Pulling vortex · Ghost · Special · Only the selected slot attacks. Bonded moves in that slot can fire together.
Guide updated
Ominous Wind in co-op: host, guest and boss pull
Players reported on October 20 that the original move pulled enemies in solo play but not as a co-op guest. The original October 20 changelog specifically records a fix for guest Ominous Wind, Sand Tomb and Whirlpool: the host must move the actual enemies. Bosses and Judgment enemies receive only 25% of ordinary pull, so weaker boss movement alone does not establish that the effect is missing. This fix record applies to the original, not automatically to the independent community edition.
Avoid pulling the crowd onto yourself
Automatic aiming can select an enemy very close to your position; the vortex then gathers enemies there. Leave the cluster before the next cast, keep an escape route and switch the active move if that pull position is unsafe. Stronger pull is not always safer crowd control. For Ominous Wind +, reach level 5, take the Magnet run card and choose the gold evolution card; more pull does not remove the boss modifier.
Attack behavior diagram
Details
The field first deals damage after 0.15 seconds, then every 0.4 seconds while the target stays inside. Each player retains at most two fields. Boss pulling uses 25% of the listed pull strength.
Level-up card effects
| Levels | Effect |
|---|---|
| 2 | Damage ×1.4 |
| 3 | Radius ×1.3 |
| 4 | Duration ×1.5 |
| 5 | Pull strength ×1.4 · Damage ×1.4 |
Levels
These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.
| Levels | Damage per hit | Activation interval | Radius / reach | Effect duration | Pull speed |
|---|---|---|---|---|---|
| 1 | 9 | 3 s | 74 | 2.6 s | 140 world units/s |
| 2 | 12.6 | 3 s | 74 | 2.6 s | 140 world units/s |
| 3 | 12.6 | 3 s | 96.2 | 2.6 s | 140 world units/s |
| 4 | 12.6 | 3 s | 96.2 | 3.9 s | 140 world units/s |
| 5 | 17.64 | 3 s | 96.2 | 3.9 s | 196 world units/s |
Move evolution
Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.
| Damage per hit | Activation interval | Radius / reach | Effect duration | Pull speed |
|---|---|---|---|---|
| 31.752 | 3 s | 125.06 | 3.9 s | 274.4 world units/s |
Learnable moves
| Pokémon | Types | Attack multiplier | Starting move |
|---|---|---|---|
| Gastly | Ghost / Poison | ×1.25 | Shadow Ball |
| Haunter | Ghost / Poison | ×1.33 | Shadow Ball |
| Gengar | Ghost / Poison | ×1.42 | Shadow Ball |
| Misdreavus | Ghost | ×1.17 | Shadow Ball |
| Shedinja | Bug / Ghost | ×1.2 | Bug Bite |
| Sableye | Dark / Ghost | ×1.11 | Bite |
| Shuppet | Ghost | ×1.11 | Shadow Ball |
| Banette | Ghost | ×1.33 | Shadow Ball |
| Duskull | Ghost | ×0.92 | Shadow Ball |
| Dusclops | Ghost | ×1.08 | Shadow Ball |
| Drifloon | Ghost / Flying | ×1.03 | Shadow Ball |
| Drifblim | Ghost / Flying | ×1.2 | Shadow Ball |
| Mismagius | Ghost | ×1.28 | Shadow Ball |
| Spiritomb | Ghost / Dark | ×1.21 | Shadow Ball |
| Dusknoir | Ghost | ×1.25 | Shadow Ball |
| Froslass | Ice / Ghost | ×1.14 | Ice Beam |
| Rotom | Electric / Ghost | ×1.22 | Thunder Shock |
| Giratina | Ghost / Dragon | ×1.25 | Shadow Ball |
| Yamask | Ghost | ×1 | Shadow Ball |
| Cofagrigus | Ghost | ×1.22 | Shadow Ball |
| Litwick | Ghost / Fire | ×1.06 | Shadow Ball |
| Lampent | Ghost / Fire | ×1.22 | Shadow Ball |
| Chandelure | Ghost / Fire | ×1.5 | Shadow Ball |
| Golett | Ground / Ghost | ×1.11 | Mud Shot |
| Golurk | Ground / Ghost | ×1.38 | Mud Shot |
| Honedge | Steel / Ghost | ×1.14 | Metal Claw |
| Doublade | Steel / Ghost | ×1.31 | Metal Claw |
| Aegislash | Steel / Ghost | ×0.97 | Metal Claw |
| Phantump | Ghost / Grass | ×1.08 | Shadow Ball |
| Trevenant | Ghost / Grass | ×1.31 | Shadow Ball |
| Pumpkaboo | Ghost / Grass | ×1.06 | Shadow Ball |
| Gourgeist | Ghost / Grass | ×1.2 | Shadow Ball |
| Hoopa | Psychic / Ghost | ×1.52 | Confusion |
| Decidueye | Grass / Ghost | ×1.29 | Vine Whip |
| Sandygast | Ghost / Ground | ×1.08 | Shadow Ball |
| Palossand | Ghost / Ground | ×1.25 | Shadow Ball |
| Mimikyu | Ghost / Fairy | ×1.2 | Shadow Ball |
| Dhelmise | Ghost / Grass | ×1.42 | Shadow Ball |
| Lunala | Psychic / Ghost | ×1.45 | Confusion |
| Marshadow | Fighting / Ghost | ×1.39 | Karate Chop |
| Blacephalon | Fire / Ghost | ×1.53 | Ember |
| Sinistea | Ghost | ×1.11 | Shadow Ball |
| Polteageist | Ghost | ×1.44 | Shadow Ball |
| Cursola | Ghost | ×1.5 | Shadow Ball |
| Runerigus | Ground / Ghost | ×1.22 | Mud Shot |
| Dreepy | Dragon / Ghost | ×1.03 | Dragon Rage |
| Drakloak | Dragon / Ghost | ×1.14 | Dragon Rage |
| Dragapult | Dragon / Ghost | ×1.36 | Dragon Rage |
| Spectrier | Ghost | ×1.5 | Shadow Ball |
| Basculegion | Water / Ghost | ×1.32 | Water Gun |
| Skeledirge | Fire / Ghost | ×1.31 | Ember |
| Ceruledge | Fire / Ghost | ×1.39 | Ember |
| Bramblin | Grass / Ghost | ×1.06 | Vine Whip |
| Greavard | Ghost | ×1.04 | Shadow Ball |
| Houndstone | Ghost | ×1.26 | Shadow Ball |
| Annihilape | Fighting / Ghost | ×1.33 | Karate Chop |
| Flutter Mane | Ghost / Fairy | ×1.44 | Shadow Ball |
| Gholdengo | Steel / Ghost | ×1.43 | Metal Claw |
| Poltchageist | Grass / Ghost | ×1.11 | Vine Whip |
| Sinistcha | Grass / Ghost | ×1.37 | Vine Whip |
Current evolved attacks
All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.
Original and embedded edition
These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.
Current original category
Special · d567c6da · 2026-10-20
Uses Special Attack against the target’s Special Defense. Nasty Plot applies; physical Attack support does not.
These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: d567c6da
- https://github.com/JPTER78/pokesurvivor/blob/d567c6da88e4ef66634ab54a01b5a3607501e03a/js/data/moves.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/data/changelog.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/data/moves.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/systems/combat.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/entities/enemy.js
- https://github.com/JPTER78/pokesurvivor/blob/752bf6c0a54b4ed91216d2af444a84e4aefd2070/js/net/coop.js