Bouncing projectile · Poison · Special · Only the selected slot attacks. Bonded moves in that slot can fire together.
Guide updated
Acid Spray evolution: why older shots flew sideways
The October 20 Spanish-community report called this move “bola ácida”; its game name is Acid Spray. The original game's October 20 changelog records that evolved shots fire forward and the “+1 projectile” upgrade adds a shot after the fix. This original-version fix does not establish the independently hosted community edition's behavior.
Evolve it and check the right symptom
Reach level 5, take the Synthesis run card, then choose the gold evolution card for Acid Spray +. If an old original-game tab still fires sideways, finish the run and accept its normal update before comparing again. Record the game domain, base or evolved move, level and solo/host/guest role. A bounce missing an isolated enemy is different from the historical sideways-shot defect.
Attack behavior diagram
Details
Each projectile can rebound to unhit enemies within 220 world units. Bounce count is additional targets after the first hit, not repeated hits on the same enemy.
Level-up card effects
| Levels | Effect |
|---|---|
| 2 | Additional bounces +1 |
| 3 | Damage ×1.45 |
| 4 | Cooldown ×0.75 |
| 5 | Count +1 · Additional bounces +1 · Spread ×1.3 |
Levels
These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.
| Levels | Damage per hit | Activation interval | Projectile / object count | Projectile speed | Projectile lifetime | Spread parameter | Projectile radius | Additional bounces | Poison stacks per hit |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 8 | 0.66 s | 1 | 310 world units/s | 1.6 s | 0.12 rad | 7 | 3 | 1 |
| 2 | 8 | 0.66 s | 1 | 310 world units/s | 1.6 s | 0.12 rad | 7 | 4 | 1 |
| 3 | 11.6 | 0.66 s | 1 | 310 world units/s | 1.6 s | 0.12 rad | 7 | 4 | 1 |
| 4 | 11.6 | 0.495 s | 1 | 310 world units/s | 1.6 s | 0.12 rad | 7 | 4 | 1 |
| 5 | 11.6 | 0.495 s | 2 | 310 world units/s | 1.6 s | 0.156 rad | 7 | 5 | 1 |
Move evolution
Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.
| Damage per hit | Activation interval | Projectile / object count | Projectile speed | Projectile lifetime | Spread parameter | Projectile radius | Additional bounces | Poison stacks per hit |
|---|---|---|---|---|---|---|---|---|
| 20.88 | 0.495 s | 3 | 310 world units/s | 1.6 s | 0.203 rad | 7 | 7 | 1 |
Learnable moves
| Pokémon | Types | Attack multiplier | Starting move |
|---|---|---|---|
| Bulbasaur | Grass / Poison | ×1.06 | Vine Whip |
| Ivysaur | Grass / Poison | ×1.14 | Vine Whip |
| Venusaur | Grass / Poison | ×1.25 | Vine Whip |
| Weedle | Bug / Poison | ×0.89 | Bug Bite |
| Kakuna | Bug / Poison | ×0.84 | Bug Bite |
| Beedrill | Bug / Poison | ×1.2 | Bug Bite |
| Ekans | Poison | ×1.03 | Sludge |
| Arbok | Poison | ×1.22 | Sludge |
| Nidoran♀ | Poison | ×0.96 | Sludge |
| Nidorina | Poison | ×1.04 | Sludge |
| Nidoqueen | Poison / Ground | ×1.21 | Sludge |
| Nidoran♂ | Poison | ×1.01 | Sludge |
| Nidorino | Poison | ×1.1 | Sludge |
| Nidoking | Poison / Ground | ×1.26 | Sludge |
| Zubat | Poison / Flying | ×0.95 | Sludge |
| Golbat | Poison / Flying | ×1.14 | Sludge |
| Oddish | Grass / Poison | ×1.11 | Vine Whip |
| Gloom | Grass / Poison | ×1.17 | Vine Whip |
| Vileplume | Grass / Poison | ×1.31 | Vine Whip |
| Venonat | Bug / Poison | ×1 | Bug Bite |
| Venomoth | Bug / Poison | ×1.2 | Bug Bite |
| Bellsprout | Grass / Poison | ×1.11 | Vine Whip |
| Weepinbell | Grass / Poison | ×1.2 | Vine Whip |
| Victreebel | Grass / Poison | ×1.28 | Vine Whip |
| Tentacool | Water / Poison | ×0.97 | Water Gun |
| Tentacruel | Water / Poison | ×1.14 | Water Gun |
| Grimer | Poison | ×1.14 | Sludge |
| Muk | Poison | ×1.28 | Sludge |
| Gastly | Ghost / Poison | ×1.25 | Shadow Ball |
| Haunter | Ghost / Poison | ×1.33 | Shadow Ball |
| Gengar | Ghost / Poison | ×1.42 | Shadow Ball |
| Koffing | Poison | ×1.06 | Sludge |
| Weezing | Poison | ×1.2 | Sludge |
| Spinarak | Bug / Poison | ×1.03 | Bug Bite |
| Ariados | Bug / Poison | ×1.2 | Bug Bite |
| Crobat | Poison / Flying | ×1.2 | Sludge |
| Qwilfish | Water / Poison | ×1.22 | Water Gun |
| Dustox | Bug / Poison | ×0.97 | Bug Bite |
| Roselia | Grass / Poison | ×1.25 | Vine Whip |
| Gulpin | Poison | ×0.94 | Sludge |
| Swalot | Poison | ×1.1 | Sludge |
| Seviper | Poison | ×1.25 | Sludge |
| Budew | Grass / Poison | ×0.97 | Vine Whip |
| Roserade | Grass / Poison | ×1.39 | Vine Whip |
| Stunky | Poison / Dark | ×1.05 | Sludge |
| Skuntank | Poison / Dark | ×1.21 | Sludge |
| Skorupi | Poison / Bug | ×0.97 | Sludge |
| Drapion | Poison / Dark | ×1.2 | Sludge |
| Croagunk | Poison / Fighting | ×1.04 | Sludge |
| Toxicroak | Poison / Fighting | ×1.28 | Sludge |
| Venipede | Bug / Poison | ×0.95 | Bug Bite |
| Whirlipede | Bug / Poison | ×1 | Bug Bite |
| Scolipede | Bug / Poison | ×1.25 | Bug Bite |
| Trubbish | Poison | ×0.97 | Sludge |
| Garbodor | Poison | ×1.22 | Sludge |
| Foongus | Grass / Poison | ×1 | Vine Whip |
| Skrelp | Poison / Water | ×1.03 | Sludge |
| Dragalge | Poison / Dragon | ×1.23 | Sludge |
| Mareanie | Poison / Water | ×0.99 | Sludge |
| Toxapex | Poison / Water | ×1.05 | Sludge |
| Salandit | Poison / Fire | ×1.09 | Sludge |
| Salazzle | Poison / Fire | ×1.31 | Sludge |
| Nihilego | Rock / Poison | ×1.4 | Rock Throw |
| Poipole | Poison | ×1.1 | Sludge |
| Naganadel | Poison / Dragon | ×1.4 | Sludge |
| Toxel | Electric / Poison | ×1 | Thunder Shock |
| Toxtricity | Electric / Poison | ×1.33 | Thunder Shock |
| Eternatus | Poison / Dragon | ×1.5 | Sludge |
| Sneasler | Fighting / Poison | ×1.42 | Karate Chop |
| Overqwil | Dark / Poison | ×1.33 | Bite |
| Varoom | Steel / Poison | ×1.08 | Metal Claw |
| Revavroom | Steel / Poison | ×1.35 | Metal Claw |
| Glimmet | Rock / Poison | ×1.28 | Rock Throw |
| Glimmora | Rock / Poison | ×1.42 | Rock Throw |
| Clodsire | Poison / Ground | ×1.11 | Sludge |
| Iron Moth | Fire / Poison | ×1.47 | Ember |
| Munkidori | Poison / Psychic | ×1.42 | Sludge |
| Fezandipiti | Poison / Fairy | ×1.2 | Sludge |
Current evolved attacks
All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.
Original and embedded edition
These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.
Current original category
Special · d567c6da · 2026-10-20
Uses Special Attack against the target’s Special Defense. Nasty Plot applies; physical Attack support does not.
These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: d567c6da
- https://github.com/JPTER78/pokesurvivor/blob/d567c6da88e4ef66634ab54a01b5a3607501e03a/js/data/moves.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/data/changelog.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/data/moves.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/systems/combat.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/entities/enemy.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/net/coop.js