Guide updated
Start with claimable missions, then combine safe boss fights, locked chests and rift wins before 28:00. A rift win gives 3 ordinary tickets and a 50% chance of one ×10; a scheduled boss gives a 1/3 ×10 chance. Take rescue or a 15-second Gholdengo opportunity when the route is safe. Judgment legends give no tickets.
Ticket sources: reward versus condition
Scroll sideways to read every column.
| Source | Tickets per successful outcome | Condition and other rewards |
|---|---|---|
| Rift legendary | 3 ordinary + 50% chance of one ×10 | Win within 120 s; 130 base coins across 20 pickups (50 Boss coins + 80 additional legendary coins), one held item, healing, magnet and a Bond. New entrances stop at 28:00. |
| Scheduled boss | 1/3 chance of one ×10 | At 3/6/9/12/15 min; 50 coins in ten pickups of 5, healing, magnet and an item. |
| Rescue | 1 ordinary | Escort within 120 s; 60 coins, 50% max-HP heal, 1/5 collection chance. |
| Locked chest | 1–3 ordinary + 15% chance of one ×10 | Stand nearby 3.5 s; 36 coins, level-sized XP, 50% held-item chance. |
| Gholdengo | One ×10 on defeat | 25% of treasure-thief spawns; escapes after 15 s; also 30 coins. |
| Ordinary wild enemy | 1/400 | Ordinary-ticket roll per normal XP drop; no fixed tickets/minute. |
| Daily boss mission example | 3 ordinary + 250 coins | If assigned, defeat its target of 1 or 2 bosses and press Claim. |
A practical ticket-run order
- Before starting, read current missions; select a survival-capable partner such as Piplup with Bubble → Surf using Sprint. Keep the damage attack active until Aqua Ring can join through a Bond.
- Clear a locked chest’s surroundings before spending 3.5 s beside it. Leave if warnings make the opening unsafe; progress decays when you move away.
- Take rifts you can finish in 120 s, collect the reward and spend Bonds on the working group. Finish this plan before 28:00 rather than waiting for a late portal.
- After the run, open Missions and claim completed objectives. Amulet Coin multiplies coins, not tickets; longer play does not guarantee a tickets-per-minute rate.
Try the explained example
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/entities/pickup.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/entities/enemy.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/events.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/missions.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/world/world.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/judgment.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/rift.js