Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Gust | Flying | Orbit | 13 | 0.26 s | Hurricane |
| Wing Attack | Flying | Melee arc | 17 | 0.55 s | Brave Bird |
| Aerial Ace | Flying | Dash | 18 | 0.75 s | Acrobatics |
Builds
An editable starting point: Rowlet
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
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