Speed ×1.4 for 10 s, shared within distance <384. Reuse refreshes duration without multiplying again.

Quick Orb

Speed ×1.4 for 10 s, shared within distance <384. Reuse refreshes duration without multiplying again.

Inventory, controls and co-op sharing

Six run-only Orbs use four independent slots, up to three per type, with one shared 1-second cooldown. Consumed slots stay empty instead of moving other types. A full inventory leaves the drop on the ground. Use keys 5–8/numpad, touch buttons above attacks, or controller X to use/Y to select; use requires being alive in an active run. Effects are not cloud-saved and end with the run. Reapplying a buff refreshes duration without stacking strength. Buffs reach living teammates strictly less than 384 units away; the host validates use and applies enemy control.

Drop chances and effect details

Ordinary enemies drop an Orb with probability 1/300; normal bosses guarantee one and rift legendaries give two. Breakable small chests roll 35%; large chests guarantee one plus a 50% second. Judgment legendaries give none. Sleep is not removed by damage. Slow lasts 8 s: 50% ordinary, 20% bosses/legends. Blowback uses radius 240 and impulse 1700, halved for large bosses/legends; impulse is not a fixed travel distance. Focus gives +25 percentage points critical chance for 15 s; Luminous changes camera zoom to 1.35 for 15 s, affecting off-screen spawn distance, not spawn frequency. Quick gives speed ×1.4 for 10 s before the Judgment soft cap.

Mystery Dungeon Orbs: effects, drops and controls

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Tools

Related pages