BUILD DECISIONS

Power Gem: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Power Gem L5 + Power this run + one gold evolution choice → Power Gem +.

  1. Power Gem · L5
  2. Power ×1
  3. Separate gold evolution choices ×1
  4. Power Gem +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 30.3 → 54.55 · Base power / support per stack: 15.95 → 28.71 · Activation interval: 0.5 → 0.5 s · Emitted count: 2 → 3

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Power Gem +
Additional bounces57
Damage per hit15.9528.71
Projectile / object count23
Spread parameter0.160.2
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1110.6610 / 3——913.64
L2110.6610 / 4——913.64
L315.950.6610 / 4——1421.21
L415.950.510 / 4——1428.28
L515.950.520 / 5——1428.28
L5 + Power15.950.520 / 5——1530.3
Power Gem + ✦28.710.530 / 7——2754.55

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

66 legal candidates · 0 TM-only candidates still need teaching.

  1. Glimmora31.11 Strategy score

    Natural pool or default starter

    Damage per second: 24.24With maintained support: 24.24Damage per enemy hit: 93.82Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Nihilego31 Strategy score

    Natural pool or default starter

    Damage per second: 22.73With maintained support: 22.73Damage per enemy hit: 117.77Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Archeops30.04 Strategy score

    Natural pool or default starter

    Damage per second: 22.73With maintained support: 22.73Damage per enemy hit: 105.14Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Aurorus29.54 Strategy score

    Natural pool or default starter

    Damage per second: 21.21With maintained support: 21.21Damage per enemy hit: 101.44Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Omastar29.07 Strategy score

    Natural pool or default starter

    Damage per second: 22.73With maintained support: 22.73Damage per enemy hit: 83.63Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (38)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
MeowthRequires permanent teaching before this move is legal; catalog price 780.
PersianRequires permanent teaching before this move is legal; catalog price 780.
GolduckRequires permanent teaching before this move is legal; catalog price 780.
StaryuRequires permanent teaching before this move is legal; catalog price 780.
StarmieRequires permanent teaching before this move is legal; catalog price 780.
MewtwoRequires permanent teaching before this move is legal; catalog price 780.
MewRequires permanent teaching before this move is legal; catalog price 780.
MareepRequires permanent teaching before this move is legal; catalog price 780.
FlaaffyRequires permanent teaching before this move is legal; catalog price 780.
AmpharosRequires permanent teaching before this move is legal; catalog price 780.
EspeonRequires permanent teaching before this move is legal; catalog price 780.
SlowkingRequires permanent teaching before this move is legal; catalog price 780.
MisdreavusRequires permanent teaching before this move is legal; catalog price 780.
SlugmaRequires permanent teaching before this move is legal; catalog price 780.
SableyeRequires permanent teaching before this move is legal; catalog price 780.
SpoinkRequires permanent teaching before this move is legal; catalog price 780.
GrumpigRequires permanent teaching before this move is legal; catalog price 780.
VespiquenRequires permanent teaching before this move is legal; catalog price 780.
MismagiusRequires permanent teaching before this move is legal; catalog price 780.
BronzorRequires permanent teaching before this move is legal; catalog price 780.
BronzongRequires permanent teaching before this move is legal; catalog price 780.
GabiteRequires permanent teaching before this move is legal; catalog price 780.
GarchompRequires permanent teaching before this move is legal; catalog price 780.
DialgaRequires permanent teaching before this move is legal; catalog price 780.
PalkiaRequires permanent teaching before this move is legal; catalog price 780.
HeatranRequires permanent teaching before this move is legal; catalog price 780.
CresseliaRequires permanent teaching before this move is legal; catalog price 780.
ArceusRequires permanent teaching before this move is legal; catalog price 780.
KlinkRequires permanent teaching before this move is legal; catalog price 780.
KlangRequires permanent teaching before this move is legal; catalog price 780.
KlinklangRequires permanent teaching before this move is legal; catalog price 780.
NecrozmaRequires permanent teaching before this move is legal; catalog price 780.
CursolaRequires permanent teaching before this move is legal; catalog price 780.
MeowscaradaRequires permanent teaching before this move is legal; catalog price 780.
Flutter ManeRequires permanent teaching before this move is legal; catalog price 780.
Sandy ShocksRequires permanent teaching before this move is legal; catalog price 780.
GholdengoRequires permanent teaching before this move is legal; catalog price 780.
TerapagosRequires permanent teaching before this move is legal; catalog price 780.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Power Gem together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
13.64Damage per secondCurrent stacks
13.64With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
90.42Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Power Gem: level 1 → 5, obtain Power, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Rock Throw at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
1913.64
2913.64
31421.21
41428.28
51428.28
Power Gem + ✦2550.51

Maximum level → evolved, at the same conditions: 28.28 → 50.51 DPS. Power Gem: level 5 → 5, obtain Power, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Power Gem90.66 s13.6414.33

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A gem flash that bounces from enemy to enemy.

Bouncing projectile · Rock · Special · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Projectiles rebound between different targetsSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Projectiles rebound between different targets

Count: 1 · Projectile speed: 320 world units/s · Additional bounces: 3

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

Each projectile can rebound to unhit enemies within 220 world units. Bounce count is additional targets after the first hit, not repeated hits on the same enemy.

Level-up card effects

LevelsEffect
2Additional bounces +1
3Damage ×1.45
4Cooldown ×0.75
5Count +1 · Additional bounces +1 · Spread ×1.3

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalProjectile / object countProjectile speedProjectile lifetimeSpread parameterProjectile radiusAdditional bounces
1110.66 s1320 world units/s1.6 s0.12 rad83
2110.66 s1320 world units/s1.6 s0.12 rad84
315.950.66 s1320 world units/s1.6 s0.12 rad84
415.950.495 s1320 world units/s1.6 s0.12 rad84
515.950.495 s2320 world units/s1.6 s0.156 rad85

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Power Gem + · 5 · Power
Damage per hitActivation intervalProjectile / object countProjectile speedProjectile lifetimeSpread parameterProjectile radiusAdditional bounces
28.710.495 s3320 world units/s1.6 s0.203 rad87

Learnable moves

PokémonTypesAttack multiplierStarting move
GeodudeRock / Ground×1.14Rock Throw
GravelerRock / Ground×1.22Rock Throw
GolemRock / Ground×1.36Rock Throw
OnixRock / Ground×0.95Rock Throw
RhyhornGround / Rock×1.17Mud Shot
RhydonGround / Rock×1.42Mud Shot
OmanyteRock / Water×1.2Rock Throw
OmastarRock / Water×1.33Rock Throw
KabutoRock / Water×1.14Rock Throw
KabutopsRock / Water×1.33Rock Throw
AerodactylRock / Flying×1.28Rock Throw
SudowoodoRock×1.25Rock Throw
ShuckleBug / Rock×0.76Bug Bite
MagcargoFire / Rock×1.2Ember
CorsolaWater / Rock×1.06Water Gun
LarvitarRock / Ground×1.05Rock Throw
PupitarRock / Ground×1.16Rock Throw
TyranitarRock / Dark×1.44Rock Throw
NosepassRock×0.95Rock Throw
AronSteel / Rock×1.08Metal Claw
LaironSteel / Rock×1.2Metal Claw
AggronSteel / Rock×1.31Metal Claw
LunatoneRock / Psychic×1.22Rock Throw
SolrockRock / Psychic×1.22Rock Throw
LileepRock / Grass×1.04Rock Throw
CradilyRock / Grass×1.15Rock Throw
AnorithRock / Bug×1.22Rock Throw
ArmaldoRock / Bug×1.39Rock Throw
RelicanthWater / Rock×1.2Water Gun
RegirockRock×1.25Rock Throw
CranidosRock×1.39Rock Throw
RampardosRock×1.61Rock Throw
ShieldonRock / Steel×0.93Rock Throw
BastiodonRock / Steel×0.99Rock Throw
BonslyRock×1.14Rock Throw
RhyperiorGround / Rock×1.47Mud Shot
ProbopassRock / Steel×1.11Rock Throw
RoggenrolaRock×1.11Rock Throw
BoldoreRock×1.28Rock Throw
GigalithRock×1.44Rock Throw
DwebbleBug / Rock×1.06Bug Bite
ArchenRock / Flying×1.32Rock Throw
ArcheopsRock / Flying×1.47Rock Throw
TerrakionRock / Fighting×1.41Rock Throw
BinacleRock / Water×0.99Rock Throw
BarbaracleRock / Water×1.28Rock Throw
TyruntRock / Dragon×1.19Rock Throw
TyrantrumRock / Dragon×1.37Rock Throw
AmauraRock / Ice×1.07Rock Throw
AurorusRock / Ice×1.24Rock Throw
CarbinkRock / Fairy×0.97Rock Throw
DiancieRock / Fairy×1.25Rock Throw
RockruffRock×1.06Rock Throw
LycanrocRock×1.33Rock Throw
MiniorRock / Flying×1.03Rock Throw
NihilegoRock / Poison×1.4Rock Throw
StakatakaRock / Steel×1.42Rock Throw
DrednawWater / Rock×1.33Water Gun
StonjournerRock×1.39Rock Throw
KleavorBug / Rock×1.44Bug Bite
NacliRock×1Rock Throw
NaclstackRock×1.03Rock Throw
GarganaclRock×1.25Rock Throw
GlimmetRock / Poison×1.28Rock Throw
GlimmoraRock / Poison×1.42Rock Throw
Iron ThornsRock / Electric×1.44Rock Throw

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Special · d567c6da · 2026-10-20

Uses Special Attack against the target’s Special Defense. Nasty Plot applies; physical Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities