BUILD DECISIONS

Outrage: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Outrage L5 + Vigor this run + one gold evolution choice → Outrage +.

  1. Outrage · L5
  2. Vigor ×1
  3. Separate gold evolution choices ×1
  4. Outrage +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 33.94 → 60.61 · Base power / support per stack: 21.84 → 39.31 · Activation interval: 0.83 → 0.83 s · Emitted count: 5 → 6

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Outrage +
Damage per hit21.8439.31
Projectile / object count56
Radius / reach8096
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1121.140 / 0——1513.64
L216.81.140 / 0——2119.09
L316.81.140 / 0——2119.09
L416.81.150 / 0——2119.09
L521.840.8350 / 0——2833.94
L5 + Vigor21.840.8350 / 0——2833.94
Outrage + ✦39.310.8360 / 0——5060.61

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

67 legal candidates · 0 TM-only candidates still need teaching.

  1. Regidrago28.52 Strategy score

    Natural pool or default starter

    Damage per second: 16.36With maintained support: 16.36Damage per enemy hit: 115.25Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Haxorus27.68 Strategy score

    Natural pool or default starter

    Damage per second: 20With maintained support: 20Damage per enemy hit: 93.82Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Guzzlord26.48 Strategy score

    Natural pool or default starter

    Damage per second: 13.64With maintained support: 13.64Damage per enemy hit: 112.92Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Roaring Moon26.02 Strategy score

    Natural pool or default starter

    Damage per second: 16.36With maintained support: 16.36Damage per enemy hit: 101.94Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Baxcalibur25.91 Strategy score

    Natural pool or default starter

    Damage per second: 16.36With maintained support: 16.36Damage per enemy hit: 93.1Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (74)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
CharmanderRequires permanent teaching before this move is legal; catalog price 1,020.
CharmeleonRequires permanent teaching before this move is legal; catalog price 1,020.
CharizardRequires permanent teaching before this move is legal; catalog price 1,020.
NidoqueenRequires permanent teaching before this move is legal; catalog price 1,020.
NidokingRequires permanent teaching before this move is legal; catalog price 1,020.
MankeyRequires permanent teaching before this move is legal; catalog price 1,020.
PrimeapeRequires permanent teaching before this move is legal; catalog price 1,020.
GrowlitheRequires permanent teaching before this move is legal; catalog price 1,020.
ArcanineRequires permanent teaching before this move is legal; catalog price 1,020.
MarowakRequires permanent teaching before this move is legal; catalog price 1,020.
RhydonRequires permanent teaching before this move is legal; catalog price 1,020.
KangaskhanRequires permanent teaching before this move is legal; catalog price 1,020.
HorseaRequires permanent teaching before this move is legal; catalog price 1,020.
SeadraRequires permanent teaching before this move is legal; catalog price 1,020.
TaurosRequires permanent teaching before this move is legal; catalog price 1,020.
GyaradosRequires permanent teaching before this move is legal; catalog price 1,020.
LaprasRequires permanent teaching before this move is legal; catalog price 1,020.
SnorlaxRequires permanent teaching before this move is legal; catalog price 1,020.
MewRequires permanent teaching before this move is legal; catalog price 1,020.
MeganiumRequires permanent teaching before this move is legal; catalog price 1,020.
FeraligatrRequires permanent teaching before this move is legal; catalog price 1,020.
AmpharosRequires permanent teaching before this move is legal; catalog price 1,020.
GranbullRequires permanent teaching before this move is legal; catalog price 1,020.
LarvitarRequires permanent teaching before this move is legal; catalog price 1,020.
PupitarRequires permanent teaching before this move is legal; catalog price 1,020.
TyranitarRequires permanent teaching before this move is legal; catalog price 1,020.
SceptileRequires permanent teaching before this move is legal; catalog price 1,020.
SwampertRequires permanent teaching before this move is legal; catalog price 1,020.
VigorothRequires permanent teaching before this move is legal; catalog price 1,020.
SlakingRequires permanent teaching before this move is legal; catalog price 1,020.
ExploudRequires permanent teaching before this move is legal; catalog price 1,020.
AggronRequires permanent teaching before this move is legal; catalog price 1,020.
BarboachRequires permanent teaching before this move is legal; catalog price 1,020.
WhiscashRequires permanent teaching before this move is legal; catalog price 1,020.
TropiusRequires permanent teaching before this move is legal; catalog price 1,020.
TorterraRequires permanent teaching before this move is legal; catalog price 1,020.
RampardosRequires permanent teaching before this move is legal; catalog price 1,020.
BastiodonRequires permanent teaching before this move is legal; catalog price 1,020.
AbomasnowRequires permanent teaching before this move is legal; catalog price 1,020.
RhyperiorRequires permanent teaching before this move is legal; catalog price 1,020.
ArceusRequires permanent teaching before this move is legal; catalog price 1,020.
SerperiorRequires permanent teaching before this move is legal; catalog price 1,020.
KrookodileRequires permanent teaching before this move is legal; catalog price 1,020.
ScraftyRequires permanent teaching before this move is legal; catalog price 1,020.
ArcheopsRequires permanent teaching before this move is legal; catalog price 1,020.
EelektrossRequires permanent teaching before this move is legal; catalog price 1,020.
LandorusRequires permanent teaching before this move is legal; catalog price 1,020.
PangoroRequires permanent teaching before this move is legal; catalog price 1,020.
SkrelpRequires permanent teaching before this move is legal; catalog price 1,020.
AmauraRequires permanent teaching before this move is legal; catalog price 1,020.
AurorusRequires permanent teaching before this move is legal; catalog price 1,020.
XerneasRequires permanent teaching before this move is legal; catalog price 1,020.
LittenRequires permanent teaching before this move is legal; catalog price 1,020.
TorracatRequires permanent teaching before this move is legal; catalog price 1,020.
IncineroarRequires permanent teaching before this move is legal; catalog price 1,020.
SilvallyRequires permanent teaching before this move is legal; catalog price 1,020.
SolgaleoRequires permanent teaching before this move is legal; catalog price 1,020.
BuzzwoleRequires permanent teaching before this move is legal; catalog price 1,020.
PheromosaRequires permanent teaching before this move is legal; catalog price 1,020.
NecrozmaRequires permanent teaching before this move is legal; catalog price 1,020.
MarshadowRequires permanent teaching before this move is legal; catalog price 1,020.
ZeraoraRequires permanent teaching before this move is legal; catalog price 1,020.
SandacondaRequires permanent teaching before this move is legal; catalog price 1,020.
MorpekoRequires permanent teaching before this move is legal; catalog price 1,020.
GlastrierRequires permanent teaching before this move is legal; catalog price 1,020.
BasculegionRequires permanent teaching before this move is legal; catalog price 1,020.
EnamorusRequires permanent teaching before this move is legal; catalog price 1,020.
FuecocoRequires permanent teaching before this move is legal; catalog price 1,020.
CrocalorRequires permanent teaching before this move is legal; catalog price 1,020.
SkeledirgeRequires permanent teaching before this move is legal; catalog price 1,020.
PalafinRequires permanent teaching before this move is legal; catalog price 1,020.
DondozoRequires permanent teaching before this move is legal; catalog price 1,020.
AnnihilapeRequires permanent teaching before this move is legal; catalog price 1,020.
DudunsparceRequires permanent teaching before this move is legal; catalog price 1,020.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Outrage together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
13.64Damage per secondCurrent stacks
13.64With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
119.58Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Outrage: level 1 → 5, obtain Vigor, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Dragon Rage at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
11513.64
22119.09
32119.09
42119.09
52833.94
Outrage + ✦5060.61

Maximum level → evolved, at the same conditions: 33.94 → 60.61 DPS. Outrage: level 5 → 5, obtain Vigor, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Outrage151.1 s13.6454.98

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A fury of spinning blows that leaves no one standing.

Repeated spin · Dragon · Physical · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Repeated circular strikes follow the playerSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Repeated circular strikes follow the player

Count: 4 · Radius: 64

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

The listed number of strikes follow the player, with a 0.13-second interval. Count only strikes during which the target remains in range; timing follows game frames.

Level-up card effects

LevelsEffect
2Damage ×1.4
3Radius ×1.25
4Count +1
5Cooldown ×0.75 · Damage ×1.3

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalProjectile / object countRadius / reach
1121.1 s464
216.81.1 s464
316.81.1 s480
416.81.1 s580
521.840.825 s580

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Outrage + · 5 · Vigor
Damage per hitActivation intervalProjectile / object countRadius / reach
39.3120.825 s696

Learnable moves

PokémonTypesAttack multiplierStarting move
DratiniDragon×1.05Dragon Rage
DragonairDragon×1.16Dragon Rage
DragoniteDragon / Flying×1.44Dragon Rage
KingdraWater / Dragon×1.22Water Gun
VibravaGround / Dragon×1.08Mud Shot
FlygonGround / Dragon×1.25Mud Shot
AltariaDragon / Flying×1.08Dragon Rage
BagonDragon×1.11Dragon Rage
ShelgonDragon×1.22Dragon Rage
SalamenceDragon / Flying×1.44Dragon Rage
LatiasDragon / Psychic×1.31Dragon Rage
LatiosDragon / Psychic×1.42Dragon Rage
RayquazaDragon / Flying×1.52Dragon Rage
GibleDragon / Ground×1.08Dragon Rage
GabiteDragon / Ground×1.2Dragon Rage
GarchompDragon / Ground×1.42Dragon Rage
DialgaSteel / Dragon×1.52Metal Claw
PalkiaWater / Dragon×1.52Water Gun
GiratinaGhost / Dragon×1.25Shadow Ball
AxewDragon×1.18Dragon Rage
FraxureDragon×1.34Dragon Rage
HaxorusDragon×1.51Dragon Rage
DruddigonDragon×1.36Dragon Rage
DeinoDark / Dragon×1.06Bite
ZweilousDark / Dragon×1.17Bite
HydreigonDark / Dragon×1.39Bite
ReshiramDragon / Fire×1.52Dragon Rage
ZekromDragon / Electric×1.52Dragon Rage
KyuremDragon / Ice×1.42Dragon Rage
DragalgePoison / Dragon×1.23Sludge
TyruntRock / Dragon×1.19Rock Throw
TyrantrumRock / Dragon×1.37Rock Throw
GoomyDragon×1Dragon Rage
SliggooDragon×1.16Dragon Rage
GoodraDragon×1.31Dragon Rage
NoibatFlying / Dragon×0.95Gust
NoivernFlying / Dragon×1.23Gust
ZygardeDragon / Ground×1.25Dragon Rage
TurtonatorFire / Dragon×1.2Ember
DrampaNormal / Dragon×1.44Tackle
Jangmo-oDragon×1Dragon Rage
Hakamo-oDragon / Fighting×1.11Dragon Rage
Kommo-oDragon / Fighting×1.31Dragon Rage
GuzzlordDark / Dragon×1.26Bite
NaganadelPoison / Dragon×1.4Sludge
ApplinGrass / Dragon×0.92Vine Whip
FlappleGrass / Dragon×1.31Vine Whip
AppletunGrass / Dragon×1.25Vine Whip
DracozoltElectric / Dragon×1.25Thunder Shock
DracovishWater / Dragon×1.2Water Gun
DuraludonSteel / Dragon×1.36Metal Claw
DreepyDragon / Ghost×1.03Dragon Rage
DrakloakDragon / Ghost×1.14Dragon Rage
DragapultDragon / Ghost×1.36Dragon Rage
EternatusPoison / Dragon×1.5Sludge
RegidragoDragon×1.25Dragon Rage
CyclizarDragon / Normal×1.22Dragon Rage
TatsugiriDragon / Water×1.36Dragon Rage
FrigibaxDragon / Ice×1.11Dragon Rage
ArctibaxDragon / Ice×1.22Dragon Rage
BaxcaliburDragon / Ice×1.5Dragon Rage
Roaring MoonDragon / Dark×1.46Dragon Rage
KoraidonFighting / Dragon×1.44Karate Chop
Walking WakeWater / Dragon×1.39Water Gun
DipplinGrass / Dragon×1.22Vine Whip
ArchaludonSteel / Dragon×1.39Metal Claw
HydrappleGrass / Dragon×1.36Vine Whip

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Physical · d567c6da · 2026-10-20

Uses physical Attack against the target’s Defense. Physical Attack support applies; Special Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities