Which Pokémon should you choose?

Start free with Charmander or Squirtle for straightforward ranged attacks. Try Psyduck for homing shots while dodging. If you own Mewtwo, its strong opening is available before its later beam build.

Opening shortcuts use level 1, 0 Bonds, neutral nature and no items, cards or permanent upgrades. Recommendations consider playstyle and cost; calculated tiers below compare scores under your selected conditions.

Tier list by goal

Choose a goal and a stage to compare nine explained Pokémon routes in S/A/B/C tiers. Charmander and Squirtle offer straightforward ranged openings; Psyduck tracks moving bosses; Piplup covers ticket objectives; Turtwig develops a defensive four-move group. Owned Mewtwo is a strong starting option, but its beam build must be learned during the run.

The detailed S–C recommendations below grade nine specific routes for their playstyle and cost. The numerical comparison below groups all candidates by numerical score; these are different questions, so their letters can differ.

Opening · Start: real move, 0 Bonds · 9 explained routes

Nine recommended Pokémon across four goals and two stages. Opening uses level-1 attacks and 0 Bonds; upgraded builds list the moves, cards and Bonds needed. Compare other partners in the full 966-Pokémon table.

Opening · Start: real move, 0 Bonds

S

Recommended route for this task under its stated conditions; the attack or support directly solves the task.

Charmander

Base values: HP 88 · ATK ×1.03 · Movement speed 105

Why this tier: Ember gives immediate ranged damage without waiting for a Bond; its Power evolution follows the same attack route instead of replacing it with a new weapon. Start uses level-1 Ember, 88 HP and 105 movement speed with 0 Bonds. Nasty Plot, Ember + and Quick Claw are future choices, not active starting effects.

Weaknesses: Full-intensity Rain halves Fire damage. This attack-focused group has no recovery move, so a strong opening does not guarantee a safe late run.

Moves, costs and build links

Real starting attack: Ember · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Ember → Ember +: level 5 + Power; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep Ember active and attack from an open lane; 0 Bonds means Nasty Plot cannot attack with it yet.
  2. Next target: Ember level 5, a Power run card and the Ember + gold choice. Take immediate healing when needed instead of waiting for the full group.

Compare starting stats: Charmander / Mewtwo / Squirtle / Treecko. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

Squirtle

Base values: HP 90 · ATK ×0.97 · Movement speed 96

Why this tier: Water Gun is a ranged starting projectile with piercing, so you can hit through a pack while moving; the Water Gun + route needs Power rather than another learned damage move. Start uses level-1 Water Gun, 90 HP and 96 movement speed with 0 Bonds. Aqua Ring and Leftovers are absent, so early survival comes from range and dodging rather than passive regeneration.

Weaknesses: Full-intensity Sun weakens Water damage. Aqua Ring and Leftovers recover HP over time; neither makes ground warnings, traps or Arceus safe to ignore.

Moves, costs and build links

Real starting attack: Water Gun · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Water Gun → Water Gun +: level 5 + Power; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep Water Gun active and shoot through the edge of packs; do not switch to a healing-only slot while enemies need clearing.
  2. Next target: level 5 plus Power and the Water Gun + gold choice. Learn Aqua Ring for later fusion, but 0 Bonds does not activate it together with Water Gun.

Compare starting stats: Squirtle / Charmander / Mewtwo / Treecko. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

Mewtwo

Base values: HP 118 · ATK ×1.55 · Movement speed 133

Why this tier: If you own Mewtwo, its real Confusion start combines homing with 118 HP, 133 speed and a ×1.55 attack multiplier; unlocking it remains a separate condition, not a tier penalty. Start uses level-1 Confusion, 118 HP and 133 movement speed with 0 Bonds. Psybeam is learned later; Psybeam +, Nasty Plot, Harden and Leftovers are absent from this starting state.

Weaknesses: Walls block the beam and Psychic-resistant targets change the recommendation. Defeating an ordinary rift Mewtwo does not automatically make it playable; the listed two-Bond beam setup is not its starting inventory.

Moves, costs and build links

Real starting attack: Confusion · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Confusion → Confusion +: level 5 + Reflexes; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Choose owned Mewtwo and keep its real Confusion active with 0 Bonds; use homing while moving out of warnings.
  2. For the later beam route, learn Psybeam separately and build toward level 5, Power and its gold evolution; do not load that route as an untouched start.

Compare starting stats: Mewtwo / Charmander / Squirtle / Treecko. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

A

Strong alternative with a concrete tradeoff, such as aim, matchup or one required support move.

Bulbasaur

Base values: HP 90 · ATK ×1.06 · Movement speed 97

Why this tier: Vine Whip sweeps nearby enemies and active melee reduces received damage by 25%; the price is fighting at close range instead of opening a distant lane. Start uses level-1 Vine Whip, 90 HP and 97 movement speed with 0 Bonds. Its active melee reduction already applies; Harden and Assault Vest do not.

Weaknesses: Do not stand in telegraphed ground attacks to force melee contacts. This route has no healing move, and ordinary armor cannot cancel invincible Arceus’s Judgment attacks.

Moves, costs and build links

Real starting attack: Vine Whip · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Vine Whip → Vine Whip +: level 5 + Power; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep Vine Whip active, skim pack edges and leave warning zones before their attacks land.
  2. Next target: Vine Whip level 5 plus Power and its gold Vine Whip + choice. Learn Harden separately until a Bond allows simultaneous use.

Compare starting stats: Bulbasaur / Charmander / Mewtwo / Squirtle. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

Psyduck

Base values: HP 92 · ATK ×1.06 · Movement speed 101

Why this tier: Confusion is Psyduck’s actual starting exception and tracks enemies while you move; it is a focused projectile route rather than a full surrounding sweep. Start uses level-1 Confusion, 92 HP and 101 movement speed with 0 Bonds. Confusion is legal here because it is the actual starting move, even though Psyduck’s ordinary learn pool is Water/Normal.

Weaknesses: An unfavorable Psychic matchup can outweigh the convenience of homing; Psychic into Dark uses a softened ×0.3 multiplier, not zero-damage immunity. Tracking does not guarantee every projectile contact, so healing pickups and warning dodges still matter.

Moves, costs and build links

Real starting attack: Confusion · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Confusion → Confusion +: level 5 + Reflexes; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep the real starting Confusion active and move sideways out of boss warning zones.
  2. Next target: Confusion level 5 plus a Reflexes run card, then choose Confusion +. Nasty Plot waits for a Bond before it can support the same active group.

Compare starting stats: Psyduck / Charmander / Mewtwo / Squirtle. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

Treecko

Base values: HP 88 · ATK ×1.06 · Movement speed 107

Why this tier: Razor Leaf’s outward and returning path can cross packs twice, but good coverage depends on where you move relative to enemies rather than on projectile count alone. Start uses level-1 Razor Leaf, 88 HP and 107 movement speed with 0 Bonds. Its returning path exists immediately; Agility, Razor Leaf + and Quick Claw are not yet active.

Weaknesses: Grass resistance reduces the damage route, and walls or poor movement can spoil return contacts. More speed is not a reason to run through traps or abandon an escort.

Moves, costs and build links

Real starting attack: Razor Leaf · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Razor Leaf → Razor Leaf +: level 5 + Reflexes; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep Razor Leaf active and position its return path through pack edges while maintaining room to dodge.
  2. Next target: Razor Leaf level 5, Reflexes and the Razor Leaf + gold choice; learn Agility for later 1-Bond fusion.

Compare starting stats: Treecko / Charmander / Mewtwo / Squirtle. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

Piplup

Base values: HP 94 · ATK ×1.04 · Movement speed 95

Why this tier: Bubble sends damage around the player and helps clear surrounding packs; its radial projectiles are spread across directions rather than focused on one distant enemy. Start uses level-1 Bubble, 94 HP and 95 movement speed with 0 Bonds. The radial attack is real, but Aqua Ring, Bubble + and Focus Sash are not present in the starting state.

Weaknesses: A nova does not aim every projectile at the same boss. Focus Sash can be unavailable or on cooldown; neither it nor regeneration lets you ignore traps or Judgment.

Moves, costs and build links

Real starting attack: Bubble · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Bubble → Bubble +: level 5 + Sprint; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep Bubble active for surrounding packs and approach actual mission/rescue/chest targets; do not chase tickets that have not dropped.
  2. Next target: Bubble level 5, a Sprint run card and the gold Bubble + evolution; Aqua Ring remains separate until you earn 1 Bond.

Compare starting stats: Piplup / Charmander / Mewtwo / Squirtle. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

B

Usable, but positioning, setup cost or missing support makes another explained route easier for this task.

Turtwig

Base values: HP 95 · ATK ×1.07 · Movement speed 91

Why this tier: Vine Whip provides immediate melee reduction, but 91 base speed and a close-range arc make reaching safe lanes less forgiving than a simple ranged opener. Start uses level-1 Vine Whip, 95 HP and 91 movement speed with 0 Bonds. The 25% melee reduction applies, but Petal Blizzard, Swords Dance, Harden and Leftovers are not active starting support.

Weaknesses: This is the most Bond-intensive route here; new rifts stop opening at 28:00. Its ordinary defense does not cancel Arceus’s invincible Judgment light at 30:00, and the S grade assumes the stated completed group.

Moves, costs and build links

Real starting attack: Vine Whip · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Vine Whip → Vine Whip +: level 5 + Power; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Use Vine Whip along pack edges and keep an escape lane for the slower 91-speed start.
  2. Next target: Vine Whip level 5 plus Power and Vine Whip +; learn later moves separately and earn Bonds before expecting a four-move attack group.

Compare starting stats: Turtwig / Charmander / Mewtwo / Squirtle. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

Slowpoke

Base values: HP 110 · ATK ×1.06 · Movement speed 84

Why this tier: 110 HP gives a useful buffer and Confusion tracks, but 84 movement speed makes reaching XP and leaving pressure slower than the ranged starter shortlist. Start uses level-1 Confusion, 110 HP and 84 movement speed with 0 Bonds and no item. Aqua Ring is learnable later, but it is not acting beside Confusion in this state.

Weaknesses: The 84-speed base leaves less escape margin, and HP buffer is not regeneration. Choose a different supported recovery route if repeated chip damage is the problem; Psychic matchups still matter.

