Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
NormalNormal×1
NormalFire×1
NormalWater×1
NormalGrass×1
NormalElectric×1
NormalIce×1
NormalFighting×1
NormalPoison×1
NormalGround×1
NormalFlying×1
NormalPsychic×1
NormalBug×1
NormalRock×0.6
NormalGhost×0.3
NormalDragon×1
NormalDark×1
NormalSteel×0.6
NormalFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
TackleNormalMelee arc160.5 sTake Down
Quick AttackNormalDash200.75 sExtreme Speed
Swords DanceNormalSupport buff0.130.85 s—
AgilityNormalSupport buff0.10.85 s—
HardenNormalSupport buff0.070.85 s—
Body SlamNormalMelee arc360.95 sGiga Impact
Hyper VoiceNormalRadial burst121.15 sUproar
SubstituteNormalTurret144 sDouble Team
Type Matchup Tool

Builds

An editable starting point: Slaking

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →