BUILD DECISIONS

Energy Ball: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Energy Ball L5 + Synthesis this run + one gold evolution choice → Energy Ball +.

  1. Energy Ball · L5
  2. Synthesis ×1
  3. Separate gold evolution choices ×1
  4. Energy Ball +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 88.17 → 159.14 · Base power / support per stack: 38.57 → 69.43 · Activation interval: 0.46 → 0.46 s · Emitted count: 3 → 5

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Energy Ball +
Damage per hit38.5769.43
Projectile / object count35
Spread parameter0.160.19
Projectile radius810.4
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1190.6210 / 0——2032.26
L2190.6220 / 0——2032.26
L327.550.6220 / 0——2946.77
L427.550.4620 / 0——2962.37
L538.570.4630 / 0——4188.17
L5 + Synthesis38.570.4630 / 0——4188.17
Energy Ball + ✦69.430.4650 / 0——74159.14

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

118 legal candidates · 0 TM-only candidates still need teaching.

  1. Tangrowth50.46 Strategy score

    Natural pool or default starter

    Damage per second: 48.39With maintained support: 48.39Damage per enemy hit: 83.63Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Lilligant50.14 Strategy score

    Natural pool or default starter

    Damage per second: 48.39With maintained support: 48.39Damage per enemy hit: 100Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Shaymin49.92 Strategy score

    Natural pool or default starter

    Damage per second: 46.77With maintained support: 46.77Damage per enemy hit: 90.42Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Sceptile49.28 Strategy score

    Natural pool or default starter

    Damage per second: 46.77With maintained support: 46.77Damage per enemy hit: 105.14Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Gogoat48.88 Strategy score

    Natural pool or default starter

    Damage per second: 45.16With maintained support: 45.16Damage per enemy hit: 106.89Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (111)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
ButterfreeRequires permanent teaching before this move is legal; catalog price 840.
VulpixRequires permanent teaching before this move is legal; catalog price 840.
NinetalesRequires permanent teaching before this move is legal; catalog price 840.
JigglypuffRequires permanent teaching before this move is legal; catalog price 840.
WigglytuffRequires permanent teaching before this move is legal; catalog price 840.
VenonatRequires permanent teaching before this move is legal; catalog price 840.
VenomothRequires permanent teaching before this move is legal; catalog price 840.
AbraRequires permanent teaching before this move is legal; catalog price 840.
KadabraRequires permanent teaching before this move is legal; catalog price 840.
AlakazamRequires permanent teaching before this move is legal; catalog price 840.
GastlyRequires permanent teaching before this move is legal; catalog price 840.
HaunterRequires permanent teaching before this move is legal; catalog price 840.
GengarRequires permanent teaching before this move is legal; catalog price 840.
Mr. MimeRequires permanent teaching before this move is legal; catalog price 840.
JynxRequires permanent teaching before this move is legal; catalog price 840.
MewtwoRequires permanent teaching before this move is legal; catalog price 840.
MewRequires permanent teaching before this move is legal; catalog price 840.
MisdreavusRequires permanent teaching before this move is legal; catalog price 840.
GirafarigRequires permanent teaching before this move is legal; catalog price 840.
OctilleryRequires permanent teaching before this move is legal; catalog price 840.
StantlerRequires permanent teaching before this move is legal; catalog price 840.
BeautiflyRequires permanent teaching before this move is legal; catalog price 840.
DustoxRequires permanent teaching before this move is legal; catalog price 840.
GardevoirRequires permanent teaching before this move is legal; catalog price 840.
MasquerainRequires permanent teaching before this move is legal; catalog price 840.
SableyeRequires permanent teaching before this move is legal; catalog price 840.
MedichamRequires permanent teaching before this move is legal; catalog price 840.
GrumpigRequires permanent teaching before this move is legal; catalog price 840.
CastformRequires permanent teaching before this move is legal; catalog price 840.
ChimechoRequires permanent teaching before this move is legal; catalog price 840.
LatiasRequires permanent teaching before this move is legal; catalog price 840.
LatiosRequires permanent teaching before this move is legal; catalog price 840.
RayquazaRequires permanent teaching before this move is legal; catalog price 840.
JirachiRequires permanent teaching before this move is legal; catalog price 840.
DeoxysRequires permanent teaching before this move is legal; catalog price 840.
MothimRequires permanent teaching before this move is legal; catalog price 840.
MismagiusRequires permanent teaching before this move is legal; catalog price 840.
ChinglingRequires permanent teaching before this move is legal; catalog price 840.
GalladeRequires permanent teaching before this move is legal; catalog price 840.
UxieRequires permanent teaching before this move is legal; catalog price 840.
MespritRequires permanent teaching before this move is legal; catalog price 840.
AzelfRequires permanent teaching before this move is legal; catalog price 840.
GiratinaRequires permanent teaching before this move is legal; catalog price 840.
CresseliaRequires permanent teaching before this move is legal; catalog price 840.
ManaphyRequires permanent teaching before this move is legal; catalog price 840.
ArceusRequires permanent teaching before this move is legal; catalog price 840.
VictiniRequires permanent teaching before this move is legal; catalog price 840.
MunnaRequires permanent teaching before this move is legal; catalog price 840.
MusharnaRequires permanent teaching before this move is legal; catalog price 840.
WoobatRequires permanent teaching before this move is legal; catalog price 840.
SwoobatRequires permanent teaching before this move is legal; catalog price 840.
SigilyphRequires permanent teaching before this move is legal; catalog price 840.
YamaskRequires permanent teaching before this move is legal; catalog price 840.
CofagrigusRequires permanent teaching before this move is legal; catalog price 840.
GothitaRequires permanent teaching before this move is legal; catalog price 840.
GothoritaRequires permanent teaching before this move is legal; catalog price 840.
GothitelleRequires permanent teaching before this move is legal; catalog price 840.
SolosisRequires permanent teaching before this move is legal; catalog price 840.
DuosionRequires permanent teaching before this move is legal; catalog price 840.
ReuniclusRequires permanent teaching before this move is legal; catalog price 840.
EmolgaRequires permanent teaching before this move is legal; catalog price 840.
KarrablastRequires permanent teaching before this move is legal; catalog price 840.
EscavalierRequires permanent teaching before this move is legal; catalog price 840.
JoltikRequires permanent teaching before this move is legal; catalog price 840.
GalvantulaRequires permanent teaching before this move is legal; catalog price 840.
ElgyemRequires permanent teaching before this move is legal; catalog price 840.
BeheeyemRequires permanent teaching before this move is legal; catalog price 840.
LitwickRequires permanent teaching before this move is legal; catalog price 840.
LampentRequires permanent teaching before this move is legal; catalog price 840.
ChandelureRequires permanent teaching before this move is legal; catalog price 840.
AccelgorRequires permanent teaching before this move is legal; catalog price 840.
DurantRequires permanent teaching before this move is legal; catalog price 840.
MeloettaRequires permanent teaching before this move is legal; catalog price 840.
GenesectRequires permanent teaching before this move is legal; catalog price 840.
VivillonRequires permanent teaching before this move is legal; catalog price 840.
FlabébéRequires permanent teaching before this move is legal; catalog price 840.
FloetteRequires permanent teaching before this move is legal; catalog price 840.
FlorgesRequires permanent teaching before this move is legal; catalog price 840.
EspurrRequires permanent teaching before this move is legal; catalog price 840.
MeowsticRequires permanent teaching before this move is legal; catalog price 840.
SpritzeeRequires permanent teaching before this move is legal; catalog price 840.
SwirlixRequires permanent teaching before this move is legal; catalog price 840.
SlurpuffRequires permanent teaching before this move is legal; catalog price 840.
HoopaRequires permanent teaching before this move is legal; catalog price 840.
PrimarinaRequires permanent teaching before this move is legal; catalog price 840.
VikavoltRequires permanent teaching before this move is legal; catalog price 840.
CutieflyRequires permanent teaching before this move is legal; catalog price 840.
RibombeeRequires permanent teaching before this move is legal; catalog price 840.
ComfeyRequires permanent teaching before this move is legal; catalog price 840.
PassimianRequires permanent teaching before this move is legal; catalog price 840.
SandygastRequires permanent teaching before this move is legal; catalog price 840.
PalossandRequires permanent teaching before this move is legal; catalog price 840.
DrampaRequires permanent teaching before this move is legal; catalog price 840.
Tapu LeleRequires permanent teaching before this move is legal; catalog price 840.
XurkitreeRequires permanent teaching before this move is legal; catalog price 840.
CelesteelaRequires permanent teaching before this move is legal; catalog price 840.
MagearnaRequires permanent teaching before this move is legal; catalog price 840.
DottlerRequires permanent teaching before this move is legal; catalog price 840.
OrbeetleRequires permanent teaching before this move is legal; catalog price 840.
RunerigusRequires permanent teaching before this move is legal; catalog price 840.
AlcremieRequires permanent teaching before this move is legal; catalog price 840.
IndeedeeRequires permanent teaching before this move is legal; catalog price 840.
WyrdeerRequires permanent teaching before this move is legal; catalog price 840.
OinkologneRequires permanent teaching before this move is legal; catalog price 840.
ArmarougeRequires permanent teaching before this move is legal; catalog price 840.
GlimmoraRequires permanent teaching before this move is legal; catalog price 840.
FarigirafRequires permanent teaching before this move is legal; catalog price 840.
Flutter ManeRequires permanent teaching before this move is legal; catalog price 840.
Iron MothRequires permanent teaching before this move is legal; catalog price 840.
Iron ValiantRequires permanent teaching before this move is legal; catalog price 840.
TerapagosRequires permanent teaching before this move is legal; catalog price 840.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Energy Ball together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
32.26Damage per secondCurrent stacks
32.26With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
116.07Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Energy Ball: level 1 → 5, obtain Synthesis, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Vine Whip at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
12032.26
22032.26
32946.77
42962.37
54188.17
Energy Ball + ✦74159.14

Maximum level → evolved, at the same conditions: 88.17 → 159.14 DPS. Energy Ball: level 5 → 5, obtain Synthesis, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Energy Ball200.62 s32.2632.48

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A ball of energy that chases the enemy.

Homing projectile · Grass · Special · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Projectiles curve toward a moving targetSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Projectiles curve toward a moving target

Count: 1 · Projectile speed: 280 world units/s

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

Projectiles steer toward a target. Count is emitted projectiles; a hit still needs contact.

Level-up card effects

LevelsEffect
2Count +1 · Spread ×1.3
3Damage ×1.45
4Cooldown ×0.75
5Count +1 · Damage ×1.4

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalProjectile / object countProjectile speedProjectile lifetimeSpread parameterProjectile radiusHoming strength
1190.62 s1280 world units/s2 s0.12 rad85
2190.62 s2280 world units/s2 s0.156 rad85
327.550.62 s2280 world units/s2 s0.156 rad85
427.550.465 s2280 world units/s2 s0.156 rad85
538.570.465 s3280 world units/s2 s0.156 rad85

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Energy Ball + · 5 · Synthesis
Damage per hitActivation intervalProjectile / object countProjectile speedProjectile lifetimeSpread parameterProjectile radiusHoming strength
69.4260.465 s5280 world units/s2 s0.187 rad10.45

Learnable moves

PokémonTypesAttack multiplierStarting move
BulbasaurGrass / Poison×1.06Vine Whip
IvysaurGrass / Poison×1.14Vine Whip
VenusaurGrass / Poison×1.25Vine Whip
OddishGrass / Poison×1.11Vine Whip
GloomGrass / Poison×1.17Vine Whip
VileplumeGrass / Poison×1.31Vine Whip
ParasBug / Grass×1.08Bug Bite
ParasectBug / Grass×1.22Bug Bite
BellsproutGrass / Poison×1.11Vine Whip
WeepinbellGrass / Poison×1.2Vine Whip
VictreebelGrass / Poison×1.28Vine Whip
ExeggcuteGrass / Psychic×1.03Vine Whip
ExeggutorGrass / Psychic×1.39Vine Whip
TangelaGrass×1.25Vine Whip
ChikoritaGrass×0.97Vine Whip
BayleefGrass×1.05Vine Whip
MeganiumGrass×1.16Vine Whip
BellossomGrass×1.2Vine Whip
HoppipGrass / Flying×0.89Vine Whip
SkiploomGrass / Flying×0.95Vine Whip
JumpluffGrass / Flying×1Vine Whip
SunkernGrass×0.86Vine Whip
SunfloraGrass×1.28Vine Whip
CelebiPsychic / Grass×1.25Confusion
TreeckoGrass×1.06Razor Leaf
GrovyleGrass×1.17Vine Whip
SceptileGrass×1.28Vine Whip
LotadWater / Grass×0.92Water Gun
LombreWater / Grass×1.03Water Gun
LudicoloWater / Grass×1.2Water Gun
SeedotGrass×0.92Vine Whip
NuzleafGrass / Dark×1.08Vine Whip
ShiftryGrass / Dark×1.25Vine Whip
ShroomishGrass×0.92Vine Whip
BreloomGrass / Fighting×1.42Vine Whip
RoseliaGrass / Poison×1.25Vine Whip
CacneaGrass×1.17Vine Whip
CacturneGrass / Dark×1.33Vine Whip
LileepRock / Grass×1.04Rock Throw
CradilyRock / Grass×1.15Rock Throw
TropiusGrass / Flying×1.1Vine Whip
TurtwigGrass×1.07Vine Whip
GrotleGrass×1.19Vine Whip
TorterraGrass / Ground×1.3Vine Whip
BudewGrass / Poison×0.97Vine Whip
RoseradeGrass / Poison×1.39Vine Whip
WormadamBug / Grass×1.13Bug Bite
CherubiGrass×1.04Vine Whip
CherrimGrass×1.18Vine Whip
CarnivineGrass×1.25Vine Whip
SnoverGrass / Ice×1.04Vine Whip
AbomasnowGrass / Ice×1.21Vine Whip
TangrowthGrass×1.31Vine Whip
LeafeonGrass×1.31Vine Whip
ShayminGrass×1.25Vine Whip
SnivyGrass×0.95Razor Leaf
ServineGrass×1.03Vine Whip
SerperiorGrass×1.11Vine Whip
PansageGrass×0.99Vine Whip
SimisageGrass×1.24Vine Whip
SewaddleBug / Grass×0.99Bug Bite
SwadloonBug / Grass×1.05Bug Bite
LeavannyBug / Grass×1.27Bug Bite
CottoneeGrass / Fairy×0.9Vine Whip
WhimsicottGrass / Fairy×1.12Vine Whip
PetililGrass×1.08Vine Whip
LilligantGrass×1.31Vine Whip
MaractusGrass×1.28Vine Whip
DeerlingNormal / Grass×1.03Tackle
SawsbuckNormal / Grass×1.25Tackle
FoongusGrass / Poison×1Vine Whip
FerroseedGrass / Steel×0.97Vine Whip
FerrothornGrass / Steel×1.22Vine Whip
VirizionGrass / Fighting×1.2Vine Whip
ChespinGrass×1.04Vine Whip
QuilladinGrass×1.13Vine Whip
ChesnaughtGrass / Fighting×1.29Vine Whip
SkiddoGrass×1.06Vine Whip
GogoatGrass×1.25Vine Whip
PhantumpGhost / Grass×1.08Shadow Ball
TrevenantGhost / Grass×1.31Shadow Ball
PumpkabooGhost / Grass×1.06Shadow Ball
GourgeistGhost / Grass×1.2Shadow Ball
RowletGrass / Flying×1Razor Leaf
DartrixGrass / Flying×1.11Vine Whip
DecidueyeGrass / Ghost×1.29Vine Whip
FomantisGrass×1Vine Whip
LurantisGrass×1.28Vine Whip
MorelullGrass / Fairy×1.06Vine Whip
BounsweetGrass×0.86Vine Whip
SteeneeGrass×0.92Vine Whip
TsareenaGrass×1.36Vine Whip
DhelmiseGhost / Grass×1.42Shadow Ball
Tapu BuluGrass / Fairy×1.42Vine Whip
KartanaGrass / Steel×1.7Vine Whip
GrookeyGrass×1.06Vine Whip
ThwackeyGrass×1.17Vine Whip
RillaboomGrass×1.39Vine Whip
GossifleurGrass×0.92Vine Whip
EldegossGrass×1.14Vine Whip
ApplinGrass / Dragon×0.92Vine Whip
FlappleGrass / Dragon×1.31Vine Whip
AppletunGrass / Dragon×1.25Vine Whip
CalyrexPsychic / Grass×1.14Confusion
SprigatitoGrass×1.04Razor Leaf
FloragatoGrass×1.14Vine Whip
MeowscaradaGrass / Dark×1.31Vine Whip
SmolivGrass / Normal×1.02Vine Whip
ArbolivaGrass / Normal×1.39Vine Whip
BramblinGrass / Ghost×1.06Vine Whip
CapsakidGrass×1.04Vine Whip
ScovillainGrass / Fire×1.29Vine Whip
Iron LeavesGrass / Psychic×1.42Vine Whip
DipplinGrass / Dragon×1.22Vine Whip
PoltchageistGrass / Ghost×1.11Vine Whip
SinistchaGrass / Ghost×1.37Vine Whip
OgerponGrass×1.36Vine Whip
HydrappleGrass / Dragon×1.36Vine Whip

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Special · d567c6da · 2026-10-20

Uses Special Attack against the target’s Special Defense. Nasty Plot applies; physical Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities