Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
BugNormal×1
BugFire×0.6
BugWater×1
BugGrass×1.6
BugElectric×1
BugIce×1
BugFighting×0.6
BugPoison×0.6
BugGround×1
BugFlying×0.6
BugPsychic×1.6
BugBug×1
BugRock×1
BugGhost×0.6
BugDragon×1
BugDark×1.6
BugSteel×0.6
BugFairy×0.6

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Bug BiteBugMelee arc130.42 sX-Scissor
String ShotBugMine141.1 sSticky Web
Bug BuzzBugPersistent aura80.45 sSwarm
Type Matchup Tool

Builds

An editable starting point: Vikavolt

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →