Choose Eternatus for a ranged poison opening with a large HP reserve, then add a Dragon beam: 133 HP, ×1.50 attack and 133 movement.
Loaded moves and evolution choices
- Sludge · level 5 · evolution selected → Sludge Bomb · level 5 + Power; choose its gold card separately
- Dragon Rage · level 5 · evolution selected → Draco Meteor · level 5 + Power; choose its gold card separately
- Dragon Dance · level 5 · base move · No evolution
Bonds required: 2 · Run cards: Power ×1 · Reflexes ×1
Optional item if found: Leftovers
These are planner examples, not your owned save. Keep one group active; earned Bonds are needed for simultaneous moves. Each evolved attack needs its own level, run card and gold choice. Finish new rift/Bond opportunities before 28:00; Arceus at 30:00 is invincible.
What to do
- Obtain Eternatus from the Galar gacha pool first. An ordinary rift win does not unlock its normal playable form.
- Start with Sludge: 17 base damage, 0.60 s cooldown and poison on impact. Keep it active, upgrade it and take Power; learn Dragon Rage when offered.
- Reach level 5 on Sludge and Dragon Rage. One Power run card satisfies both recipes, but choose Sludge Bomb and Draco Meteor on two separate gold selections; the preset represents both completed choices.
- Spend the first Bond to join the two damage moves, then the second to add Dragon Dance. Keep the group active so its attack buff can stack while both damage moves fire; add Reflexes for frequency.
- Use Leftovers if found for recovery, and fire the beam through clear lanes rather than walls. Complete Bonds before the 28:00 rift cutoff; at 30:00 dodge Arceus and fight the summoned legends.
Requirements
| Held items | Run stat cards |
|---|---|
| Leftovers | Power · Reflexes |
Strengths
- Sludge is available at the start and applies poison on impact.
- Both damaging moves use Power for evolution, and Dragon Dance builds attack within the active group.
Trade-offs
- The second damage move is learned later, both evolutions need separate gold choices and the group costs 2 Bonds. Poison and Dragon resistance still matter; this route has no melee damage reduction.
Your result also depends on upgrade choices, enemy spawns and how you dodge.
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
Data version →