BUILD DECISIONS

Sand Tomb: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Sand Tomb L5 + Vigor this run + one gold evolution choice → Sand Tomb +.

  1. Sand Tomb · L5
  2. Vigor ×1
  3. Separate gold evolution choices ×1
  4. Sand Tomb +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 76.67 → 140 · Base power / support per stack: 17.64 → 31.75 · Activation interval: 3 → 3 s · Emitted count: 1 → 1

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Sand Tomb +
Pull speed196274.4
Damage per hit17.6431.75
Radius / reach91118.3
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L19310 / 0—2.61228
L212.6310 / 0—2.61739.67
L312.6310 / 0—2.61739.67
L412.6310 / 0—3.91756.67
L517.64310 / 0—3.92376.67
L5 + Vigor17.64310 / 0—3.92376.67
Sand Tomb + ✦31.75310 / 0—3.942140

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

70 legal candidates · 0 TM-only candidates still need teaching.

  1. Groudon42.22 Strategy score

    Natural pool or default starter

    Damage per second: 37.33With maintained support: 37.33Damage per enemy hit: 80.38Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Mudsdale39.54 Strategy score

    Natural pool or default starter

    Damage per second: 35With maintained support: 35Damage per enemy hit: 90.42Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Donphan39.39 Strategy score

    Natural pool or default starter

    Damage per second: 35With maintained support: 35Damage per enemy hit: 84.83Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Hippowdon38.13 Strategy score

    Natural pool or default starter

    Damage per second: 32.67With maintained support: 32.67Damage per enemy hit: 85.33Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Sandslash37.31 Strategy score

    Natural pool or default starter

    Damage per second: 32.67With maintained support: 32.67Damage per enemy hit: 87.45Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (34)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
MewRequires permanent teaching before this move is legal; catalog price 510.
SudowoodoRequires permanent teaching before this move is legal; catalog price 510.
PinecoRequires permanent teaching before this move is legal; catalog price 510.
ForretressRequires permanent teaching before this move is legal; catalog price 510.
ShuckleRequires permanent teaching before this move is legal; catalog price 510.
MagcargoRequires permanent teaching before this move is legal; catalog price 510.
SkarmoryRequires permanent teaching before this move is legal; catalog price 510.
TyranitarRequires permanent teaching before this move is legal; catalog price 510.
NosepassRequires permanent teaching before this move is legal; catalog price 510.
LaironRequires permanent teaching before this move is legal; catalog price 510.
AggronRequires permanent teaching before this move is legal; catalog price 510.
LunatoneRequires permanent teaching before this move is legal; catalog price 510.
SolrockRequires permanent teaching before this move is legal; catalog price 510.
RegirockRequires permanent teaching before this move is legal; catalog price 510.
RegisteelRequires permanent teaching before this move is legal; catalog price 510.
TurtwigRequires permanent teaching before this move is legal; catalog price 510.
GrotleRequires permanent teaching before this move is legal; catalog price 510.
ShieldonRequires permanent teaching before this move is legal; catalog price 510.
BastiodonRequires permanent teaching before this move is legal; catalog price 510.
BonslyRequires permanent teaching before this move is legal; catalog price 510.
DrapionRequires permanent teaching before this move is legal; catalog price 510.
ProbopassRequires permanent teaching before this move is legal; catalog price 510.
RoggenrolaRequires permanent teaching before this move is legal; catalog price 510.
BoldoreRequires permanent teaching before this move is legal; catalog price 510.
GigalithRequires permanent teaching before this move is legal; catalog price 510.
DwebbleRequires permanent teaching before this move is legal; catalog price 510.
CarbinkRequires permanent teaching before this move is legal; catalog price 510.
DiancieRequires permanent teaching before this move is legal; catalog price 510.
DrednawRequires permanent teaching before this move is legal; catalog price 510.
StonjournerRequires permanent teaching before this move is legal; catalog price 510.
OrthwormRequires permanent teaching before this move is legal; catalog price 510.
GlimmetRequires permanent teaching before this move is legal; catalog price 510.
GlimmoraRequires permanent teaching before this move is legal; catalog price 510.
Iron ThornsRequires permanent teaching before this move is legal; catalog price 510.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Sand Tomb together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
28Damage per secondCurrent stacks
28With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
95.71Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Sand Tomb: level 1 → 5, obtain Vigor, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Mud Shot at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
11228
21739.67
31739.67
41756.67
52376.67
Sand Tomb + ✦42140

Maximum level → evolved, at the same conditions: 76.67 → 140 DPS. Sand Tomb: level 5 → 5, obtain Vigor, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Sand Tomb123 s2827.97

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A sand vortex that traps and drags enemies in.

Pulling vortex · Ground · Physical · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Enemies are drawn into a persistent damage fieldSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Enemies are drawn into a persistent damage field

Radius: 70 · Duration: 2.6 s · Pull speed: 140 world units/s

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

The field first deals damage after 0.15 seconds, then every 0.4 seconds while the target stays inside. Each player retains at most two fields. Boss pulling uses 25% of the listed pull strength.

Level-up card effects

LevelsEffect
2Damage ×1.4
3Radius ×1.3
4Duration ×1.5
5Pull strength ×1.4 · Damage ×1.4

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalRadius / reachEffect durationPull speed
193 s702.6 s140 world units/s
212.63 s702.6 s140 world units/s
312.63 s912.6 s140 world units/s
412.63 s913.9 s140 world units/s
517.643 s913.9 s196 world units/s

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Sand Tomb + · 5 · Vigor
Damage per hitActivation intervalRadius / reachEffect durationPull speed
31.7523 s118.33.9 s274.4 world units/s

Learnable moves

PokémonTypesAttack multiplierStarting move
SandshrewGround×1.11Mud Shot
SandslashGround×1.25Mud Shot
NidoqueenPoison / Ground×1.21Sludge
NidokingPoison / Ground×1.26Sludge
DiglettGround×1Mud Shot
DugtrioGround×1.25Mud Shot
GeodudeRock / Ground×1.14Rock Throw
GravelerRock / Ground×1.22Rock Throw
GolemRock / Ground×1.36Rock Throw
OnixRock / Ground×0.95Rock Throw
CuboneGround×0.97Mud Shot
MarowakGround×1.14Mud Shot
RhyhornGround / Rock×1.17Mud Shot
RhydonGround / Rock×1.42Mud Shot
WooperWater / Ground×0.95Water Gun
QuagsireWater / Ground×1.17Water Gun
GligarGround / Flying×1.11Mud Shot
SteelixSteel / Ground×1.17Metal Claw
SwinubIce / Ground×0.97Ice Beam
PiloswineIce / Ground×1.25Ice Beam
PhanpyGround×1.03Mud Shot
DonphanGround×1.36Mud Shot
LarvitarRock / Ground×1.05Rock Throw
PupitarRock / Ground×1.16Rock Throw
MarshtompWater / Ground×1.17Water Gun
SwampertWater / Ground×1.31Water Gun
NincadaBug / Ground×0.95Bug Bite
NumelFire / Ground×1.06Ember
CameruptFire / Ground×1.28Ember
TrapinchGround×1.25Mud Shot
VibravaGround / Dragon×1.08Mud Shot
FlygonGround / Dragon×1.25Mud Shot
BarboachWater / Ground×0.96Water Gun
WhiscashWater / Ground×1.13Water Gun
BaltoyGround / Psychic×0.92Mud Shot
ClaydolGround / Psychic×1.08Mud Shot
GroudonGround×1.52Mud Shot
TorterraGrass / Ground×1.3Vine Whip
GastrodonWater / Ground×1.21Water Gun
GibleDragon / Ground×1.08Dragon Rage
GabiteDragon / Ground×1.2Dragon Rage
GarchompDragon / Ground×1.42Dragon Rage
HippopotasGround×1.1Mud Shot
HippowdonGround×1.32Mud Shot
RhyperiorGround / Rock×1.47Mud Shot
GliscorGround / Flying×1.22Mud Shot
MamoswineIce / Ground×1.42Ice Beam
DrilburGround×1.17Mud Shot
ExcadrillGround / Steel×1.44Mud Shot
PalpitoadWater / Ground×1.06Water Gun
SeismitoadWater / Ground×1.22Water Gun
SandileGround / Dark×1.1Mud Shot
KrokorokGround / Dark×1.15Mud Shot
KrookodileGround / Dark×1.34Mud Shot
GolettGround / Ghost×1.11Mud Shot
GolurkGround / Ghost×1.38Mud Shot
LandorusGround / Flying×1.39Mud Shot
DiggersbyNormal / Ground×1.01Tackle
ZygardeDragon / Ground×1.25Dragon Rage
MudbrayGround×1.25Mud Shot
MudsdaleGround×1.39Mud Shot
SandygastGhost / Ground×1.08Shadow Ball
PalossandGhost / Ground×1.25Shadow Ball
SilicobraGround×1.01Mud Shot
SandacondaGround×1.29Mud Shot
RunerigusGround / Ghost×1.22Mud Shot
UrsalunaGround / Normal×1.47Mud Shot
ClodsirePoison / Ground×1.11Sludge
Great TuskGround / Fighting×1.42Mud Shot
Sandy ShocksElectric / Ground×1.37Thunder Shock

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Physical · d567c6da · 2026-10-20

Uses physical Attack against the target’s Defense. Physical Attack support applies; Special Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities