Upgrade Ember to level 5 and take the attack card to evolve it. After earning a Bond, add Swords Dance to the same slot. Use Quick Claw if you find it.

What to do

  • Keep Ember active and upgrade its level before collecting many alternatives.
  • Take the atk run card for Ember’s evolution; add cd for firing frequency.
  • Select Quick Claw if found, without assuming it is guaranteed.
  • After a rift win fuse Ember and Swords Dance; until then keep Ember active.

Requirements

Held itemsRun stat cards
Quick ClawPower · Reflexes

Strengths

  • Ranged starting attack is immediately available.
  • Damage buff can support the same active group after fusion.

Trade-offs

  • Rain halves Fire damage at full intensity.
  • No separate recovery item; movement and card healing remain important.

Your result also depends on upgrade choices, enemy spawns and how you dodge.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →