Upgrade Ember to level 5 and take the attack card to evolve it. After earning a Bond, add Swords Dance to the same slot. Use Quick Claw if you find it.
What to do
- Keep Ember active and upgrade its level before collecting many alternatives.
- Take the atk run card for Ember’s evolution; add cd for firing frequency.
- Select Quick Claw if found, without assuming it is guaranteed.
- After a rift win fuse Ember and Swords Dance; until then keep Ember active.
Requirements
| Held items | Run stat cards |
|---|---|
| Quick Claw | Power · Reflexes |
Strengths
- Ranged starting attack is immediately available.
- Damage buff can support the same active group after fusion.
Trade-offs
- Rain halves Fire damage at full intensity.
- No separate recovery item; movement and card healing remain important.
Your result also depends on upgrade choices, enemy spawns and how you dodge.
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
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