Moves, costs and build links

Real starting attack: Confusion · level 1

Bonds required for this active group: 0

Required run cards: 0 run cards; 0 permanent upgrades

One optional held item: None equipped

Next evolution recipe
  • Confusion → Confusion +: level 5 + Reflexes; then choose its gold evolution card
Opening steps before extra Bonds · Opening
  1. Keep Confusion active and leave warning areas early; the start has no movement card, item or fused recovery move.
  2. Next target: Confusion level 5 plus Reflexes and its gold Confusion + evolution. This route can stay at 0 Bonds throughout.

Compare starting stats: Slowpoke / Charmander / Mewtwo / Squirtle. This comparison uses each Pokémon’s real level-1 starting attack, neutral target types, no weather, item, run cards or permanent upgrades. It does not compare the full formed builds.

C

Poor fit for this task at this stage; change the route or use it for another goal. This does not mean the Pokémon is unusable.

No reviewed route has this grade in this scenario. The other Pokémon have not been assigned this grade.

Complete tier list: all 966 Pokémon

How this comparison works ↗

Numerical comparison: current conditions

Find your Pokémon, compare the same stage and enemy, then open its moves and build requirements. Choose Free starters to compare all 29 first partners.

How the tiers are calculated

S = the top 10% by comparison score; A = the next 20%; B = the next 30%; C = the remaining 40%. Ties share the better rank. These are score bands for the stated conditions, not measured win rates. Name and ownership filters do not change a Pokémon’s tier.

Choosing Free starters recalculates the score bands among those 29 Pokémon. The full-roster view compares all 966; neither view assumes you own locked partners.

Default: level-1 starting attack, 0 Bonds and no run cards, items or permanent upgrades; neutral nature and first regular ability; one neutral target with 1,000 HP, 75 Defense and 75 Special Defense. Upgraded builds are an explicit preview with their costs.

Damage assumes one contact per cast and continuous target availability. Area coverage, aiming difficulty and finding upgrades can change the practical choice; use the detailed route recommendations for those tradeoffs.

Game calculation rules reviewed: 24 October 2026

How this comparison works ↗
Change stage, traits and resources

Enter the move levels, cards and Bonds you have earned. Preview upgraded builds to see their requirements; return to your current upgrades to compare what you can use now.

Comparisons start with neutral natures and each Pokémon’s first regular ability. Select a Pokémon to use its actual nature and ability. Slow Start uses the active time entered below.

Manual local list only; no game, account or save is read. Explicit shared links take priority over the local list.

Enter the move levels, cards and Bonds you have earned. Preview upgraded builds to see their requirements; return to your current upgrades to compare what you can use now.

Original game · 5c97df2e · Opening · Opening · My current upgrades

Enemy HP ×1; spawn rate ×1; scheduled boss HP ×1. Local DPS is never multiplied by player count.

Target maximum HP: 1,000

966 of 966 Pokémon

S = the top 10% by comparison score; A = the next 20%; B = the next 30%; C = the remaining 40%. Ties share the better rank. These are score bands for the stated conditions, not measured win rates. Name and ownership filters do not change a Pokémon’s tier.

Complete index by calculated tier (966)
  1. S Tornadus88.46 DPS
  2. S Zamazenta78 DPS
  3. S Passimian78 DPS
  4. S Regieleki57.5 DPS
  5. S Hariyama72 DPS
  6. S Koraidon64 DPS
  7. S Mienshao74 DPS
  8. S Conkeldurr78 DPS
  9. S Iron Hands70 DPS
  10. S Sawk74 DPS
  11. S Urshifu68 DPS
  12. S Noivern65.38 DPS
  13. S Machamp74 DPS
  14. S Marshadow62 DPS
  15. S Rampardos71.43 DPS
  16. S Hitmonlee72 DPS
  17. S Hitmonchan73.9 DPS
  18. S Sneasler62 DPS
  19. S Crabominable72 DPS
  20. S Primeape68 DPS
  21. S Arceus56 DPS
  22. S Yveltal57.78 DPS
  23. S Xurkitree65 DPS
  24. S Grapploct72 DPS
  25. S Medicham68 DPS
  26. S Lycanroc60.07 DPS
  27. S Slaking51.25 DPS
  28. S Annihilape58 DPS
  29. S Melmetal64 DPS
  30. S Darkrai57.78 DPS
  31. S Kyogre59.09 DPS
  32. S Zoroark62.22 DPS
  33. S Spectrier51.52 DPS
  34. S Archeops58.57 DPS
  35. S Lucario62 DPS
  36. S Stonjourner61.43 DPS
  37. S Crabrawler70 DPS
  38. S Gurdurr68 DPS
  39. S Zeraora50 DPS
  40. S Absol64.44 DPS
  41. S Cramorant61.54 DPS
  42. S Corvisquire63.08 DPS
  43. S Guzzlord46.67 DPS
  44. S Iron Moth55.77 DPS
  45. S Eternatus43.33 DPS
  46. S Regidrago43 DPS
  47. S Machoke66 DPS
  48. S Hawlucha54 DPS
  49. S Kubfu64 DPS
  50. S Raikou52.5 DPS
  51. S Wailord50 DPS
  52. S Terrakion52.86 DPS
  53. S Manaphy52.27 DPS
  54. S Pangoro60 DPS
  55. S Entei50 DPS
  56. S Pinsir59.52 DPS
  57. S Ogerpon53.23 DPS
  58. S Hitmontop64 DPS
  59. S Magmortar57.69 DPS
  60. S Inteleon52.27 DPS
  61. S Snorlax54 DPS
  62. S Weavile51.11 DPS
  63. S Shaymin50 DPS
  64. S Typhlosion53.85 DPS
  65. S Zangoose56 DPS
  66. S Porygon-Z54 DPS
  67. S Electrode47.5 DPS
  68. S Jolteon50 DPS
  69. S Arcanine51.92 DPS
  70. S Cranidos61.43 DPS
  71. S Heatmor57.69 DPS
  72. S Aerodactyl47.14 DPS
  73. S Liepard53.33 DPS
  74. S Pheromosa45.24 DPS
  75. S Kingambit57.78 DPS
  76. S Walking Wake47.73 DPS
  77. S Rillaboom51.61 DPS
  78. S Thundurus50 DPS
  79. S Kangaskhan50 DPS
  80. S Silvally50 DPS
  81. S Honchkrow53.33 DPS
  82. S Milotic52.27 DPS
  83. S Blacephalon53.85 DPS
  84. S Vaporeon50 DPS
  85. S Grimmsnarl55.56 DPS
  86. S Mienfoo62 DPS
  87. S Iron Thorns52.86 DPS
  88. S Blissey32 DPS
  89. S Rapidash48.08 DPS
  90. S Keldeo47.73 DPS
  91. S Oinkologne52 DPS
  92. S Revavroom52 DPS
  93. S Accelgor42.86 DPS
  94. S Bisharp57.78 DPS
  95. S Mewtwo41.38 DPS
  96. S Kartana51.61 DPS
  97. S Hydreigon48.89 DPS
  98. A Ambipom48 DPS
  99. A Klinklang54 DPS
  100. A Riolu62 DPS
  101. A Manectric50 DPS
  102. A Boltund47.5 DPS
  103. A Simisage50 DPS
  104. A Overqwil51.11 DPS
  105. A Dialga48 DPS
  106. A Mankey60 DPS
  107. A Palkia47.73 DPS
  108. A Tauros48 DPS
  109. A Braviary49.2 DPS
  110. A Jirachi46 DPS
  111. A Iron Leaves46.77 DPS
  112. A Cobalion46 DPS
  113. A Timburr60 DPS
  114. A Leafeon51.61 DPS
  115. A Pancham60 DPS
  116. A Magmar51.92 DPS
  117. A Floatzel45.45 DPS
  118. A Ho-Oh46.15 DPS
  119. A Exploud50 DPS
  120. A Sandy Shocks47.5 DPS
  121. A Machop60 DPS
  122. A Flutter Mane45.45 DPS
  123. A Garganacl55.71 DPS
  124. A Komala56 DPS
  125. A Moltres48.08 DPS
  126. A Cinccino46 DPS
  127. A Ursaring54 DPS
  128. A Kilowattrel45 DPS
  129. A Gogoat46.77 DPS
  130. A Golduck50 DPS
  131. A Heatran50 DPS
  132. A Bellibolt52.5 DPS
  133. A Thievul46.67 DPS
  134. A Stoutland50 DPS
  135. A Houndoom48.89 DPS
  136. A Cinderace44.23 DPS
  137. A Umbreon51.11 DPS
  138. A Luxray52.5 DPS
  139. A Tsareena53.23 DPS
  140. A Zweilous55.56 DPS
  141. A Ninetales48.08 DPS
  142. A Samurott50 DPS
  143. A Maushold46 DPS
