Weather uses the attack’s type, not simply the attacker’s species. It applies to enemy attacks too, with smooth intensity changes at entry and exit.
What to do
- Read each weather’s affected types in the table.
- Use intensity 1 only for its steady phase.
Numbers & conditions
Ordinary weather checks start after 120 seconds, every 60 seconds with 18% chance and duration 55–75 seconds. Sand and snow have type exemptions; snow slows non-Ice by up to 10%.
Common mistakes
Use the source version shown on this page when comparing old screenshots or guides.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
Data version →