Guide updated
Moves to choose for each job
Scroll sideways to read every column.
| Move | Level-1 damage / cooldown | Use and limitation | Evolution card |
|---|---|---|---|
| Water Gun | 14 / 0.44 s | Early line clearing: one pierce from level 1; aim a pack along its path. | Power |
| Razor Leaf | 10 / 0.9 s | Crowds on both legs; each boomerang can contact a target twice, not every enemy twice. | Reflexes |
| Petal Blizzard | 14 / 0.26 s | Nearby crowd ring; orbs require actual contacts. No damage to a boss outside the ring. | Synthesis |
| Vine Whip | 19 / 0.62 s | Close crowd clearing and active melee reduction; use pack edges, not the center. | Power |
| Confusion | 13 / 0.58 s | Boss pressure while moving: homing projectile. Psyduck starts with it despite its Water learn pool. | Reflexes |
| Psybeam | 17 / 1.15 s | Straight beam: align targets; walls stop it and each target is hit once per cast. | Power |
| Swords Dance | — / 0.85 s | Damage support after a Bond; deals no direct damage when alone in the active slot. | — |
| Aqua Ring | — / 0.9 s | Recovery support for Water partners; pair with Water Gun after earning a Bond. | — |
| Harden | — / 0.85 s | Normal-pool defense support; learnable broadly, but still needs a damage attack. | — |
Named evolution recipes
After meeting both conditions, select the gold evolution card. Purchased permanent Attack/Cooldown upgrades do not satisfy these run-card conditions.
Scroll sideways to read every column.
| Base attack | Result at level 5 + card | Required run card |
|---|---|---|
| Ember | Fire Blast | Power |
| Water Gun | Scald | Power |
| Vine Whip | Power Whip | Power |
| Razor Leaf | Leaf Storm | Reflexes |
| Confusion | Psyshock | Reflexes |
| Bubble | Surf | Sprint |
| Petal Blizzard | Petal Dance | Synthesis |
Make the comparison fair
Compare the same move level, Pokémon attack multiplier, cards, item, target type and weather. Water Gun at level 1 deals 14 per hit with 0.44 s cooldown and pierces one extra target; Ember deals 18 per hit with 0.52 s and burn. That does not prove Ember always wins: piercing, burns, resistances and missed contacts change the result. An orbit’s cooldown/contact timer is not reduced by every ordinary cooldown bonus.
Try the explained example
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/moves.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/combat.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/starters.js