Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
DragonNormal×1
DragonFire×1
DragonWater×1
DragonGrass×1
DragonElectric×1
DragonIce×1
DragonFighting×1
DragonPoison×1
DragonGround×1
DragonFlying×1
DragonPsychic×1
DragonBug×1
DragonRock×1
DragonGhost×1
DragonDragon×1.6
DragonDark×1
DragonSteel×0.6
DragonFairy×0.3

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Dragon RageDragonPiercing beam241 sDraco Meteor
Dragon DanceDragonSupport buff0.110.7 s—
Type Matchup Tool

Builds

An editable starting point: Rayquaza

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →