BUILD DECISIONS

Gyro Ball: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Gyro Ball L5 + Armor this run + one gold evolution choice → Gyro Ball +.

  1. Gyro Ball · L5
  2. Armor ×1
  3. Separate gold evolution choices ×1
  4. Gyro Ball +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 24.13 → 44.44 · Base power / support per stack: 21.84 → 39.31 · Activation interval: 0.79 → 0.79 s · Emitted count: 4 → 5

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Gyro Ball +
Damage per hit21.8439.31
Projectile / object count45
Radius / reach7590
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1121.0530 / 0——1110.48
L216.81.0530 / 0——1514.29
L316.81.0530 / 0——1514.29
L416.81.0540 / 0——1514.29
L521.840.7940 / 0——1924.13
L5 + Armor21.840.7940 / 0——1924.13
Gyro Ball + ✦39.310.7950 / 0——3544.44

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

61 legal candidates · 0 TM-only candidates still need teaching.

  1. Melmetal28.64 Strategy score

    Natural pool or default starter

    Damage per second: 20With maintained support: 20Damage per enemy hit: 79.78Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Solgaleo26.63 Strategy score

    Natural pool or default starter

    Damage per second: 16.19With maintained support: 16.19Damage per enemy hit: 88.31Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Kartana26.6 Strategy score

    Natural pool or default starter

    Damage per second: 19.05With maintained support: 19.05Damage per enemy hit: 82.27Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Excadrill25.63 Strategy score

    Natural pool or default starter

    Damage per second: 16.19With maintained support: 16.19Damage per enemy hit: 108.12Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Perrserker25.3 Strategy score

    Natural pool or default starter

    Damage per second: 18.1With maintained support: 18.1Damage per enemy hit: 90.42Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (82)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
SquirtleRequires permanent teaching before this move is legal; catalog price 660.
WartortleRequires permanent teaching before this move is legal; catalog price 660.
BlastoiseRequires permanent teaching before this move is legal; catalog price 660.
SandshrewRequires permanent teaching before this move is legal; catalog price 660.
SandslashRequires permanent teaching before this move is legal; catalog price 660.
JigglypuffRequires permanent teaching before this move is legal; catalog price 660.
WigglytuffRequires permanent teaching before this move is legal; catalog price 660.
GeodudeRequires permanent teaching before this move is legal; catalog price 660.
GravelerRequires permanent teaching before this move is legal; catalog price 660.
GolemRequires permanent teaching before this move is legal; catalog price 660.
OnixRequires permanent teaching before this move is legal; catalog price 660.
VoltorbRequires permanent teaching before this move is legal; catalog price 660.
ElectrodeRequires permanent teaching before this move is legal; catalog price 660.
KoffingRequires permanent teaching before this move is legal; catalog price 660.
WeezingRequires permanent teaching before this move is legal; catalog price 660.
StaryuRequires permanent teaching before this move is legal; catalog price 660.
StarmieRequires permanent teaching before this move is legal; catalog price 660.
OmanyteRequires permanent teaching before this move is legal; catalog price 660.
OmastarRequires permanent teaching before this move is legal; catalog price 660.
MewRequires permanent teaching before this move is legal; catalog price 660.
TyphlosionRequires permanent teaching before this move is legal; catalog price 660.
PinecoRequires permanent teaching before this move is legal; catalog price 660.
DunsparceRequires permanent teaching before this move is legal; catalog price 660.
QwilfishRequires permanent teaching before this move is legal; catalog price 660.
ShuckleRequires permanent teaching before this move is legal; catalog price 660.
MagcargoRequires permanent teaching before this move is legal; catalog price 660.
DonphanRequires permanent teaching before this move is legal; catalog price 660.
HitmontopRequires permanent teaching before this move is legal; catalog price 660.
MiltankRequires permanent teaching before this move is legal; catalog price 660.
SableyeRequires permanent teaching before this move is legal; catalog price 660.
TorkoalRequires permanent teaching before this move is legal; catalog price 660.
LunatoneRequires permanent teaching before this move is legal; catalog price 660.
SolrockRequires permanent teaching before this move is legal; catalog price 660.
BaltoyRequires permanent teaching before this move is legal; catalog price 660.
ClaydolRequires permanent teaching before this move is legal; catalog price 660.
GlalieRequires permanent teaching before this move is legal; catalog price 660.
RayquazaRequires permanent teaching before this move is legal; catalog price 660.
DrifloonRequires permanent teaching before this move is legal; catalog price 660.
DrifblimRequires permanent teaching before this move is legal; catalog price 660.
LickilickyRequires permanent teaching before this move is legal; catalog price 660.
TepigRequires permanent teaching before this move is legal; catalog price 660.
PigniteRequires permanent teaching before this move is legal; catalog price 660.
EmboarRequires permanent teaching before this move is legal; catalog price 660.
MunnaRequires permanent teaching before this move is legal; catalog price 660.
MusharnaRequires permanent teaching before this move is legal; catalog price 660.
WoobatRequires permanent teaching before this move is legal; catalog price 660.
SwoobatRequires permanent teaching before this move is legal; catalog price 660.
VenipedeRequires permanent teaching before this move is legal; catalog price 660.
WhirlipedeRequires permanent teaching before this move is legal; catalog price 660.
ScolipedeRequires permanent teaching before this move is legal; catalog price 660.
DarumakaRequires permanent teaching before this move is legal; catalog price 660.
DarmanitanRequires permanent teaching before this move is legal; catalog price 660.
SolosisRequires permanent teaching before this move is legal; catalog price 660.
DuosionRequires permanent teaching before this move is legal; catalog price 660.
ReuniclusRequires permanent teaching before this move is legal; catalog price 660.
GolettRequires permanent teaching before this move is legal; catalog price 660.
GolurkRequires permanent teaching before this move is legal; catalog price 660.
QuilladinRequires permanent teaching before this move is legal; catalog price 660.
ChesnaughtRequires permanent teaching before this move is legal; catalog price 660.
SpritzeeRequires permanent teaching before this move is legal; catalog price 660.
CarbinkRequires permanent teaching before this move is legal; catalog price 660.
PumpkabooRequires permanent teaching before this move is legal; catalog price 660.
GourgeistRequires permanent teaching before this move is legal; catalog price 660.
BergmiteRequires permanent teaching before this move is legal; catalog price 660.
AvaluggRequires permanent teaching before this move is legal; catalog price 660.
DiancieRequires permanent teaching before this move is legal; catalog price 660.
VolcanionRequires permanent teaching before this move is legal; catalog price 660.
PassimianRequires permanent teaching before this move is legal; catalog price 660.
MiniorRequires permanent teaching before this move is legal; catalog price 660.
DhelmiseRequires permanent teaching before this move is legal; catalog price 660.
BuzzwoleRequires permanent teaching before this move is legal; catalog price 660.
GuzzlordRequires permanent teaching before this move is legal; catalog price 660.
NecrozmaRequires permanent teaching before this move is legal; catalog price 660.
SkwovetRequires permanent teaching before this move is legal; catalog price 660.
GreedentRequires permanent teaching before this move is legal; catalog price 660.
AppletunRequires permanent teaching before this move is legal; catalog price 660.
OverqwilRequires permanent teaching before this move is legal; catalog price 660.
DudunsparceRequires permanent teaching before this move is legal; catalog price 660.
Scream TailRequires permanent teaching before this move is legal; catalog price 660.
DipplinRequires permanent teaching before this move is legal; catalog price 660.
HydrappleRequires permanent teaching before this move is legal; catalog price 660.
TerapagosRequires permanent teaching before this move is legal; catalog price 660.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Gyro Ball together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
10.48Damage per secondCurrent stacks
10.48With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
102.44Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Gyro Ball: level 1 → 5, obtain Armor, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Thunder Shock at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
11110.48
21514.29
31514.29
41514.29
51924.13
Gyro Ball + ✦3544.44

Maximum level → evolved, at the same conditions: 24.13 → 44.44 DPS. Gyro Ball: level 5 → 5, obtain Armor, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Gyro Ball111.05 s10.4830.51

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

You spin like a steel ball, hitting everything around.

Repeated spin · Steel · Physical · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Repeated circular strikes follow the playerSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Repeated circular strikes follow the player

Count: 3 · Radius: 60

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

The listed number of strikes follow the player, with a 0.13-second interval. Count only strikes during which the target remains in range; timing follows game frames.

Level-up card effects

LevelsEffect
2Damage ×1.4
3Radius ×1.25
4Count +1
5Cooldown ×0.75 · Damage ×1.3

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalProjectile / object countRadius / reach
1121.05 s360
216.81.05 s360
316.81.05 s375
416.81.05 s475
521.840.788 s475

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Gyro Ball + · 5 · Armor
Damage per hitActivation intervalProjectile / object countRadius / reach
39.3120.788 s590

Learnable moves

PokémonTypesAttack multiplierStarting move
MagnemiteElectric / Steel×1.22Thunder Shock
MagnetonElectric / Steel×1.36Thunder Shock
ForretressBug / Steel×1.2Bug Bite
SteelixSteel / Ground×1.17Metal Claw
ScizorBug / Steel×1.42Bug Bite
SkarmorySteel / Flying×1.14Metal Claw
MawileSteel / Fairy×1.17Metal Claw
AronSteel / Rock×1.08Metal Claw
LaironSteel / Rock×1.2Metal Claw
AggronSteel / Rock×1.31Metal Claw
BeldumSteel / Psychic×1Metal Claw
MetangSteel / Psychic×1.11Metal Claw
MetagrossSteel / Psychic×1.44Metal Claw
RegisteelSteel×1.11Metal Claw
JirachiSteel / Psychic×1.25Metal Claw
EmpoleonWater / Steel×1.31Water Gun
ShieldonRock / Steel×0.93Rock Throw
BastiodonRock / Steel×0.99Rock Throw
BronzorSteel / Psychic×0.83Metal Claw
BronzongSteel / Psychic×1.19Metal Claw
LucarioFighting / Steel×1.33Karate Chop
MagnezoneElectric / Steel×1.42Thunder Shock
ProbopassRock / Steel×1.11Rock Throw
DialgaSteel / Dragon×1.52Metal Claw
HeatranFire / Steel×1.42Ember
ExcadrillGround / Steel×1.44Mud Shot
EscavalierBug / Steel×1.44Bug Bite
FerroseedGrass / Steel×0.97Vine Whip
FerrothornGrass / Steel×1.22Vine Whip
KlinkSteel×1Metal Claw
KlangSteel×1.14Metal Claw
KlinklangSteel×1.25Metal Claw
PawniardDark / Steel×1.17Bite
BisharpDark / Steel×1.39Bite
DurantBug / Steel×1.3Bug Bite
CobalionSteel / Fighting×1.2Metal Claw
GenesectBug / Steel×1.36Bug Bite
HonedgeSteel / Ghost×1.14Metal Claw
DoubladeSteel / Ghost×1.31Metal Claw
AegislashSteel / Ghost×0.97Metal Claw
KlefkiSteel / Fairy×1.14Metal Claw
TogedemaruElectric / Steel×1.24Thunder Shock
SolgaleoPsychic / Steel×1.45Confusion
CelesteelaSteel / Flying×1.29Metal Claw
KartanaGrass / Steel×1.7Vine Whip
MagearnaSteel / Fairy×1.42Metal Claw
StakatakaRock / Steel×1.42Rock Throw
MeltanSteel×1.06Metal Claw
MelmetalSteel×1.49Metal Claw
CorviknightFlying / Steel×1.18Gust
PerrserkerSteel×1.31Metal Claw
DuraludonSteel / Dragon×1.36Metal Claw
TinkatinkFairy / Steel×0.95Fairy Wind
TinkatuffFairy / Steel×1Fairy Wind
TinkatonFairy / Steel×1.11Fairy Wind
VaroomSteel / Poison×1.08Metal Claw
RevavroomSteel / Poison×1.35Metal Claw
OrthwormSteel×1.17Metal Claw
KingambitDark / Steel×1.44Bite
GholdengoSteel / Ghost×1.43Metal Claw
ArchaludonSteel / Dragon×1.39Metal Claw

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Physical · d567c6da · 2026-10-20

Uses physical Attack against the target’s Defense. Physical Attack support applies; Special Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities