Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
| Attack type | Target type | Effect |
|---|---|---|
| Fighting | Normal | ×1.6 |
| Fighting | Fire | ×1 |
| Fighting | Water | ×1 |
| Fighting | Grass | ×1 |
| Fighting | Electric | ×1 |
| Fighting | Ice | ×1.6 |
| Fighting | Fighting | ×1 |
| Fighting | Poison | ×0.6 |
| Fighting | Ground | ×1 |
| Fighting | Flying | ×0.6 |
| Fighting | Psychic | ×0.6 |
| Fighting | Bug | ×0.6 |
| Fighting | Rock | ×1.6 |
| Fighting | Ghost | ×0.3 |
| Fighting | Dragon | ×1 |
| Fighting | Dark | ×1.6 |
| Fighting | Steel | ×1.6 |
| Fighting | Fairy | ×0.6 |
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Karate Chop | Fighting | Melee arc | 22 | 0.5 s | Close Combat |
| Aura Sphere | Fighting | Projectile | 17 | 0.62 s | Focus Blast |
Builds
An editable starting point: Conkeldurr
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
Data version →
































































