If your chosen region’s counter is 69, the next draw increments it to 70 and forces 5★, then resets the counter. A ten-pull batch guarantees at least one 4★ or 5★; if the first nine did not qualify, the final special draw uses 81.25% / 18.75%. Pity takes precedence and neither rule guarantees Mewtwo.

Three states to distinguish

Scroll sideways to read every column.

RuleResult / next action
Pity 69 → 70One ticket produces forced 5★ rarity; Kanto base Mewtwo selection remains 1/6 before shiny rerouting.
Ten pulls, no early 4★/5★Last rarity weights normalize 6.5:1.5 to 81.25%:18.75%, unless pity forces 5★.
Ten pulls, earlier 4★/5★The last draw uses ordinary rules; every 5★ still resets that region’s pity.

The named target still depends on collection state

This is base selection before collection-dependent shiny rerouting; use the full calculator with your existing shiny list for the final target model.

Tickets and planning

A batch costs ten ordinary tickets or one ×10 ticket. A five-star drawn before 70 resets its region too, so future guarantees cannot be counted as one fixed roll every 70 draws regardless of outcomes. Use the state model for batches; 1−(1−p)^n only fits constant independent checks, not the changing pity process.

Try the explained example

Tools

Related pages

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →