Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
FlyingNormal×1
FlyingFire×1
FlyingWater×1
FlyingGrass×1.6
FlyingElectric×0.6
FlyingIce×1
FlyingFighting×1.6
FlyingPoison×1
FlyingGround×1
FlyingFlying×1
FlyingPsychic×1
FlyingBug×1.6
FlyingRock×0.6
FlyingGhost×1
FlyingDragon×1
FlyingDark×1
FlyingSteel×0.6
FlyingFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
GustFlyingOrbit130.26 sHurricane
Wing AttackFlyingMelee arc170.55 sBrave Bird
Aerial AceFlyingDash180.75 sAcrobatics
Type Matchup Tool

Builds

An editable starting point: Rowlet

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →