical fallback.

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Guides · 31

Install the original game as a web app

Install from the original game’s own URL using your browser’s install or Add to Home Screen option. Installing the guide site does not install or cache the cross-origin game automatically.

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Guides · 32

Online and offline: what changes

The local game can run without internet when its files are available. Cloud synchronization, friends, cooperative rooms and rankings require the corresponding network services; the embedded page is not an offline game package.

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Guides · 33

Co-op: accounts, friends, rooms and revives

Online co-op supports up to four players through the original game’s cloud account and friends system. The host controls shared simulation and rift entry; teammates can revive a fallen partner by staying nearby.

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Guides · 34

Save and sync: guest, local and cloud modes

Guest progress is not persistent. Local mode stores the account in the current browser; cloud mode synchronizes a signed-in account and retains a local copy. Verify the actual mode before expecting recovery on another device.

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Guides · 35

Game not loading: isolate page, network and embedded login

First compare the embedded game with the original URL. If the original loads, investigate iframe or browser restrictions; if both fail, check connection, resource loading and the game’s current status.

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Guides · 36

Black screen: version, graphics and long-run fixes

Check whether the black screen occurs at startup, after switching apps or late in a run. The October 11 and 12 notes describe specific long-run fixes; a new black screen needs its own symptom record.

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Guides · 37

Lost progress: check identity and storage before cleanup

First check guest/local/cloud mode, the original game origin and the sign-in identity. Different browser profiles or accounts can show different saves; do not delete the surviving copy while diagnosing.

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Guides · 38

Cloud sync: verify the account and merge behavior

Cloud sync applies only in the game’s cloud mode with the intended signed-in account. Compare identities and reconnect before assuming the local save is gone.

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Guides · 39

Co-op not connecting: room, accounts and network

Separate sign-in failure, invitation failure and peer-network failure. The room can retry a failed direct connection; a working game page alone does not prove two player networks can connect.

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Guides · 40

Move not evolving: level 5, run card and next choice

Check whether the move has an evolution, has reached its maximum level and has its required run-stat card. Then choose the evolution card when offered; permanent upgrades do not count as that run card.

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Guides · 41

Rift not appearing: eligible checks and blockers

A rift countdown only advances in eligible conditions. Before enough run time, with a live boss, inside an arena or while an entrance already exists, the usual “every 30 seconds” expectation does not apply.

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