Guide updated
Controller pulls and two-stick touch aiming
On the October 25 original, a controller no longer automatically selects a ticket-spending pull button after Continue. Move to ×10 or ×100 deliberately. The pull overlay supports Skip and Continue; B also continues. Orb slots show X to use the selected orb and Y to cycle. Mobile Manual aim is available again in Settings → Accessibility: with a floating joystick, left moves and right aims; with a fixed joystick, aim away from the movement-stick area. Releasing the aiming finger restores automatic targeting; chain and meteor moves still choose targets automatically. While level-up, item or Bond cards are open, touching outside their box can hold the movement joystick ready; this does not unpause the choice. In portrait, the top bar uses two rows so coins, tickets and your name remain visible.
Which edition and source this covers
The behavior notes cover original source d567c6da..680c3e12 (7 commits), release marker 6b6bde6e28. Entity values, move/evolution rules and numerical calculator formulas remain those extracted at d567c6da; player/game edits add weather activation, input and summary behavior. All 13 tools retain their abilities. The embedded community edition and the Wiki’s local collection/share state are independent; original account, cloud and ranking fixes do not automatically apply to them. Original source tests use isolated mocks, not real player accounts.
Compare all six Orbs
Scroll sideways to read every column.
| Orb | Effect |
|---|---|
| Slumber Orb | Sleep for 4 s; bosses and legendaries: 1 s. Sleeping enemies cannot move, attack or deal contact damage. Arceus is immune. |
| Slow Orb | 50% slow for 8 s; bosses and legendaries: 20%. Arceus is immune. |
| Blowback Orb | Push within radius 240: impulse 1700, halved for bosses and legendaries. This is an impulse, not a guaranteed travel distance. |
| Focus Orb | +25 percentage points of critical chance for 15 s, shared within distance <384. Reuse refreshes duration without stacking. |
| Luminous Orb | Camera zoom 1.35 for 15 s; nearby teammates within distance <384 receive the same buff. It does not multiply damage. |
| Quick Orb | Speed ×1.4 for 10 s, shared within distance <384. Reuse refreshes duration without multiplying again. |
Inventory, controls and co-op sharing
Six run-only Orbs use four independent slots, up to three per type, with one shared 1-second cooldown. Consumed slots stay empty instead of moving other types. A full inventory leaves the drop on the ground. Use keys 5–8/numpad, touch buttons above attacks, or controller X to use/Y to select; use requires being alive in an active run. Effects are not cloud-saved and end with the run. Reapplying a buff refreshes duration without stacking strength. Buffs reach living teammates strictly less than 384 units away; the host validates use and applies enemy control.
Drop chances and effect details
Ordinary enemies drop an Orb with probability 1/300; normal bosses guarantee one and rift legendaries give two. Breakable small chests roll 35%; large chests guarantee one plus a 50% second. Judgment legendaries give none. Sleep is not removed by damage. Slow lasts 8 s: 50% ordinary, 20% bosses/legends. Blowback uses radius 240 and impulse 1700, halved for large bosses/legends; impulse is not a fixed travel distance. Focus gives +25 percentage points critical chance for 15 s; Luminous changes camera zoom to 1.35 for 15 s, affecting off-screen spawn distance, not spawn frequency. Quick gives speed ×1.4 for 10 s before the Judgment soft cap.
Original and embedded edition
These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: d567c6da
- https://github.com/JPTER78/pokesurvivor/blob/d567c6da88e4ef66634ab54a01b5a3607501e03a/js/systems/orbs.js
- https://github.com/JPTER78/pokesurvivor/blob/d567c6da88e4ef66634ab54a01b5a3607501e03a/js/entities/enemy.js
- https://github.com/JPTER78/pokesurvivor/blob/d567c6da88e4ef66634ab54a01b5a3607501e03a/js/world/world.js
- https://github.com/JPTER78/pokesurvivor/blob/d567c6da88e4ef66634ab54a01b5a3607501e03a/js/net/coop.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/core/db.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/net/ranking.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/ui/ranking-ui.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/net/social.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/net/net.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/net/coop.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/entities/enemy.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/entities/player.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/game.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/core/gamepad.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/core/touch.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/ui/hud.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/ui/menu.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/ui/run-ui.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/ui/settings-ui.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/ui/ui.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/systems/judgment.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/database.rules.json
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/firestore.rules
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/js/data/changelog.js
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/.github/workflows/live.yml
- https://github.com/JPTER78/pokesurvivor/blob/680c3e12c670a0f131ec846c43248372853389b1/version.json