Weather uses the attack’s type, not simply the attacker’s species. It applies to enemy attacks too, with smooth intensity changes at entry and exit.

What to do

  • Read each weather’s affected types in the table.
  • Use intensity 1 only for its steady phase.

Numbers & conditions

Ordinary weather checks start after 120 seconds, every 60 seconds with 18% chance and duration 55–75 seconds. Sand and snow have type exemptions; snow slows non-Ice by up to 10%.

Common mistakes

Use the source version shown on this page when comparing old screenshots or guides.

Tools

Related pages

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →

Weather

WeatherAttack typeEffect
SunFire×1.5
SunWater×0.5
RainWater×1.5
RainElectric×1.2
RainFire×0.5
SandstormRock×1.3
SandstormGround×1.3
SandstormSteel×1.3
SnowIce×1.5
FogGhost×1.3
FogFairy×1.3
FogPsychic×1.3
Type Matchup Tool