Run cards alter this run’s attributes and are counted for move evolution. Permanent upgrades use a different storage and application system.

What to do

  • Use the checker to find the exact needed card.
  • Read the limits before adding another card to your plan.

Numbers & conditions

atk ×1.10 (max 40), spd ×1.07 (max 8), cd ×0.92 (max 10), xp ×1.12 (max 8), mag ×1.30 (max 6). hp adds 20, rgn adds 0.9 HP/s and heal restores 45% max HP.

Common mistakes

Use the source version shown on this page when comparing old screenshots or guides.

Tools

Related pages

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →

Run stat cards

Run stat cardsEffectMove evolution
Vigor+20 maximum HP and heal the increaseTackle · Heat Wave · Grass Knot
PowerAttack ×1.10 each time; maximum 40 cardsEmber · Water Gun · Hydro Pump · Vine Whip · Thunder Shock · Psybeam · Sludge · Mud Shot · Wing Attack · Body Slam · Bulldoze · Bug Bite · Rock Throw · Ice Beam · Karate Chop · Lick · Dragon Rage · Fairy Wind · Metal Claw · Bite · Bonemerang · Spikes · Meteor Mash · Bubble Beam
SprintSpeed ×1.07 each time; maximum 8 cardsQuick Attack · Bubble · Gust · Poison Sting · Powder Snow · Dark Pulse · Aerial Ace · Flame Wheel
ReflexesCooldown ×0.92 each time; maximum 10 cardsFlamethrower · Razor Leaf · Thunderbolt · Confusion · Hyper Voice · String Shot · Rock Slide · Aura Sphere · Shadow Ball · Psycho Cut · Hail · Will-O-Wisp
Armor+6 reduction percentage points; card reduction caps at 70%Discharge · Flash Cannon · Substitute
Synthesis+0.9 HP regeneration per secondFire Spin · Petal Blizzard · Toxic · Bug Buzz · Dazzling Gleam · Night Shade · Toxic Spikes
MagnetPickup radius ×1.30; maximum 6 cardsPsychic · Hex
LearningXP ×1.12; maximum 8 cards
Sitrus BerryHeal 45% of maximum HP now