Guide updated
What changes at 28:00 and 30:00
No new rifts open from 28:00. At 30:00 the normal run gives way to the Judgment of Arceus; if you are in a rift or making a card choice, the transition waits for it to finish. Finish useful Bonds and recovery before that point.
Arceus is invincible and attacks do not target it. Contact removes 40% of maximum HP; its warned light attacks ignore types and defense. Move away from Arceus and leave marked light pillars, cross beams and rings rather than trying to defeat it.
A first legendary arrives shortly after the fight starts; more follow every 5 s, each with twice the previous HP and damage. The eighth is ×128 the first. These give XP only: no coins, tickets or items. This is a survival/achievement phase, not a ticket farm or a capturable Arceus encounter.
Prepare a complete group before the cutoff
- Example: Turtwig starts Vine Whip. Take Power for Power Whip and Synthesis for Petal Blizzard → Petal Dance; learn Swords Dance and Harden as complementary support.
- Earn and spend three Bonds to place all four moves in one active group; before each victory keep a damaging slot active. Equip Leftovers if found, or another recovery item suited to the damage you actually deal.
- During Judgment stay away from Arceus and leave light markings. Ordinary defense still helps against reducible legendary attacks, but not Arceus’ defense-bypassing light.
Historical 60-minute overtime, dated October 12
The October 12 snapshot used accelerating scaling after 60 minutes: extra HP factor exp(0.000374×max(0,minutes−60)²), about ×1.40 at 90 min and ×3.84 at 120 min. The October 13 Judgment update removes that overtime mechanism. Preserve old screenshots under that older version; these multipliers are not the current endgame model.
Try the explained example
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/judgment.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/rift.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/achievements.js
- https://github.com/JPTER78/pokesurvivor/blob/89ee17ad60f0c9ccb516fc026b93d3c5e3f9f1f0/js/systems/spawner.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/enemies.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/changelog.js