Winning a legendary rift grants a Bond. Spend it to combine two loose moves or add a loose move to the unfinished group; moves inside the active group then execute together.
What to do
- Enter a rift only with a workable attack and survival plan.
- After victory return to the map and open the Bond choice.
- Pair a damage move with complementary damage or a useful buff.
- Grow the unfinished group before starting a separate group.
- Review the active slot and freed slot before learning another move.
Numbers & conditions
A group holds at most four moves. Starting a pair costs one Bond; each additional fusion consumes another. Winning records a rift success and grants a Bond, but it does not by itself add the legendary to the playable collection.
Common mistakes
A Bond is not a permanent ability or a legendary capture. Choice Band may preserve the previously active group when fusing; verify which slot is still active.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/entities/player.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/systems/rift.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/systems/progress.js