Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Tackle | Normal | Melee arc | 16 | 0.5 s | Take Down |
| Quick Attack | Normal | Dash | 20 | 0.75 s | Extreme Speed |
| Swords Dance | Normal | Support buff | 0.13 | 0.85 s | — |
| Agility | Normal | Support buff | 0.1 | 0.85 s | — |
| Harden | Normal | Support buff | 0.07 | 0.85 s | — |
| Body Slam | Normal | Melee arc | 36 | 0.95 s | Giga Impact |
| Hyper Voice | Normal | Radial burst | 12 | 1.15 s | Uproar |
| Substitute | Normal | Turret | 14 | 4 s | Double Team |
Builds
An editable starting point: Slaking
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
Data version →


















































































































