Enemy pools become stronger at defined time thresholds, bosses are scheduled through minute 15, and additional scaling accelerates after minute 60. Plan around these transitions rather than assuming a constant difficulty.

What to do

  • Use the timeline tool with your current run time.
  • Prepare space before each scheduled boss.
  • After a tier transition identify new support or warning behaviors.
  • Review survival and damage again near minute 60.
  • Treat event and rift times as conditional, not fixed appointments.

Numbers & conditions

Enemy tier thresholds are 0, 70, 160, 260, 380 and 500 seconds. Boss times are 180, 360, 540, 720 and 900 seconds. Extra-time HP uses exp(0.000374 × max(0, minutes−60)²), capped in the exponent at 30.

Common mistakes

The late factor multiplies ordinary time scaling; it does not replace it. A live boss postpones relevant rift checks.

Tools

Related pages

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →