BUILD DECISIONS

Seed Bomb: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Seed Bomb L5 + Power this run + one gold evolution choice → Seed Bomb +.

  1. Seed Bomb · L5
  2. Power ×1
  3. Separate gold evolution choices ×1
  4. Seed Bomb +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 33.33 → 62.22 · Base power / support per stack: 14.5 → 26.1 · Activation interval: 0.45 → 0.45 s · Emitted count: 2 → 3

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Seed Bomb +
Additional bounces57
Damage per hit14.526.1
Projectile / object count23
Spread parameter0.160.2
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1100.610 / 3——1016.67
L2100.610 / 4——1016.67
L314.50.610 / 4——1423.33
L414.50.4510 / 4——1431.11
L514.50.4520 / 5——1431.11
L5 + Power14.50.4520 / 5——1533.33
Seed Bomb + ✦26.10.4530 / 7——2862.22

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

118 legal candidates · 0 TM-only candidates still need teaching.

  1. Rillaboom34.95 Strategy score

    Natural pool or default starter

    Damage per second: 28.33With maintained support: 28.33Damage per enemy hit: 93.82Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Kartana34.02 Strategy score

    Natural pool or default starter

    Damage per second: 28.33With maintained support: 28.33Damage per enemy hit: 82.27Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Ogerpon33.33 Strategy score

    Natural pool or default starter

    Damage per second: 26.67With maintained support: 26.67Damage per enemy hit: 96.11Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Gogoat32.75 Strategy score

    Natural pool or default starter

    Damage per second: 25With maintained support: 25Damage per enemy hit: 106.89Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Leafeon32.62 Strategy score

    Natural pool or default starter

    Damage per second: 26.67With maintained support: 26.67Damage per enemy hit: 82.49Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (66)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
EkansRequires permanent teaching before this move is legal; catalog price 780.
ArbokRequires permanent teaching before this move is legal; catalog price 780.
MeowthRequires permanent teaching before this move is legal; catalog price 780.
PersianRequires permanent teaching before this move is legal; catalog price 780.
MankeyRequires permanent teaching before this move is legal; catalog price 780.
PrimeapeRequires permanent teaching before this move is legal; catalog price 780.
SnorlaxRequires permanent teaching before this move is legal; catalog price 780.
MewRequires permanent teaching before this move is legal; catalog price 780.
SentretRequires permanent teaching before this move is legal; catalog price 780.
FurretRequires permanent teaching before this move is legal; catalog price 780.
AipomRequires permanent teaching before this move is legal; catalog price 780.
PinecoRequires permanent teaching before this move is legal; catalog price 780.
ForretressRequires permanent teaching before this move is legal; catalog price 780.
TeddiursaRequires permanent teaching before this move is legal; catalog price 780.
UrsaringRequires permanent teaching before this move is legal; catalog price 780.
RemoraidRequires permanent teaching before this move is legal; catalog price 780.
OctilleryRequires permanent teaching before this move is legal; catalog price 780.
DelibirdRequires permanent teaching before this move is legal; catalog price 780.
MantineRequires permanent teaching before this move is legal; catalog price 780.
PhanpyRequires permanent teaching before this move is legal; catalog price 780.
DonphanRequires permanent teaching before this move is legal; catalog price 780.
ZigzagoonRequires permanent teaching before this move is legal; catalog price 780.
LinooneRequires permanent teaching before this move is legal; catalog price 780.
PelipperRequires permanent teaching before this move is legal; catalog price 780.
SlakothRequires permanent teaching before this move is legal; catalog price 780.
VigorothRequires permanent teaching before this move is legal; catalog price 780.
SlakingRequires permanent teaching before this move is legal; catalog price 780.
GulpinRequires permanent teaching before this move is legal; catalog price 780.
SwalotRequires permanent teaching before this move is legal; catalog price 780.
GrumpigRequires permanent teaching before this move is legal; catalog price 780.
ZangooseRequires permanent teaching before this move is legal; catalog price 780.
SeviperRequires permanent teaching before this move is legal; catalog price 780.
PachirisuRequires permanent teaching before this move is legal; catalog price 780.
AmbipomRequires permanent teaching before this move is legal; catalog price 780.
MunchlaxRequires permanent teaching before this move is legal; catalog price 780.
PurrloinRequires permanent teaching before this move is legal; catalog price 780.
LiepardRequires permanent teaching before this move is legal; catalog price 780.
TrubbishRequires permanent teaching before this move is legal; catalog price 780.
GarbodorRequires permanent teaching before this move is legal; catalog price 780.
MinccinoRequires permanent teaching before this move is legal; catalog price 780.
CinccinoRequires permanent teaching before this move is legal; catalog price 780.
FlabébéRequires permanent teaching before this move is legal; catalog price 780.
FloetteRequires permanent teaching before this move is legal; catalog price 780.
FlorgesRequires permanent teaching before this move is legal; catalog price 780.
DedenneRequires permanent teaching before this move is legal; catalog price 780.
YungoosRequires permanent teaching before this move is legal; catalog price 780.
ComfeyRequires permanent teaching before this move is legal; catalog price 780.
PassimianRequires permanent teaching before this move is legal; catalog price 780.
KomalaRequires permanent teaching before this move is legal; catalog price 780.
CelesteelaRequires permanent teaching before this move is legal; catalog price 780.
SkwovetRequires permanent teaching before this move is legal; catalog price 780.
GreedentRequires permanent teaching before this move is legal; catalog price 780.
ObstagoonRequires permanent teaching before this move is legal; catalog price 780.
PerrserkerRequires permanent teaching before this move is legal; catalog price 780.
MorpekoRequires permanent teaching before this move is legal; catalog price 780.
UrsalunaRequires permanent teaching before this move is legal; catalog price 780.
FuecocoRequires permanent teaching before this move is legal; catalog price 780.
CrocalorRequires permanent teaching before this move is legal; catalog price 780.
SkeledirgeRequires permanent teaching before this move is legal; catalog price 780.
LechonkRequires permanent teaching before this move is legal; catalog price 780.
OinkologneRequires permanent teaching before this move is legal; catalog price 780.
PawmotRequires permanent teaching before this move is legal; catalog price 780.
TandemausRequires permanent teaching before this move is legal; catalog price 780.
MausholdRequires permanent teaching before this move is legal; catalog price 780.
FlittleRequires permanent teaching before this move is legal; catalog price 780.
AnnihilapeRequires permanent teaching before this move is legal; catalog price 780.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Seed Bomb together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
16.67Damage per secondCurrent stacks
16.67With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
116.07Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Seed Bomb: level 1 → 5, obtain Power, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Vine Whip at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
11016.67
21016.67
31423.33
41431.11
51431.11
Seed Bomb + ✦2555.56

