Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
RockNormal×1
RockFire×1.6
RockWater×1
RockGrass×1
RockElectric×1
RockIce×1.6
RockFighting×0.6
RockPoison×1
RockGround×0.6
RockFlying×1.6
RockPsychic×1
RockBug×1.6
RockRock×1
RockGhost×1
RockDragon×1
RockDark×1
RockSteel×0.6
RockFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Rock ThrowRockProjectile240.7 sStone Edge
Rock SlideRockMeteor211.3 sStealth Rock
Type Matchup Tool

Builds

An editable starting point: Rampardos

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →