Calculate the experience remaining from your current level and partial progress to a target. Optional XP-per-pickup or kill inputs turn that requirement into a clearly labeled estimate.
What to do
- Enter current level, current XP and target level.
- Select actual permanent and run XP bonuses.
- Use a realistic reward sample for a pickup or kill estimate.
Numbers & conditions
XP to leave level L is floor((8+6L+1.6×L^1.75)×4). Sum each level’s floored result and subtract valid current XP. XP bonuses and pickup rounding are separate from the level requirement.
Common mistakes
A universal number of kills is impossible without enemy-tier and reward inputs. Estimated kills are not guaranteed elapsed minutes.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/entities/player.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/entities/pickup.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/data/enemies.js