Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
FightingNormal×1.6
FightingFire×1
FightingWater×1
FightingGrass×1
FightingElectric×1
FightingIce×1.6
FightingFighting×1
FightingPoison×0.6
FightingGround×1
FightingFlying×0.6
FightingPsychic×0.6
FightingBug×0.6
FightingRock×1.6
FightingGhost×0.3
FightingDragon×1
FightingDark×1.6
FightingSteel×1.6
FightingFairy×0.6

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Karate ChopFightingMelee arc220.5 sClose Combat
Aura SphereFightingProjectile170.62 sFocus Blast
Type Matchup Tool

Builds

An editable starting point: Conkeldurr

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →