Choose Marshadow for an immediate melee attack, fast movement and a later Fighting/Ghost damage pair: 110 HP, ×1.39 attack and 130 movement.

Loaded moves and evolution choices

  • Karate Chop · level 5 · evolution selected → Close Combat · level 5 + Power; choose its gold card separately
  • Shadow Ball · level 5 · evolution selected → Phantom Force · level 5 + Reflexes; choose its gold card separately
  • Harden · level 5 · base move · No evolution

Bonds required: 2 · Run cards: Power ×1 · Reflexes ×1 · Armor ×1

Optional item if found: Leftovers

These are planner examples, not your owned save. Keep one group active; earned Bonds are needed for simultaneous moves. Each evolved attack needs its own level, run card and gold choice. Finish new rift/Bond opportunities before 28:00; Arceus at 30:00 is invincible.

What to do

  • Obtain Marshadow from the Alola gacha pool. Defeating it in an ordinary rift does not grant the normal playable partner.
  • Keep Karate Chop active: 22 base damage and 0.50 s cooldown. Attack pack edges; active melee reduces received damage by 25%, but ground warnings still need dodging.
  • Raise Karate Chop to level 5, take Power and choose Close Combat. Learn Shadow Ball, raise it to level 5, take Reflexes and choose Phantom Force in a separate gold selection.
  • Spend one Bond on the Fighting/Ghost damage pair and a second to add Harden. Keep the combined group active: its melee reduction remains available while the Ghost projectiles pierce enemies. Add Armor for defense.
  • Use Leftovers if found to recover between contacts. Compare the target’s Fighting and Ghost multipliers before committing; finish Bonds before 28:00 and dodge Arceus at 30:00.

Requirements

Held itemsRun stat cards
LeftoversPower · Reflexes · Armor

Strengths

  • The starting melee attack provides the active-melee received-damage reduction.
  • Fighting melee and piercing Ghost projectiles give two damage types in one active group.

Trade-offs

  • It has the lowest HP and attack of these four, and melee requires safer pack-edge positioning. The dual-evolution group costs 2 Bonds, Power, Reflexes and two gold choices.

Your result also depends on upgrade choices, enemy spawns and how you dodge.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →