How to unlock
Use the matching region banner. Rarity pity guarantees a tier, not this specific Pokémon.
| How to unlock | Details | What to do |
|---|---|---|
| Starter selection | No | This route does not apply to this Pokémon in the current version. |
| Region gacha | Yes | Pull its matching region banner. The rarity roll and uniform species selection both matter; use the target-species calculator. |
| Rescue event | No | This route does not apply to this Pokémon in the current version. |
| Wild shiny collection | Yes | Defeat an eligible shiny wild or ordinary Boss version. The shiny and its normal version are added to the collection; an ordinary non-shiny defeat does not unlock it. |
| Rift encounter | No | This route does not apply to this Pokémon in the current version. |
| Shiny rift collection | No | This route does not apply to this Pokémon in the current version. |
Starting move
Only the selected slot attacks. Bonded moves in that slot can fire together.
Move evolution: Stone Edge · Power
Learnable moves
Normal moves and moves matching this Pokémon’s types are available in its run pool.
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Tackle | Normal | Melee arc | 16 | 0.5 s | Take Down · Vigor |
| Quick Attack | Normal | Dash | 20 | 0.75 s | Extreme Speed · Sprint |
| Swords Dance | Normal | Support buff | 0.13 | 0.85 s | — |
| Agility | Normal | Support buff | 0.1 | 0.85 s | — |
| Harden | Normal | Support buff | 0.07 | 0.85 s | — |
| Body Slam | Normal | Melee arc | 36 | 0.95 s | Giga Impact · Power |
| Hyper Voice | Normal | Radial burst | 12 | 1.15 s | Uproar · Reflexes |
| Substitute | Normal | Turret | 14 | 4 s | Double Team · Armor |
| Rock Throw | Rock | Projectile | 24 | 0.7 s | Stone Edge · Power |
| Rock Slide | Rock | Meteor | 21 | 1.3 s | Stealth Rock · Reflexes |
| Bug Bite | Bug | Melee arc | 13 | 0.42 s | X-Scissor · Power |
| String Shot | Bug | Mine | 14 | 1.1 s | Sticky Web · Reflexes |
| Bug Buzz | Bug | Persistent aura | 8 | 0.45 s | Swarm · Synthesis |
Build direction
Armaldo starts with Rock Throw, a Projectile attack. Build the early run around this actual starting behavior, then choose alternatives from its legal pool.
Start at range and align enemies for the projectile path. Projectile count is emitted shots, not guaranteed hits on a boss.
Strengths & limits from its stats
Base HP 104 versus dataset median 99; movement 97 versus 105; attack multiplier ×1.39 versus ×1.17. Medians use all 966 entries and describe base stats, not win rates.
Its HP is at or above the dataset median, giving a larger base health buffer than lower-HP entries; this does not remove type weaknesses or incoming warnings.
Movement is below the median. Leave extra space around charge lines and runners, and avoid routes that require crossing slowing liquid under pressure.
Move choices & active slots
Its regular learn pool contains 13 moves across 9 behavior families. Choose a different behavior or attack type for a real target problem; learning extra ordinary slots does not add simultaneous damage.
For a different damage pattern, inspect Rock Slide / Bug Bite. These are legal alternatives from its pool; compare their level, evolution and target conditions before replacing the active attack.
Upgrade & evolution route
A practical first budget shortlist is Stride, based on the stat comparison above. Compare costs and your actual failure point; these are recommendations, not a universally optimal purchase order. Permanent levels belong to this Pokémon.
For Rock Throw → Stone Edge, reach move level 5, take the Power card in this run and select the evolution offer. Buying a similarly named permanent upgrade does not satisfy that condition.
This analysis is derived from the displayed source stats and combat rules. It does not claim playtesting, measured win rate or guaranteed run length.
Plan a build
In-game stats, not main-series battle stats.
Only the selected slot attacks. Bonded moves in that slot can fire together.
Shiny
| Shiny | Details |
|---|---|
| Shiny sprite available | Yes |
| Eligible wild generation | 1/4,096 |
| Gacha generation | 1/100 |
These are generation odds for an eligible source, not a guaranteed capture. A wild or rift shiny must be defeated to join the collection; gacha also applies its collected-shiny re-selection rule.
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/pokedex.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/moves.js
- https://github.com/PokeAPI/pokeapi/blob/master/data/v2/csv/pokemon_species_names.csv






