BUILD DECISIONS

Disarming Voice: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Disarming Voice L5 + Armor this run + one gold evolution choice → Disarming Voice +.

  1. Disarming Voice · L5
  2. Armor ×1
  3. Separate gold evolution choices ×1
  4. Disarming Voice +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 41.74 → 75.36 · Base power / support per stack: 29.4 → 52.92 · Activation interval: 0.86 → 0.86 s · Emitted count: 1 → 1

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Disarming Voice +
Damage per hit29.452.92
Radius / reach117.5146.88
Knockback impulse450630
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1151.1510 / 0——1916.52
L2211.1510 / 0——2622.61
L3211.1510 / 0——2622.61
L4210.8610 / 0——2630.14
L529.40.8610 / 0——3641.74
L5 + Armor29.40.8610 / 0——3641.74
Disarming Voice + ✦52.920.8610 / 0——6575.36

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

62 legal candidates · 0 TM-only candidates still need teaching.

  1. Xerneas31.44 Strategy score

    Natural pool or default starter

    Damage per second: 22.61With maintained support: 22.61Damage per enemy hit: 92.06Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Sylveon28.45 Strategy score

    Natural pool or default starter

    Damage per second: 20.87With maintained support: 20.87Damage per enemy hit: 105.14Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Florges28.12 Strategy score

    Natural pool or default starter

    Damage per second: 20.87With maintained support: 20.87Damage per enemy hit: 103.49Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Alcremie27.52 Strategy score

    Natural pool or default starter

    Damage per second: 20.87With maintained support: 20.87Damage per enemy hit: 100Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Zacian27.39 Strategy score

    Natural pool or default starter

    Damage per second: 18.26With maintained support: 18.26Damage per enemy hit: 86.1Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (48)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
PikachuRequires permanent teaching before this move is legal; catalog price 540.
RaichuRequires permanent teaching before this move is legal; catalog price 540.
ChanseyRequires permanent teaching before this move is legal; catalog price 540.
LaprasRequires permanent teaching before this move is legal; catalog price 540.
MewRequires permanent teaching before this move is legal; catalog price 540.
PichuRequires permanent teaching before this move is legal; catalog price 540.
BlisseyRequires permanent teaching before this move is legal; catalog price 540.
LotadRequires permanent teaching before this move is legal; catalog price 540.
LombreRequires permanent teaching before this move is legal; catalog price 540.
LudicoloRequires permanent teaching before this move is legal; catalog price 540.
IllumiseRequires permanent teaching before this move is legal; catalog price 540.
SwabluRequires permanent teaching before this move is legal; catalog price 540.
AltariaRequires permanent teaching before this move is legal; catalog price 540.
MiloticRequires permanent teaching before this move is legal; catalog price 540.
ChimechoRequires permanent teaching before this move is legal; catalog price 540.
LatiasRequires permanent teaching before this move is legal; catalog price 540.
PiplupRequires permanent teaching before this move is legal; catalog price 540.
PrinplupRequires permanent teaching before this move is legal; catalog price 540.
EmpoleonRequires permanent teaching before this move is legal; catalog price 540.
HappinyRequires permanent teaching before this move is legal; catalog price 540.
GalladeRequires permanent teaching before this move is legal; catalog price 540.
PhioneRequires permanent teaching before this move is legal; catalog price 540.
ManaphyRequires permanent teaching before this move is legal; catalog price 540.
ShayminRequires permanent teaching before this move is legal; catalog price 540.
DucklettRequires permanent teaching before this move is legal; catalog price 540.
SwannaRequires permanent teaching before this move is legal; catalog price 540.
MeloettaRequires permanent teaching before this move is legal; catalog price 540.
EspurrRequires permanent teaching before this move is legal; catalog price 540.
MeowsticRequires permanent teaching before this move is legal; catalog price 540.
PopplioRequires permanent teaching before this move is legal; catalog price 540.
BrionneRequires permanent teaching before this move is legal; catalog price 540.
HatennaRequires permanent teaching before this move is legal; catalog price 540.
HattremRequires permanent teaching before this move is legal; catalog price 540.
IndeedeeRequires permanent teaching before this move is legal; catalog price 540.
SprigatitoRequires permanent teaching before this move is legal; catalog price 540.
FloragatoRequires permanent teaching before this move is legal; catalog price 540.
MeowscaradaRequires permanent teaching before this move is legal; catalog price 540.
FuecocoRequires permanent teaching before this move is legal; catalog price 540.
CrocalorRequires permanent teaching before this move is legal; catalog price 540.
SkeledirgeRequires permanent teaching before this move is legal; catalog price 540.
QuaxlyRequires permanent teaching before this move is legal; catalog price 540.
QuaxwellRequires permanent teaching before this move is legal; catalog price 540.
QuaquavalRequires permanent teaching before this move is legal; catalog price 540.
LechonkRequires permanent teaching before this move is legal; catalog price 540.
OinkologneRequires permanent teaching before this move is legal; catalog price 540.
FlittleRequires permanent teaching before this move is legal; catalog price 540.
FinizenRequires permanent teaching before this move is legal; catalog price 540.
PalafinRequires permanent teaching before this move is legal; catalog price 540.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Disarming Voice together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
16.52Damage per secondCurrent stacks
16.52With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
116.91Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Disarming Voice: level 1 → 5, obtain Armor, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Fairy Wind at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
11916.52
22622.61
32622.61
42630.14
53641.74
Disarming Voice + ✦6575.36

Maximum level → evolved, at the same conditions: 41.74 → 75.36 DPS. Disarming Voice: level 5 → 5, obtain Armor, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Disarming Voice191.15 s16.5216.12

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A charming cry that damages and pushes away those near you.

Repelling wave · Fairy · Special · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: An outward wave damages and repels nearby targetsSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
An outward wave damages and repels nearby targets

Radius: 94 · Knockback strength: 300

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

The wave hits nearby enemies once per cast and pushes them outward. Knockback strength describes displacement behavior; it is not extra damage.

Level-up card effects

LevelsEffect
2Damage ×1.4
3Radius ×1.25
4Cooldown ×0.75
5Knockback strength ×1.5 · Damage ×1.4

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalRadius / reachKnockback impulse
1151.15 s94300
2211.15 s94300
3211.15 s117.5300
4210.862 s117.5300
529.40.862 s117.5450

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Disarming Voice + · 5 · Armor
Damage per hitActivation intervalRadius / reachKnockback impulse
52.920.862 s146.875630

Learnable moves

PokémonTypesAttack multiplierStarting move
ClefairyFairy×1.03Fairy Wind
ClefableFairy×1.22Fairy Wind
JigglypuffNormal / Fairy×0.95Tackle
WigglytuffNormal / Fairy×1.17Tackle
Mr. MimePsychic / Fairy×1.25Confusion
CleffaFairy×0.95Fairy Wind
IgglybuffNormal / Fairy×0.92Tackle
TogepiFairy×0.92Fairy Wind
TogeticFairy / Flying×1.14Fairy Wind
MarillWater / Fairy×0.81Water Gun
AzumarillWater / Fairy×1.03Water Gun
SnubbullFairy×1.14Fairy Wind
GranbullFairy×1.36Fairy Wind
RaltsPsychic / Fairy×0.95Confusion
KirliaPsychic / Fairy×1.06Confusion
GardevoirPsychic / Fairy×1.39Confusion
AzurillNormal / Fairy×0.81Tackle
MawileSteel / Fairy×1.17Metal Claw
Mime Jr.Psychic / Fairy×1.08Confusion
TogekissFairy / Flying×1.36Fairy Wind
CottoneeGrass / Fairy×0.9Vine Whip
WhimsicottGrass / Fairy×1.12Vine Whip
FlabébéFairy×1.04Fairy Wind
FloetteFairy×1.11Fairy Wind
FlorgesFairy×1.32Fairy Wind
SpritzeeFairy×1.05Fairy Wind
SwirlixFairy×1.02Fairy Wind
SlurpuffFairy×1.17Fairy Wind
SylveonFairy×1.31Fairy Wind
DedenneElectric / Fairy×1.15Thunder Shock
CarbinkRock / Fairy×0.97Rock Throw
KlefkiSteel / Fairy×1.14Metal Claw
XerneasFairy×1.42Fairy Wind
DiancieRock / Fairy×1.25Rock Throw
PrimarinaWater / Fairy×1.39Water Gun
CutieflyBug / Fairy×1Bug Bite
RibombeeBug / Fairy×1.22Bug Bite
MorelullGrass / Fairy×1.06Vine Whip
ComfeyFairy×1.15Fairy Wind
MimikyuGhost / Fairy×1.2Shadow Ball
Tapu KokoElectric / Fairy×1.33Thunder Shock
Tapu LelePsychic / Fairy×1.42Confusion
Tapu BuluGrass / Fairy×1.42Vine Whip
Tapu FiniWater / Fairy×1.22Water Gun
MagearnaSteel / Fairy×1.42Metal Claw
HatterenePsychic / Fairy×1.45Confusion
ImpidimpDark / Fairy×1Bite
MorgremDark / Fairy×1.11Bite
GrimmsnarlDark / Fairy×1.36Bite
MilceryFairy×0.97Fairy Wind
AlcremieFairy×1.31Fairy Wind
ZacianFairy×1.36Fairy Wind
EnamorusFairy / Flying×1.44Fairy Wind
FidoughFairy×1Fairy Wind
DachsbunFairy×1.14Fairy Wind
TinkatinkFairy / Steel×0.95Fairy Wind
TinkatuffFairy / Steel×1Fairy Wind
TinkatonFairy / Steel×1.11Fairy Wind
Scream TailFairy / Psychic×1.06Fairy Wind
Flutter ManeGhost / Fairy×1.44Shadow Ball
Iron ValiantFairy / Fighting×1.42Fairy Wind
FezandipitiPoison / Fairy×1.2Sludge

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Special · d567c6da · 2026-10-20

Uses Special Attack against the target’s Special Defense. Nasty Plot applies; physical Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities