BUILD DECISIONS

Whirlpool: evolution and compatible Pokémon

How this comparison works ↗

Original game · d567c6da

Upgrade recipe

Whirlpool L5 + Synthesis this run + one gold evolution choice → Whirlpool +.

  1. Whirlpool · L5
  2. Synthesis ×1
  3. Separate gold evolution choices ×1
  4. Whirlpool +

Still needed: 4 level upgrades · run card needed · gold choice not entered.

Permanent upgrades do not replace the run card. Each evolved move consumes its own gold choice; a ready recipe does not guarantee an offer.

Max level → evolution, with the same Pokémon and resource modifiers

Damage per second: 60 → 110 · Base power / support per stack: 15.68 → 28.22 · Activation interval: 3 → 3 s · Emitted count: 1 → 1

The extra max-level + card row and evolution row share the required run card. They show a target after the displayed requirements are met, without adding cards or a gold choice to your current inputs.

Original values and unitsL5Whirlpool +
Pull speed210294
Damage per hit15.6828.22
Radius / reach93.6121.68
Every level and the evolution change
Move levelBase power / support per stackActivation interval (s)Emitted countPierces / bouncesMaximum stacksDuration (s)Damage per hitDamage per second
L18310 / 0—2.6921
L211.2310 / 0—2.61330.33
L311.2310 / 0—2.61330.33
L411.2310 / 0—3.91343.33
L515.68310 / 0—3.91860
L5 + Synthesis15.68310 / 0—3.91860
Whirlpool + ✦28.22310 / 0—3.933110

More projectiles or contacts increase potential coverage. Single-target damage uses only the hits and uptime you enter.

Adjust this run +

Changing species resets species-specific moves, TM teaching and traits. Shared resource and target inputs remain. Candidate links always carry that candidate’s legal context.

Which compatible Pokémon already learned this TM?

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Enter only moves, cards and Bonds already obtained. A stage label does not supply missing resources. Traits are entered conditions; select the nature and ability you actually have.

Move 1
Cards taken this run · Permanent upgrades · Permanently taught TMs
Calculation conditions

Top 5 legal fits for these resources

Conditional strategy score, not measured win rate. Each candidate uses only this move (plus one legal matching L1 attack for support); cards, equipment, nature, targets and version stay the same. A selected ability applies only to species with that ability.

149 legal candidates · 0 TM-only candidates still need teaching.

  1. Kyogre40.36 Strategy score

    Natural pool or default starter

    Damage per second: 35With maintained support: 35Damage per enemy hit: 93.82Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  2. Vaporeon37.16 Strategy score

    Natural pool or default starter

    Damage per second: 30.33With maintained support: 30.33Damage per enemy hit: 108.12Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  3. Wailord36.51 Strategy score

    Natural pool or default starter

    Damage per second: 28With maintained support: 28Damage per enemy hit: 119.58Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  4. Inteleon36.12 Strategy score

    Natural pool or default starter

    Damage per second: 30.33With maintained support: 30.33Damage per enemy hit: 105.14Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

  5. Clawitzer35.23 Strategy score

    Natural pool or default starter

    Damage per second: 30.33With maintained support: 30.33Damage per enemy hit: 94.56Earned Bonds: 0Resource cost: 0

    Nature: Hardy · ability: None. Purchase/roll ownership is entered, not assumed purchased.

All default starters (0)
PokémonLearning relation
All TM-only additional learners (20)

Only selected species are treated as taught. Unselected TM-only candidates stay unavailable; no TM or purchase is granted automatically.

Permanently taught TMs ↗
PokémonLearning relation
NidoqueenRequires permanent teaching before this move is legal; catalog price 510.
NidokingRequires permanent teaching before this move is legal; catalog price 510.
LickitungRequires permanent teaching before this move is legal; catalog price 510.
KangaskhanRequires permanent teaching before this move is legal; catalog price 510.
MewRequires permanent teaching before this move is legal; catalog price 510.
MiltankRequires permanent teaching before this move is legal; catalog price 510.
LugiaRequires permanent teaching before this move is legal; catalog price 510.
ZigzagoonRequires permanent teaching before this move is legal; catalog price 510.
LinooneRequires permanent teaching before this move is legal; catalog price 510.
ExploudRequires permanent teaching before this move is legal; catalog price 510.
AggronRequires permanent teaching before this move is legal; catalog price 510.
LatiasRequires permanent teaching before this move is legal; catalog price 510.
RayquazaRequires permanent teaching before this move is legal; catalog price 510.
LickilickyRequires permanent teaching before this move is legal; catalog price 510.
DragalgeRequires permanent teaching before this move is legal; catalog price 510.
DhelmiseRequires permanent teaching before this move is legal; catalog price 510.
GrapploctRequires permanent teaching before this move is legal; catalog price 510.
ObstagoonRequires permanent teaching before this move is legal; catalog price 510.
CursolaRequires permanent teaching before this move is legal; catalog price 510.
EiscueRequires permanent teaching before this move is legal; catalog price 510.
Current reference build
Legal with the entered resourcesOriginal game · d567c6da

Use Whirlpool together in group 1, with the resources listed below.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
21Damage per secondCurrent stacks
21With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
105.14Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Whirlpool: level 1 → 5, obtain Synthesis, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Water Gun at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
1921
21330.33
31330.33
41343.33
51860
Whirlpool + ✦33110

Maximum level → evolved, at the same conditions: 60 → 110 DPS. Whirlpool: level 5 → 5, obtain Synthesis, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Whirlpool93 s2121.73

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 0 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.

A whirlpool that drags enemies into its center and keeps damaging them.

Pulling vortex · Water · Special · Only the selected slot attacks. Bonded moves in that slot can fire together.

Attack behavior diagram

Attack behavior diagram: Enemies are drawn into a persistent damage fieldSchematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.PlayerTargetEffect area
Enemies are drawn into a persistent damage field

Radius: 72 · Duration: 2.6 s · Pull speed: 150 world units/s

Schematic, not a collision simulation. Symbols and distances illustrate behavior; the values below are game data.

Details

The field first deals damage after 0.15 seconds, then every 0.4 seconds while the target stays inside. Each player retains at most two fields. Boss pulling uses 25% of the listed pull strength.

Level-up card effects

LevelsEffect
2Damage ×1.4
3Radius ×1.3
4Duration ×1.5
5Pull strength ×1.4 · Damage ×1.4

Levels

These are the initialized move parameters at each level, before player upgrades, type effectiveness and weather. Damage is per hit, not universal single-target DPS. Full-circle arcs display as 360°.

LevelsDamage per hitActivation intervalRadius / reachEffect durationPull speed
183 s722.6 s150 world units/s
211.23 s722.6 s150 world units/s
311.23 s93.62.6 s150 world units/s
411.23 s93.63.9 s150 world units/s
515.683 s93.63.9 s210 world units/s

Move evolution

Reach the move’s maximum level, take its required stat card during this run, then choose its evolution card. Permanent upgrades do not substitute for that card.

Whirlpool + · 5 · Synthesis
Damage per hitActivation intervalRadius / reachEffect durationPull speed
28.2243 s121.683.9 s294 world units/s

Learnable moves

PokémonTypesAttack multiplierStarting move
SquirtleWater×0.97Water Gun
WartortleWater×1.06Water Gun
BlastoiseWater×1.17Water Gun
PsyduckWater×1.06Confusion
GolduckWater×1.22Water Gun
PoliwagWater×0.97Water Gun
PoliwhirlWater×1.06Water Gun
PoliwrathWater / Fighting×1.22Water Gun
TentacoolWater / Poison×0.97Water Gun
TentacruelWater / Poison×1.14Water Gun
SlowpokeWater / Psychic×1.06Confusion
SlowbroWater / Psychic×1.25Water Gun
SeelWater×0.95Water Gun
DewgongWater / Ice×1.08Water Gun
ShellderWater×1.06Water Gun
CloysterWater / Ice×1.22Water Gun
KrabbyWater×1.28Water Gun
KinglerWater×1.42Water Gun
HorseaWater×1.08Water Gun
SeadraWater×1.22Water Gun
GoldeenWater×1.07Water Gun
SeakingWater×1.21Water Gun
StaryuWater×1.08Water Gun
StarmieWater / Psychic×1.25Water Gun
MagikarpWater×0.78Water Gun
GyaradosWater / Flying×1.39Water Gun
LaprasWater / Ice×1.17Water Gun
VaporeonWater×1.31Water Gun
OmanyteRock / Water×1.2Rock Throw
OmastarRock / Water×1.33Rock Throw
KabutoRock / Water×1.14Rock Throw
KabutopsRock / Water×1.33Rock Throw
TotodileWater×1.06Water Gun
CroconawWater×1.14Water Gun
FeraligatrWater×1.28Water Gun
ChinchouWater / Electric×1.01Water Gun
LanturnWater / Electric×1.12Water Gun
MarillWater / Fairy×0.81Water Gun
AzumarillWater / Fairy×1.03Water Gun
PolitoedWater×1.2Water Gun
WooperWater / Ground×0.95Water Gun
QuagsireWater / Ground×1.17Water Gun
SlowkingWater / Psychic×1.25Water Gun
QwilfishWater / Poison×1.22Water Gun
CorsolaWater / Rock×1.06Water Gun
RemoraidWater×1.06Water Gun
OctilleryWater×1.28Water Gun
MantineWater / Flying×1.14Water Gun
KingdraWater / Dragon×1.22Water Gun
SuicuneWater×1.2Water Gun
MudkipWater×1.08Water Gun
MarshtompWater / Ground×1.17Water Gun
SwampertWater / Ground×1.31Water Gun
LotadWater / Grass×0.92Water Gun
LombreWater / Grass×1.03Water Gun
LudicoloWater / Grass×1.2Water Gun
WingullWater / Flying×1Water Gun
PelipperWater / Flying×1.22Water Gun
SurskitBug / Water×0.97Bug Bite
CarvanhaWater / Dark×1.2Water Gun
SharpedoWater / Dark×1.36Water Gun
WailmerWater×1.08Water Gun
WailordWater×1.2Water Gun
BarboachWater / Ground×0.96Water Gun
WhiscashWater / Ground×1.13Water Gun
CorphishWater×1.14Water Gun
CrawdauntWater / Dark×1.36Water Gun
FeebasWater×0.78Water Gun
MiloticWater×1.25Water Gun
SphealIce / Water×1Ice Beam
SealeoIce / Water×1.11Ice Beam
WalreinIce / Water×1.22Ice Beam
ClamperlWater×1.11Water Gun
HuntailWater×1.27Water Gun
GorebyssWater×1.33Water Gun
RelicanthWater / Rock×1.2Water Gun
LuvdiscWater×0.92Water Gun
KyogreWater×1.52Water Gun
PiplupWater×1.04Bubble
PrinplupWater×1.15Water Gun
EmpoleonWater / Steel×1.31Water Gun
BibarelNormal / Water×1.17Tackle
BuizelWater×1.06Water Gun
FloatzelWater×1.28Water Gun
ShellosWater×1.01Water Gun
GastrodonWater / Ground×1.21Water Gun
FinneonWater×0.97Water Gun
LumineonWater×1.08Water Gun
MantykeWater / Flying×1.03Water Gun
PalkiaWater / Dragon×1.52Water Gun
PhioneWater×1.14Water Gun
ManaphyWater×1.25Water Gun
OshawottWater×1.05Water Gun
DewottWater×1.16Water Gun
SamurottWater×1.29Water Gun
PanpourWater×0.99Water Gun
TympoleWater×0.97Water Gun
PalpitoadWater / Ground×1.06Water Gun
SeismitoadWater / Ground×1.22Water Gun
BasculinWater×1.21Water Gun
DucklettWater / Flying×0.94Water Gun
SwannaWater / Flying×1.18Water Gun
AlomomolaWater×1.11Water Gun
KeldeoWater / Fighting×1.41Water Gun
FroakieWater×1.04Water Gun
FrogadierWater×1.16Water Gun
GreninjaWater / Dark×1.27Water Gun
BinacleRock / Water×0.99Rock Throw
BarbaracleRock / Water×1.28Rock Throw
SkrelpPoison / Water×1.03Sludge
ClauncherWater×1.02Water Gun
ClawitzerWater×1.36Water Gun
VolcanionFire / Water×1.42Ember
PopplioWater×1.06Bubble
BrionneWater×1.2Water Gun
PrimarinaWater / Fairy×1.39Water Gun
WishiwashiWater×0.84Water Gun
MareaniePoison / Water×0.99Sludge
ToxapexPoison / Water×1.05Sludge
DewpiderWater / Bug×0.92Water Gun
AraquanidWater / Bug×1.08Water Gun
WimpodBug / Water×0.89Bug Bite
GolisopodBug / Water×1.39Bug Bite
PyukumukuWater×1.03Water Gun
BruxishWater / Psychic×1.28Water Gun
Tapu FiniWater / Fairy×1.22Water Gun
SobbleWater×1.08Water Gun
DrizzileWater×1.22Water Gun
InteleonWater×1.39Water Gun
ChewtleWater×1.05Water Gun
DrednawWater / Rock×1.33Water Gun
CramorantFlying / Water×1.17Gust
ArrokudaWater×1.05Water Gun
BarraskewdaWater×1.38Water Gun
DracovishWater / Dragon×1.2Water Gun
ArctovishWater / Ice×1.2Water Gun
BasculegionWater / Ghost×1.32Water Gun
QuaxlyWater×1.06Water Gun
QuaxwellWater×1.17Water Gun
QuaquavalWater / Fighting×1.36Water Gun
WiglettWater×1Water Gun
WugtrioWater×1.25Water Gun
FinizenWater×0.95Water Gun
PalafinWater×1.08Water Gun
VeluzaWater / Psychic×1.26Water Gun
DondozoWater×1.25Water Gun
TatsugiriDragon / Water×1.36Dragon Rage
Iron BundleIce / Water×1.38Ice Beam
Walking WakeWater / Dragon×1.39Water Gun

Current evolved attacks

All 97 original evolved moves now display their base localized name followed by “ +”. Requirements and evolution modifiers stay the same; previous names remain searchable aliases. Meteor Mash is now damage 24, radius 48 and knockback 70 (previously 34/54/80); cooldown 1.4 s and count 2 are unchanged. Every level and evolved output is calculated from this updated base.

Original and embedded edition

These additions apply to the pinned original release 1a52cc838c. The embedded community game uses its separate published rules snapshot: its Meteor Mash and legacy evolution names are retained by the Community model, and the new original-only Orbs, Plate scoring and item-break assumptions are not applied to it.

Current original category

Special · d567c6da · 2026-10-20

Uses Special Attack against the target’s Special Defense. Nasty Plot applies; physical Attack support does not.

These figures describe the cited original-source snapshot. The embedded community edition has its own release; consult its version notes for adapted rules.

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →

TM compatibility

Only the listed compatible, off-type TMs can add new moves. Type + Normal natural moves need no TM. Teaching consumes one unused TM permanently; known moves cannot be taught twice. Taught moves join level-up cards and non-buff starting choices. Compatibility alone does not mean already learned.

Price / coinsCompatible Pokémon
510Nidoqueen · Nidoking · Lickitung · Kangaskhan · Mew · Miltank · Lugia · Zigzagoon · Linoone · Exploud · Aggron · Latias · Rayquaza · Lickilicky · Dragalge · Dhelmise · Grapploct · Obstagoon · Cursola · Eiscue

Abilities

HP, weather and target conditions are explicit inputs. Ability startup precedes cards/items. Frame-based random/proc effects are reported separately; sustained DPS still needs your hit/occupancy assumptions. Hustle expectation averages rounded weak/normal branches. Absorb/dodge grant 0.3s invulnerability; pure damage bypasses them.

Abilities