Maximum level → evolved, at the same conditions: 31.11 → 55.56 DPS. Seed Bomb: level 5 → 5, obtain Power, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Seed Bomb100.6 s16.6716.17

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A seed that bounces from enemy to enemy.

Bouncing projectile · Grass · Physical · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Projectiles rebound between different targetsSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Projectiles rebound between different targets

Count: 1 · Projectile speed: 320 world units/s · Additional bounces: 3

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

Each projectile can rebound to unhit enemies within 220 world units. Bounce count is additional targets after the first hit, not repeated hits on the same enemy.

Level-up card effects

LevelsEffect
2Additional bounces +1
3Damage ×1.45
4Cooldown ×0.75
5Count +1 · Additional bounces +1 · Spread ×1.3

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalProjectile / object countProjectile speedProjectile lifetimeSpread parameterProjectile radiusAdditional bounces
1100.6 s1320 world units/s1.6 s0.12 rad73
2100.6 s1320 world units/s1.6 s0.12 rad74
314.50.6 s1320 world units/s1.6 s0.12 rad74
414.50.45 s1320 world units/s1.6 s0.12 rad74
514.50.45 s2320 world units/s1.6 s0.156 rad75

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Seed Bomb + · 5 · Power
Damage per hitActivation intervalProjectile / object countProjectile speedProjectile lifetimeSpread parameterProjectile radiusAdditional bounces
26.10.45 s3320 world units/s1.6 s0.203 rad77

Learnable moves

PokémonTypesAttack multiplierStarting move
BulbasaurGrass / Poison×1.06Vine Whip
IvysaurGrass / Poison×1.14Vine Whip
VenusaurGrass / Poison×1.25Vine Whip
OddishGrass / Poison×1.11Vine Whip
GloomGrass / Poison×1.17Vine Whip
VileplumeGrass / Poison×1.31Vine Whip
ParasBug / Grass×1.08Bug Bite
ParasectBug / Grass×1.22Bug Bite
BellsproutGrass / Poison×1.11Vine Whip
WeepinbellGrass / Poison×1.2Vine Whip
VictreebelGrass / Poison×1.28Vine Whip
ExeggcuteGrass / Psychic×1.03Vine Whip
ExeggutorGrass / Psychic×1.39Vine Whip
TangelaGrass×1.25Vine Whip
ChikoritaGrass×0.97Vine Whip
BayleefGrass×1.05Vine Whip
MeganiumGrass×1.16Vine Whip
BellossomGrass×1.2Vine Whip
HoppipGrass / Flying×0.89Vine Whip
SkiploomGrass / Flying×0.95Vine Whip
JumpluffGrass / Flying×1Vine Whip
SunkernGrass×0.86Vine Whip
SunfloraGrass×1.28Vine Whip
CelebiPsychic / Grass×1.25Confusion
TreeckoGrass×1.06Razor Leaf
GrovyleGrass×1.17Vine Whip
SceptileGrass×1.28Vine Whip
LotadWater / Grass×0.92Water Gun
LombreWater / Grass×1.03Water Gun
LudicoloWater / Grass×1.2Water Gun
SeedotGrass×0.92Vine Whip
NuzleafGrass / Dark×1.08Vine Whip
ShiftryGrass / Dark×1.25Vine Whip
ShroomishGrass×0.92Vine Whip
BreloomGrass / Fighting×1.42Vine Whip
RoseliaGrass / Poison×1.25Vine Whip
CacneaGrass×1.17Vine Whip
CacturneGrass / Dark×1.33Vine Whip
LileepRock / Grass×1.04Rock Throw
CradilyRock / Grass×1.15Rock Throw
TropiusGrass / Flying×1.1Vine Whip
TurtwigGrass×1.07Vine Whip
GrotleGrass×1.19Vine Whip
TorterraGrass / Ground×1.3Vine Whip
BudewGrass / Poison×0.97Vine Whip
RoseradeGrass / Poison×1.39Vine Whip
WormadamBug / Grass×1.13Bug Bite
CherubiGrass×1.04Vine Whip
CherrimGrass×1.18Vine Whip
CarnivineGrass×1.25Vine Whip
SnoverGrass / Ice×1.04Vine Whip
AbomasnowGrass / Ice×1.21Vine Whip
TangrowthGrass×1.31Vine Whip
LeafeonGrass×1.31Vine Whip
ShayminGrass×1.25Vine Whip
SnivyGrass×0.95Razor Leaf
ServineGrass×1.03Vine Whip
SerperiorGrass×1.11Vine Whip
PansageGrass×0.99Vine Whip
SimisageGrass×1.24Vine Whip
SewaddleBug / Grass×0.99Bug Bite
SwadloonBug / Grass×1.05Bug Bite
LeavannyBug / Grass×1.27Bug Bite
CottoneeGrass / Fairy×0.9Vine Whip
WhimsicottGrass / Fairy×1.12Vine Whip
PetililGrass×1.08Vine Whip
LilligantGrass×1.31Vine Whip
MaractusGrass×1.28Vine Whip
DeerlingNormal / Grass×1.03Tackle
SawsbuckNormal / Grass×1.25Tackle
FoongusGrass / Poison×1Vine Whip
FerroseedGrass / Steel×0.97Vine Whip
FerrothornGrass / Steel×1.22Vine Whip
VirizionGrass / Fighting×1.2Vine Whip
ChespinGrass×1.04Vine Whip
QuilladinGrass×1.13Vine Whip
ChesnaughtGrass / Fighting×1.29Vine Whip
SkiddoGrass×1.06Vine Whip
GogoatGrass×1.25Vine Whip
PhantumpGhost / Grass×1.08Shadow Ball
TrevenantGhost / Grass×1.31Shadow Ball
PumpkabooGhost / Grass×1.06Shadow Ball
GourgeistGhost / Grass×1.2Shadow Ball
RowletGrass / Flying×1Razor Leaf
DartrixGrass / Flying×1.11Vine Whip
DecidueyeGrass / Ghost×1.29Vine Whip
FomantisGrass×1Vine Whip
LurantisGrass×1.28Vine Whip
MorelullGrass / Fairy×1.06Vine Whip
BounsweetGrass×0.86Vine Whip
SteeneeGrass×0.92Vine Whip
TsareenaGrass×1.36Vine Whip
DhelmiseGhost / Grass×1.42Shadow Ball
Tapu BuluGrass / Fairy×1.42Vine Whip
KartanaGrass / Steel×1.7Vine Whip
GrookeyGrass×1.06Vine Whip
ThwackeyGrass×1.17Vine Whip
RillaboomGrass×1.39Vine Whip
GossifleurGrass×0.92Vine Whip
EldegossGrass×1.14Vine Whip
ApplinGrass / Dragon×0.92Vine Whip
FlappleGrass / Dragon×1.31Vine Whip
AppletunGrass / Dragon×1.25Vine Whip
CalyrexPsychic / Grass×1.14Confusion
SprigatitoGrass×1.04Razor Leaf
FloragatoGrass×1.14Vine Whip
MeowscaradaGrass / Dark×1.31Vine Whip
SmolivGrass / Normal×1.02Vine Whip
ArbolivaGrass / Normal×1.39Vine Whip
BramblinGrass / Ghost×1.06Vine Whip
CapsakidGrass×1.04Vine Whip
ScovillainGrass / Fire×1.29Vine Whip
Iron LeavesGrass / Psychic×1.42Vine Whip
DipplinGrass / Dragon×1.22Vine Whip
PoltchageistGrass / Ghost×1.11Vine Whip
SinistchaGrass / Ghost×1.37Vine Whip
OgerponGrass×1.36Vine Whip
HydrappleGrass / Dragon×1.36Vine Whip

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Physical · d567c6da · 2026-10-20

Uses physical Attack against the target’s Defense. Physical Attack support applies; Special Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities