BUILD DECISIONS

Flame Charge: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Flame Charge L5 + Sprint this run + one gold evolution choice → Flame Charge +.

  1. Flame Charge · L5
  2. Sprint ×1
  3. Separate gold evolution choices ×1
  4. Flame Charge +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 85 → 200 · Base power / support per stack: 42.56 → 80.86 · Activation interval: 0.6 → 0.48 s · Emitted count: 1 → 1

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Flame Charge +
Damage per hit42.5680.86
Activation interval0.6 s0.48 s
Radius / reach149.5186.88
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L1190.810 / 0——2328.75
L226.60.810 / 0——3240
L326.60.810 / 0——3240
L426.60.610 / 0——3253.33
L542.560.610 / 0——5185
L5 + Sprint42.560.610 / 0——5185
Flame Charge + ✦80.860.4810 / 0——96200

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

76 legal candidates · 0 TM-only candidates still need teaching.

  1. Darmanitan46.97 Strategy score

    Natural pool or default starter

    Damage per second: 42.5With maintained support: 42.5Damage per enemy hit: 111.47Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Cinderace43.54 Strategy score

    Natural pool or default starter

    Damage per second: 38.75With maintained support: 38.75Damage per enemy hit: 100Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Entei43.4 Strategy score

    Natural pool or default starter

    Damage per second: 37.5With maintained support: 37.5Damage per enemy hit: 95.71Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Flareon43.22 Strategy score

    Natural pool or default starter

    Damage per second: 40With maintained support: 40Damage per enemy hit: 108.12Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Arcanine42.47 Strategy score

    Natural pool or default starter

    Damage per second: 37.5With maintained support: 37.5Damage per enemy hit: 97.77Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (6)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
MewRequires permanent teaching before this move is legal; catalog price 600.
FletchlingRequires permanent teaching before this move is legal; catalog price 600.
PikipekRequires permanent teaching before this move is legal; catalog price 600.
SolgaleoRequires permanent teaching before this move is legal; catalog price 600.
Slither WingRequires permanent teaching before this move is legal; catalog price 600.
KoraidonRequires permanent teaching before this move is legal; catalog price 600.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Flame Charge together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
28.75Damage per secondCurrent stacks
28.75With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
121.49Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Flame Charge: level 1 → 5, obtain Sprint, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Ember at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
12328.75
23240
33240
43253.33
55185
Flame Charge + ✦96200

Maximum level → evolved, at the same conditions: 85 → 200 DPS. Flame Charge: level 5 → 5, obtain Sprint, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Flame Charge230.8 s28.7528.21

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 4 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

You dash wrapped in flames, burning everything in your path.

Dash · Fire · Physical · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: The player crosses a damaging pathSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
The player crosses a damaging path

Radius: 115

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Level-up card effects

LevelsEffect
2Damage ×1.4
3Radius ×1.3
4Cooldown ×0.75
5Damage ×1.6 · Width ×1.4

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalRadius / reachBeam / dash widthBurn stacks per hit
1190.8 s115361
226.60.8 s115361
326.60.8 s149.5361
426.60.6 s149.5361
542.560.6 s149.550.41

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Flame Charge + · 5 · Sprint
Damage per hitActivation intervalRadius / reachBeam / dash widthBurn stacks per hit
80.8640.48 s186.87550.41

Learnable moves

PokémonTypesAttack multiplierStarting move
CharmanderFire×1.03Ember
CharmeleonFire×1.14Ember
CharizardFire / Flying×1.3Ember
VulpixFire×0.97Ember
NinetalesFire×1.15Ember
GrowlitheFire×1.08Ember
ArcanineFire×1.31Ember
PonytaFire×1.17Ember
RapidashFire×1.25Ember
MagmarFire×1.25Ember
FlareonFire×1.42Ember
MoltresFire / Flying×1.39Ember
CyndaquilFire×1.03Ember
QuilavaFire×1.14Ember
TyphlosionFire×1.3Ember
SlugmaFire×1.08Ember
MagcargoFire / Rock×1.2Ember
HoundourDark / Fire×1.14Bite
HoundoomDark / Fire×1.31Bite
MagbyFire×1.11Ember
EnteiFire×1.33Ember
Ho-OhFire / Flying×1.42Ember
TorchicFire×1.08Ember
CombuskenFire / Fighting×1.17Ember
BlazikenFire / Fighting×1.36Ember
NumelFire / Ground×1.06Ember
CameruptFire / Ground×1.28Ember
TorkoalFire×1.17Ember
ChimcharFire×1.02Ember
MonfernoFire / Fighting×1.13Ember
InfernapeFire / Fighting×1.27Ember
MagmortarFire×1.39Ember
HeatranFire / Steel×1.42Ember
VictiniPsychic / Fire×1.25Confusion
TepigFire×1.05Ember
PigniteFire / Fighting×1.21Ember
EmboarFire / Fighting×1.38Ember
PansearFire×0.99Ember
DarumakaFire×1.2Ember
DarmanitanFire×1.47Ember
LitwickGhost / Fire×1.06Shadow Ball
LampentGhost / Fire×1.22Shadow Ball
ChandelureGhost / Fire×1.5Shadow Ball
HeatmorFire×1.28Ember
LarvestaBug / Fire×1.17Bug Bite
VolcaronaBug / Fire×1.44Bug Bite
ReshiramDragon / Fire×1.52Dragon Rage
FennekinFire×1.04Ember
BraixenFire×1.2Ember
DelphoxFire / Psychic×1.33Ember
FletchinderFire / Flying×1.1Ember
TalonflameFire / Flying×1.15Ember
LitleoFire / Normal×1.1Ember
VolcanionFire / Water×1.42Ember
LittenFire×1.06Ember
TorracatFire×1.17Ember
IncineroarFire / Dark×1.33Ember
OricorioFire / Flying×1.24Ember
SalanditPoison / Fire×1.09Sludge
SalazzlePoison / Fire×1.31Sludge
TurtonatorFire / Dragon×1.2Ember
BlacephalonFire / Ghost×1.53Ember
ScorbunnyFire×1.09Ember
RabootFire×1.17Ember
CinderaceFire×1.34Ember
SizzlipedeFire / Bug×1.06Ember
CentiskorchFire / Bug×1.33Ember
FuecocoFire×1.05Ember
CrocalorFire×1.2Ember
SkeledirgeFire / Ghost×1.31Ember
CharcadetFire×0.97Ember
ArmarougeFire / Psychic×1.39Ember
CeruledgeFire / Ghost×1.39Ember
ScovillainGrass / Fire×1.29Vine Whip
Iron MothFire / Poison×1.47Ember
Chi-YuDark / Fire×1.44Bite

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Physical · d567c6da · 2026-10-20

Uses physical Attack against the target’s Defense. Physical Attack support applies; Special Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Price / coinsCompatible Pokémon
600Mew · Fletchling · Pikipek · Solgaleo · Slither Wing · Koraidon

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities