#333 · Swablu · 1★ · Hoenn

Swablu

90HP
×0.92Attack multiplier
99Movement speed

How to unlock

Use the matching region banner. Rarity pity guarantees a tier, not this specific Pokémon.

How to unlockDetailsWhat to do
Starter selectionNoThis route does not apply to this Pokémon in the current version.
Region gachaYesPull its matching region banner. The rarity roll and uniform species selection both matter; use the target-species calculator.
Rescue eventNoThis route does not apply to this Pokémon in the current version.
Wild shiny collectionYesDefeat an eligible shiny wild or ordinary Boss version. The shiny and its normal version are added to the collection; an ordinary non-shiny defeat does not unlock it.
Rift encounterNoThis route does not apply to this Pokémon in the current version.
Shiny rift collectionNoThis route does not apply to this Pokémon in the current version.

Starting move

Tackle · Melee arc · Damage 16 · 0.5 s

Only the selected slot attacks. Bonded moves in that slot can fire together.

Move evolution: Take Down · Vigor

Learnable moves

Normal moves and moves matching this Pokémon’s types are available in its run pool.

MovesTypesAttack behaviorDamageCooldownMove evolution
TackleNormalMelee arc160.5 sTake Down · Vigor
Quick AttackNormalDash200.75 sExtreme Speed · Sprint
Swords DanceNormalSupport buff0.130.85 s—
AgilityNormalSupport buff0.10.85 s—
HardenNormalSupport buff0.070.85 s—
Body SlamNormalMelee arc360.95 sGiga Impact · Power
Hyper VoiceNormalRadial burst121.15 sUproar · Reflexes
SubstituteNormalTurret144 sDouble Team · Armor
GustFlyingOrbit130.26 sHurricane · Sprint
Wing AttackFlyingMelee arc170.55 sBrave Bird · Power
Aerial AceFlyingDash180.75 sAcrobatics · Sprint

Build direction

Swablu starts with Tackle, a Melee arc attack. Build the early run around this actual starting behavior, then choose alternatives from its legal pool.

Work around the edge of a pack. An active group containing melee receives the game’s ×0.75 damage factor after ordinary reduction, but warning zones still require a dodge.

Strengths & limits from its stats

Base HP 90 versus dataset median 99; movement 99 versus 105; attack multiplier ×0.92 versus ×1.17. Medians use all 966 entries and describe base stats, not win rates.

Its base HP is below the dataset median. Avoid repeated contact and consider HP or recovery investment before using an aggressive close-range route.

Movement is below the median. Leave extra space around charge lines and runners, and avoid routes that require crossing slowing liquid under pressure.

Move choices & active slots

Its regular learn pool contains 11 moves across 6 behavior families. Choose a different behavior or attack type for a real target problem; learning extra ordinary slots does not add simultaneous damage.

For a different damage pattern, inspect Gust / Aerial Ace. These are legal alternatives from its pool; compare their level, evolution and target conditions before replacing the active attack.

Upgrade & evolution route

A practical first budget shortlist is Vitality / Stride / Strength, based on the stat comparison above. Compare costs and your actual failure point; these are recommendations, not a universally optimal purchase order. Permanent levels belong to this Pokémon.

For Tackle → Take Down, reach move level 5, take the Vigor card in this run and select the evolution offer. Buying a similarly named permanent upgrade does not satisfy that condition.

This analysis is derived from the displayed source stats and combat rules. It does not claim playtesting, measured win rate or guaranteed run length.

Plan a build

In-game stats, not main-series battle stats.

Only the selected slot attacks. Bonded moves in that slot can fire together.

Shiny

ShinyDetails
Shiny sprite availableYes
Eligible wild generation1/4,096
Gacha generation1/100

These are generation odds for an eligible source, not a guaranteed capture. A wild or rift shiny must be defeated to join the collection; gacha also applies its collected-shiny re-selection rule.