On each level-up, improve the attack you use or take its missing evolution card requirement. For Ember: Power plus level 5 unlocks Fire Blast’s gold card. A New card adds another slot; it does not make that slot attack alongside your active one. Healing can take priority when you are close to defeat.

Read the card before choosing

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RuleEffect and limit
New / NuevoLearns a new move in an available slot; candidates follow Pokémon typing plus Normal moves, with the actual starter move kept.
Lv. 1 > 2 / Nv. 1 > 2Upgrades the named known move; read its specific next improvement.
EVOLUTION / EVOLUCIÓNGold card changes a level-5 move after its required stat was taken.
Stat / healingChanges this run’s player stats; Sitrus Berry heals immediately.

All run-stat cards

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Game cardEffect and limit
Vigor+20 maximum HP and heal the increase
PowerAttack ×1.10 each time; maximum 40 cards
SprintSpeed ×1.07 each time; maximum 8 cards
ReflexesCooldown ×0.92 each time; maximum 10 cards
Armor+6 reduction percentage points; card reduction caps at 70%
Synthesis+0.9 HP regeneration per second
MagnetPickup radius ×1.30; maximum 6 cards
LearningXP ×1.12; maximum 8 cards
Sitrus BerryHeal 45% of maximum HP now

A real choice: Ember 4, no Power, low HP

If safe, take Power when it appears and finish Ember level 5; then select its evolution. If the next hit is dangerous, Sitrus Berry restores 45% max HP now. Two Power cards multiply to ×1.21, not ×1.20. One free reroll is available per run; purchased reroll upgrades add uses. Banned moves are removed from new-move offers, but the starting move cannot be banned.

Named evolution recipes

After meeting both conditions, select the gold evolution card. Purchased permanent Attack/Cooldown upgrades do not satisfy these run-card conditions.

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Base attackResult at level 5 + cardRequired run card
EmberFire BlastPower
Water GunScaldPower
Vine WhipPower WhipPower
Razor LeafLeaf StormReflexes
ConfusionPsyshockReflexes
BubbleSurfSprint
Petal BlizzardPetal DanceSynthesis

Tools

Related pages