Chain · Electric · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Hits jump between nearby targetsSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Hits jump between nearby targets

Count: 4 · Radius: 140

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°. Each jump multiplies damage by 0.85. The count limits targets, rather than repeated hits on one enemy.

LevelsDamage per hitActivation intervalProjectile / object countRadius / reach
1210.95 s4140
2210.95 s6140
330.450.95 s6140
430.450.712 s6140
542.630.712 s8140

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Zap Cannon · 5 · Reflexes
Damage per hitActivation intervalProjectile / object countRadius / reach
72.4710.712 s11168

Learnable moves

PokémonTypesAttack multiplierStarting move
PikachuElectric×1Thunder Shock
RaichuElectric×1.2Thunder Shock
MagnemiteElectric / Steel×1.22Thunder Shock
MagnetonElectric / Steel×1.36Thunder Shock
VoltorbElectric×1Thunder Shock
ElectrodeElectric×1.14Thunder Shock
ElectabuzzElectric×1.22Thunder Shock
JolteonElectric×1.31Thunder Shock
ZapdosElectric / Flying×1.39Thunder Shock
ChinchouWater / Electric×1.01Water Gun
LanturnWater / Electric×1.12Water Gun
PichuElectric×0.92Thunder Shock
MareepElectric×1.06Thunder Shock
FlaaffyElectric×1.14Thunder Shock
AmpharosElectric×1.33Thunder Shock
ElekidElectric×1.06Thunder Shock
RaikouElectric×1.33Thunder Shock
ElectrikeElectric×1.06Thunder Shock
ManectricElectric×1.28Thunder Shock
PlusleElectric×1.17Thunder Shock
MinunElectric×1.11Thunder Shock
ShinxElectric×1.06Thunder Shock
LuxioElectric×1.17Thunder Shock
LuxrayElectric×1.36Thunder Shock
PachirisuElectric×0.95Thunder Shock
MagnezoneElectric / Steel×1.42Thunder Shock
ElectivireElectric×1.38Thunder Shock
RotomElectric / Ghost×1.22Thunder Shock
EmolgaElectric / Flying×1.11Thunder Shock
JoltikBug / Electric×1.01Bug Bite
GalvantulaBug / Electric×1.23Bug Bite
TynamoElectric×1Thunder Shock
EelektrikElectric×1.17Thunder Shock
EelektrossElectric×1.33Thunder Shock
ThundurusElectric / Flying×1.39Thunder Shock
ZekromDragon / Electric×1.52Dragon Rage
HelioptileElectric / Normal×1.04Thunder Shock
HelioliskElectric / Normal×1.3Thunder Shock
DedenneElectric / Fairy×1.15Thunder Shock
CharjabugBug / Electric×1.15Bug Bite
VikavoltBug / Electric×1.5Bug Bite
TogedemaruElectric / Steel×1.24Thunder Shock
Tapu KokoElectric / Fairy×1.33Thunder Shock
XurkitreeElectric×1.65Thunder Shock
ZeraoraElectric×1.32Thunder Shock
YamperElectric×0.95Thunder Shock
BoltundElectric×1.2Thunder Shock
ToxelElectric / Poison×1Thunder Shock
ToxtricityElectric / Poison×1.33Thunder Shock
PincurchinElectric×1.26Thunder Shock
MorpekoElectric / Dark×1.22Thunder Shock
DracozoltElectric / Dragon×1.25Thunder Shock
ArctozoltElectric / Ice×1.25Thunder Shock
RegielekiElectric×1.25Thunder Shock
PawmiElectric×0.97Thunder Shock
PawmoElectric / Fighting×1.11Thunder Shock
PawmotElectric / Fighting×1.33Thunder Shock
TadbulbElectric×1.02Thunder Shock
BelliboltElectric×1.27Thunder Shock
WattrelElectric / Flying×1Thunder Shock
KilowattrelElectric / Flying×1.28Thunder Shock
Sandy ShocksElectric / Ground×1.37Thunder Shock
Iron HandsFighting / Electric×1.47Karate Chop
Iron ThornsRock / Electric×1.44Rock Throw
Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →