Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
FireNormal×1
FireFire×0.6
FireWater×0.6
FireGrass×1.6
FireElectric×1
FireIce×1.6
FireFighting×1
FirePoison×1
FireGround×1
FireFlying×1
FirePsychic×1
FireBug×1.6
FireRock×0.6
FireGhost×1
FireDragon×0.6
FireDark×1
FireSteel×1.6
FireFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
EmberFireProjectile180.52 sFire Blast
FlamethrowerFireCone spray70.7 sOverheat
Fire SpinFireOrbit140.3 sSacred Fire
Heat WaveFireRadial burst131.25 sEruption
Will-O-WispFireTurret153.5 sInferno
Flame WheelFireDamage trail100.28 sFlare Blitz
Type Matchup Tool

Builds

EmberSwords Dance

Upgrade Ember to level 5 and take the attack card to evolve it. After earning a Bond, add Swords Dance to the same slot. Use Quick Claw if you find it.

Details
An editable starting point: Charmander

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →