Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
PoisonNormal×1
PoisonFire×1
PoisonWater×1
PoisonGrass×1.6
PoisonElectric×1
PoisonIce×1
PoisonFighting×1
PoisonPoison×0.6
PoisonGround×0.6
PoisonFlying×1
PoisonPsychic×1
PoisonBug×1
PoisonRock×0.6
PoisonGhost×0.6
PoisonDragon×1
PoisonDark×1
PoisonSteel×0.3
PoisonFairy×1.6

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
SludgePoisonProjectile170.6 sSludge Bomb
Poison StingPoisonProjectile80.34 sPoison Jab
ToxicPoisonDamage trail60.3 sPoison Gas
Toxic SpikesPoisonMine111.1 sGunk Shot
Type Matchup Tool

Builds

Vine WhipHarden

Use Vine Whip to clear enemies at close range with 25% less damage received while melee is active. After a Bond, add Harden; equip Assault Vest for more defense.

Details
An editable starting point: Bulbasaur

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →