Winning a legendary rift grants a Bond. Spend it to combine two loose moves or add a loose move to the unfinished group; moves inside the active group then execute together.

What to do

  • Enter a rift only with a workable attack and survival plan.
  • After victory return to the map and open the Bond choice.
  • Pair a damage move with complementary damage or a useful buff.
  • Grow the unfinished group before starting a separate group.
  • Review the active slot and freed slot before learning another move.

Numbers & conditions

A group holds at most four moves. Starting a pair costs one Bond; each additional fusion consumes another. Winning records a rift success and grants a Bond, but it does not by itself add the legendary to the playable collection.

Common mistakes

A Bond is not a permanent ability or a legendary capture. Choice Band may preserve the previously active group when fusing; verify which slot is still active.

Tools

Related pages