  144. A Chansey30 DPS
  145. A Corviknight50 DPS
  146. A Darmanitan44.23 DPS
  147. A Mightyena53.33 DPS
  148. A Metagross52 DPS
  149. A Dudunsparce48 DPS
  150. A Furret44 DPS
  151. A Tyranitar50 DPS
  152. A Gigalith58.57 DPS
  153. A Perrserker56 DPS
  154. A Tapu Koko42.5 DPS
  155. A Plusle50 DPS
  156. A Delphox46.15 DPS
  157. A Zapdos45 DPS
  158. A Meditite60 DPS
  159. A Raichu47.5 DPS
  160. A Ampharos52.5 DPS
  161. A Miltank44 DPS
  162. A Electabuzz47.5 DPS
  163. A Electivire47.5 DPS
  164. A Suicune45.45 DPS
  165. A Rookidee59.04 DPS
  166. A Munkidori43.33 DPS
  167. A Alomomola38.64 DPS
  168. A Wailmer45.45 DPS
  169. A Sneasel46.67 DPS
  170. A Obstagoon44.44 DPS
  171. A Malamar48.89 DPS
  172. A Buzzwole45.24 DPS
  173. A Sceptile43.55 DPS
  174. A Deoxys41.38 DPS
  175. A Ninjask38.1 DPS
  176. A Slither Wing47.62 DPS
  177. A Polteageist53.03 DPS
  178. A Giratina36.36 DPS
  179. A Archaludon46 DPS
  180. A Drifblim37.88 DPS
  181. A Volcanion50 DPS
  182. A Unfezant46 DPS
  183. A Infernape44.23 DPS
  184. A Armarouge48.08 DPS
  185. A Purugly44 DPS
  186. A Dodrio42 DPS
  187. A Staraptor44 DPS
  188. A Phione47.73 DPS
  189. A Duraludon48 DPS
  190. A Oricorio46.15 DPS
  191. A Torracat48.08 DPS
  192. A Clawitzer52.27 DPS
  193. A Skeledirge46.15 DPS
  194. A Genesect45.24 DPS
  195. A Charizard44.23 DPS
  196. A Raticate44 DPS
  197. A Minun47.5 DPS
  198. A Palafin40.91 DPS
  199. A Furfrou44 DPS
  200. A Meowscarada40.32 DPS
  201. A Mandibuzz42.22 DPS
  202. A Greninja40.91 DPS
  203. A Chi-Yu46.67 DPS
  204. A Virizion40.32 DPS
  205. A Regirock51.43 DPS
  206. A Blaziken46.15 DPS
  207. A Bewear44 DPS
  208. A Archen51.43 DPS
  209. A Orthworm50 DPS
  210. A Braixen50 DPS
  211. A Emboar44.23 DPS
  212. A Starmie43.18 DPS
  213. A Tyrantrum47.14 DPS
  214. A Stantler46 DPS
  215. A Dondozo43.18 DPS
  216. A Naganadel40 DPS
  217. A Lopunny44 DPS
  218. A Octillery52.27 DPS
  219. A Talonflame38.46 DPS
  220. A Vigoroth44 DPS
  221. A Eelektross50 DPS
  222. A Greedent50 DPS
  223. A Celesteela46 DPS
  224. A Persian42 DPS
  225. A Magearna48 DPS
  226. A Magnezone50 DPS
  227. A Porygon248 DPS
  228. A Blastoise45.45 DPS
  229. A Ponyta44.23 DPS
  230. A Mismagius43.94 DPS
  231. A Flareon50 DPS
  232. A Barraskewda38.64 DPS
  233. A Charmeleon48.08 DPS
  234. A Quilava48.08 DPS
  235. A Rayquaza39 DPS
  236. A Cursola56.06 DPS
  237. A Linoone42 DPS
  238. A Serperior40.32 DPS
  239. A Crocalor50 DPS
  240. A Drizzile45.45 DPS
  241. A Kleavor45.24 DPS
  242. A Politoed45.45 DPS
  243. A Heliolisk42.5 DPS
  244. A Tapu Bulu46.77 DPS
  245. A Basculin43.18 DPS
  246. A Type: Null46 DPS
  247. A Pidgeot41 DPS
  248. A Tangrowth46.77 DPS
  249. A Lurantis51.61 DPS
  250. A Salazzle40 DPS
  251. A Watchog48 DPS
  252. A Alakazam41.38 DPS
  253. A Farigiraf42 DPS
  254. A Swanna41.93 DPS
  255. A Golem50 DPS
  256. A Fearow43 DPS
  257. A Dubwool44 DPS
  258. A Espeon41.38 DPS
  259. A Volbeat45.24 DPS
  260. A Lunala32.76 DPS
  261. A Heracross42.86 DPS
  262. A Doublade54 DPS
  263. A Aurorus41.43 DPS
  264. A Reshiram39 DPS
  265. A Feraligatr43.18 DPS
  266. A Lickilicky44 DPS
  267. A Clobbopus56 DPS
  268. A Makuhita54 DPS
  269. A Wishiwashi47.73 DPS
  270. A Scyther40.48 DPS
  271. A Murkrow44.44 DPS
  272. A Seviper46.67 DPS
  273. A Aipom42 DPS
  274. A Kabutops45.71 DPS
  275. A Azelf37.93 DPS
  276. A Registeel48 DPS
  277. A Gengar40.91 DPS
  278. A Seadra45.45 DPS
  279. A Kyurem34 DPS
  280. A Scrafty48.89 DPS
  281. A Zorua51.11 DPS
  282. A Centiskorch42.31 DPS
  283. A Sawsbuck40 DPS
  284. A Swellow38 DPS
  285. A Thwackey43.55 DPS
  286. A Mew36.21 DPS
  287. A Frogadier43.18 DPS
  288. A Raboot42.31 DPS
  289. A Durant40.48 DPS
  290. A Klang50 DPS
  291. A Nihilego34.29 DPS
  292. B Meganium41.94 DPS
  293. B Sudowoodo51.43 DPS
  294. B Leavanny40.48 DPS
  295. B Gorebyss50 DPS
  296. B Terapagos44 DPS
  297. B Basculegion36.36 DPS
  298. B Dragapult30 DPS
  299. B Aggron48 DPS
  300. B Gholdengo40 DPS
  301. B Boldore52.86 DPS
  302. B Dedenne40 DPS
  303. B Chandelure43.94 DPS
  304. B Loudred46 DPS
  305. B Magneton47.5 DPS
  306. B Toxtricity42.5 DPS
  307. B Barbaracle44.29 DPS
  308. B Buneary40 DPS
  309. B Lumineon40.91 DPS
  310. B Wugtrio40.91 DPS
  311. B Skarmory45.1 DPS
  312. B Audino42 DPS
  313. B Pachirisu37.5 DPS
  314. B Castform44 DPS
  315. B Solrock41.43 DPS
  316. B Armaldo47.14 DPS
  317. B Meloetta36 DPS
  318. B Tapu Fini40.91 DPS
  319. B Scolipede38.1 DPS
  320. B Wyrdeer40 DPS
  321. B Kecleon50 DPS
  322. B Solgaleo29.31 DPS
  323. B Lanturn36.36 DPS
  324. B Delcatty40 DPS
  325. B Flapple43.55 DPS
  326. B Golisopod47.62 DPS
  327. B Necrozma37.93 DPS
  328. B Camerupt48.08 DPS
  329. B Klefki44 DPS
  330. B Shiftry38.71 DPS
  331. B Voltorb42.5 DPS
  332. B Noibat50 DPS
  333. B Carnivine46.77 DPS
  334. B Cherrim40.32 DPS
  335. B Deino51.11 DPS
  336. B Galvantula36.71 DPS
  337. B Elekid42.5 DPS
  338. B Lapras36.36 DPS
  339. B Kricketune42.86 DPS
  340. B Sharpedo38.64 DPS
  341. B Rockruff48.29 DPS
  342. B Primarina43.18 DPS
  343. B Magby44.23 DPS
  344. B Tentacruel36.36 DPS
  345. B Floragato41.94 DPS
  346. B Zekrom35 DPS
  347. B Maractus43.55 DPS
  348. B Goodra38 DPS
  349. B Staryu45.45 DPS
  350. B Munchlax44 DPS
  351. B Yanmega35.71 DPS
  352. B Incineroar40.38 DPS
  353. B Dewott43.18 DPS
  354. B Crobat30 DPS
  355. B Seaking40.91 DPS
  356. B Dunsparce42 DPS
  357. B Misdreavus40.91 DPS
  358. B Chesnaught40.32 DPS
  359. B Lokix38.1 DPS
  360. B Scizor42.86 DPS
  361. B Kingdra38.64 DPS
  362. B Latios34 DPS
  363. B Breloom43.55 DPS
  364. B Seismitoad36.36 DPS
  365. B Whimsicott35.48 DPS
  366. B Torterra40.32 DPS
  367. B Swalot40 DPS
  368. B Bibarel40 DPS
  369. B Mawile48 DPS
  370. B Meowstic35.26 DPS
  371. B Glimmora37.14 DPS
  372. B Gastrodon40.91 DPS
  373. B Herdier44 DPS
  374. B Decidueye40.32 DPS
  375. B Pawniard46.67 DPS
  376. B Morgrem42.22 DPS
  377. B Dracozolt37.5 DPS
  378. B Empoleon40.91 DPS
  379. B Veluza38.64 DPS
  380. B Cacturne43.55 DPS
  381. B Kadabra39.66 DPS
  382. B Chatot36.9 DPS
  383. B Celebi31.03 DPS
  384. B Quaquaval36.36 DPS
  385. B Fezandipiti33.33 DPS
  386. B Flaaffy45 DPS
  387. B Garchomp30 DPS
  388. B Pawmot35 DPS
  389. B Garbodor38.33 DPS
  390. B Cradily42.86 DPS
  391. B Brionne45.45 DPS
  392. B Lilligant37.1 DPS
  393. B Scovillain40.32 DPS
  394. B Meltan50 DPS
  395. B Whiscash36.36 DPS
  396. B Huntail45.45 DPS
  397. B Growlithe44.23 DPS
  398. B Rotom40 DPS
  399. B Morpeko37.5 DPS
  400. B Victini31.03 DPS
  401. B Steelix46 DPS
  402. B Pansear44.23 DPS
  403. B Skuntank33.33 DPS
  404. B Arctozolt40 DPS
  405. B Quaxwell40.91 DPS
  406. B Bruxish36.36 DPS
  407. B Victreebel38.71 DPS
  408. B Ceruledge36.54 DPS
  409. B Muk38.33 DPS
  410. B Ludicolo38.64 DPS
  411. B Grovyle38.71 DPS
  412. B Kingler40.91 DPS
  413. B Wigglytuff34 DPS
  414. B Finizen38.64 DPS
  415. B Zygarde30 DPS
  416. B Torkoal48.08 DPS
  417. B Pupitar42.86 DPS
  418. B Pelipper42.05 DPS
  419. B Salamence31 DPS
  420. B Purrloin44.44 DPS
  421. B Litleo40.38 DPS
  422. B Tandemaus38 DPS
  423. B Monferno38.46 DPS
  424. B Rufflet41 DPS
  425. B Lugia27.59 DPS
  426. B Bellossom41.94 DPS
  427. B Toxicroak35 DPS
  428. B Luxio42.5 DPS
  429. B Sableye45.67 DPS
  430. B Venomoth35.71 DPS
  431. B Buizel38.64 DPS
  432. B Roaring Moon26 DPS
  433. B Cresselia29.31 DPS
  434. B Prinplup43.18 DPS
  435. B Reuniclus39.66 DPS
  436. B Latias31 DPS
  437. B Poliwhirl36.36 DPS
  438. B Swampert36.36 DPS
  439. B Tapu Lele34.48 DPS
  440. B Aegislash42 DPS
  441. B Anorith41.43 DPS
  442. B Girafarig36 DPS
  443. B Venusaur35.48 DPS
  444. B Cyclizar30 DPS
  445. B Grotle43.55 DPS
  446. B Naclstack45.71 DPS
  447. B Farfetch’d43 DPS
  448. B Baxcalibur29 DPS
  449. B Araquanid43.18 DPS
  450. B Litten42.31 DPS
  451. B Ribombee30.95 DPS
  452. B Haunter37.88 DPS
  453. B Vullaby40 DPS
  454. B Quilladin41.94 DPS
  455. B Emolga35 DPS
  456. B Beedrill38.1 DPS
  457. B Mantine36.36 DPS
  458. B Exeggutor37.1 DPS
  459. B Roserade35.48 DPS
  460. B Appletun38.71 DPS
  461. B Slowbro40.91 DPS
  462. B Slowking40.91 DPS
  463. B Abomasnow37.1 DPS
  464. B Cacnea46.77 DPS
  465. B Fuecoco44.23 DPS
  466. B Jumpluff30.65 DPS
  467. B Volcarona30.95 DPS
  468. B Graveler45.71 DPS
  469. B Servine37.1 DPS
  470. B Dracovish34.09 DPS
  471. B Hydrapple37.1 DPS
  472. B Vivillon33.33 DPS
  473. B Mesprit34.48 DPS
  474. B Sobble40.91 DPS
  475. B Mothim38.1 DPS
  476. B Scraggy44.44 DPS
  477. B Teddiursa44 DPS
  478. B Lairon44 DPS
  479. B Banette39.39 DPS
  480. B Houndour42.22 DPS
  481. B Doduo38 DPS
  482. B Glameow38 DPS
  483. B Illumise35.71 DPS
  484. B Musharna37.93 DPS
  485. B Hoopa36.21 DPS
  486. B Stakataka48.57 DPS
  487. B Weezing40 DPS
  488. B Honedge48 DPS
  489. B Haxorus32 DPS
  490. B Nidoking33.33 DPS
  491. B Regigigas36 DPS
  492. B Wartortle40.91 DPS
  493. B Chimchar42.31 DPS
  494. B Gyarados31.82 DPS
  495. B Electrike42.5 DPS
  496. B Crawdaunt40.91 DPS
  497. B Cofagrigus45.45 DPS
  498. B Charmander42.31 DPS
  499. B Cyndaquil42.31 DPS
  500. B Arbok36.67 DPS
  501. B Wobbuffet25.86 DPS
  502. B Minccino38 DPS
  503. B Panpour40.91 DPS
  504. B Escavalier45.24 DPS
  505. B Yungoos44 DPS
  506. B Spinda40 DPS
  507. B Poipole36.67 DPS
  508. B Lunatone34.29 DPS
  509. B Eelektrik42.5 DPS
  510. B Poochyena44.44 DPS
  511. B Yanma33.33 DPS
  512. B Pignite36.54 DPS
  513. B Tatsugiri35 DPS
  514. B Poliwrath34.09 DPS
  515. B Dewgong34.09 DPS
  516. B Eevee38 DPS
  517. B Arctovish36.36 DPS
  518. B Diancie42.86 DPS
  519. B Torchic44.23 DPS
  520. B Combusken40.38 DPS
  521. B Magcargo44.23 DPS
  522. B Porygon42 DPS
  523. B Fennekin42.31 DPS
  524. B Iron Bundle27.27 DPS
  525. B Gardevoir34.48 DPS
  526. B Noctowl32 DPS
  527. B Rattata38 DPS
  528. B Pidgeotto36.9 DPS
  529. B Grumpig32.76 DPS
  530. B Pikachu37.5 DPS
  531. B Tyrunt41.43 DPS
  532. B Sigilyph31.03 DPS
  533. B Staravia36 DPS
  534. B Palossand39.39 DPS
  535. B Fletchinder34.62 DPS
  536. B Karrablast40.48 DPS
  537. B Spidops42.86 DPS
  538. B Croconaw38.64 DPS
  539. B Cetitan20.91 DPS
  540. B Shellos40.91 DPS
  541. B Bayleef38.71 DPS
  542. B Eldegoss38.71 DPS
  543. B Beheeyem39.66 DPS
  544. B Diggersby32 DPS
  545. B Tepig40.38 DPS
  546. B Gothitelle36.21 DPS
  547. B Bronzong42 DPS
  548. B Kommo-o32 DPS
  549. B Minior38.57 DPS
  550. B Nidoqueen31.67 DPS
  551. B Tyrogue46 DPS
  552. B Slugma48.08 DPS
  553. B Skiddo38.71 DPS
  554. B Scorbunny38.46 DPS
  555. B Metang40 DPS
  556. B Pincurchin47.5 DPS
  557. B Turtonator42.31 DPS
  558. B Meowth36 DPS
  559. B Remoraid40.91 DPS
  560. B Dragonite30 DPS
  561. B Abra37.93 DPS
  562. B Vulpix40.38 DPS
  563. B Pansage38.71 DPS
  564. B Grookey38.71 DPS
  565. B Luvdisc34.09 DPS
  566. B Palpitoad34.09 DPS
  567. B Mareep42.5 DPS
  568. B Oshawott40.91 DPS
  569. B Varoom42 DPS
  570. B Sunflora40.32 DPS
  571. B Froakie38.64 DPS
  572. B Tangela37.1 DPS
  573. B Nacli44.29 DPS
  574. B Swoobat27.59 DPS
  575. B Skwovet42 DPS
  576. B Tadbulb40 DPS
  577. B Drapion30 DPS
  578. B Roggenrola45.71 DPS
  579. B Drifloon31.82 DPS
  580. B Uxie29.31 DPS
  581. C Quagsire36.36 DPS
  582. C Golbat30 DPS
  583. C Lickitung38 DPS
  584. C Amaura37.14 DPS
  585. C Bonsly47.14 DPS
  586. C Trevenant33.33 DPS
  587. C Forretress38.1 DPS
  588. C Sinistcha33.87 DPS
  589. C Lillipup40 DPS
  590. C Weepinbell37.1 DPS
  591. C Calyrex27.59 DPS
  592. C Pawmo32.5 DPS
  593. C Qwilfish31.82 DPS
  594. C Horsea40.91 DPS
  595. C Dipplin37.1 DPS
  596. C Cryogonal26.36 DPS
  597. C Inkay40 DPS
  598. C Togedemaru30 DPS
  599. C Ariados38.1 DPS
  600. C Wingull35 DPS
  601. C Omastar35.71 DPS
  602. C Houndstone33.33 DPS
  603. C Nickit37.78 DPS
  604. C Sinistea40.91 DPS
  605. C Poliwag34.09 DPS
  606. C Tropius32.26 DPS
  607. C Klink44 DPS
  608. C Cloyster36.36 DPS
  609. C Pikipek39 DPS
  610. C Xerneas20 DPS
  611. C Steenee37.1 DPS
  612. C Vileplume35.48 DPS
  613. C Masquerain30.95 DPS
  614. C Drednaw29.55 DPS
  615. C Patrat38 DPS
  616. C Stufful36 DPS
  617. C Finneon36.36 DPS
  618. C Azumarill31.82 DPS
  619. C Xatu29.31 DPS
  620. C Gastly36.36 DPS
  621. C Chimecho32.76 DPS
  622. C Spearow36.9 DPS
  623. C Mimikyu30.3 DPS
  624. C Dragonair34 DPS
  625. C Tympole36.36 DPS
  626. C Capsakid38.71 DPS
  627. C Duosion39.66 DPS
  628. C Whismur40 DPS
  629. C Nuzleaf33.87 DPS
  630. C Shinx40 DPS
  631. C Indeedee29.31 DPS
  632. C Bidoof40 DPS
  633. C Chinchou31.82 DPS
  634. C Dartrix33.87 DPS
  635. C Larvesta35.71 DPS
  636. C Lechonk40 DPS
  637. C Glaceon33.64 DPS
  638. C Magnemite42.5 DPS
  639. C Wiglett36.36 DPS
  640. C Clamperl43.18 DPS
  641. C Deerling32 DPS
  642. C Seel36.36 DPS
  643. C Drampa36 DPS
  644. C Nidorina33.33 DPS
  645. C Salandit33.33 DPS
  646. C Chespin38.71 DPS
  647. C Altaria28 DPS
  648. C Relicanth29.55 DPS
  649. C Arboliva35.48 DPS
  650. C Yamper40 DPS
  651. C Corphish40.91 DPS
  652. C Helioptile35 DPS
  653. C Clauncher38.64 DPS
  654. C Sliggoo33 DPS
  655. C Smeargle32 DPS
  656. C Quaxly36.36 DPS
  657. C Nidorino33.33 DPS
  658. C Beautifly33.33 DPS
  659. C Dustox33.33 DPS
  660. C Vespiquen35.71 DPS
  661. C Lampent34.85 DPS
  662. C Tynamo37.5 DPS
  663. C Hypno29.31 DPS
  664. C Impidimp37.78 DPS
  665. C Onix35.71 DPS
  666. C Grubbin38.1 DPS
  667. C Charjabug38.1 DPS
  668. C Orbeetle28.57 DPS
  669. C Wattrel35 DPS
  670. C Espurr31.81 DPS
  671. C Roselia33.87 DPS
  672. C Kabuto38.57 DPS
  673. C Charcadet40.38 DPS
  674. C Zacian16 DPS
  675. C Taillow32 DPS
  676. C Fomantis40.32 DPS
  677. C Gulpin35 DPS
  678. C Drakloak25 DPS
  679. C Gourgeist28.79 DPS
  680. C Mr. Mime31.03 DPS
  681. C Parasect38.1 DPS
  682. C Turtwig38.71 DPS
  683. C Geodude42.86 DPS
  684. C Hattrem34.48 DPS
  685. C Vikavolt33.33 DPS
  686. C Vanilluxe28.18 DPS
  687. C Dragalge35 DPS
  688. C Skitty36 DPS
  689. C Pawmi35 DPS
  690. C Darumaka32.69 DPS
  691. C Carvanha34.09 DPS
  692. C Froslass22.73 DPS
  693. C Bramblin35.48 DPS
  694. C Numel36.54 DPS
  695. C Trubbish33.33 DPS
  696. C Ditto36 DPS
  697. C Arrokuda34.09 DPS
  698. C Ledian28.57 DPS
  699. C Swadloon35.71 DPS
  700. C Goldeen34.09 DPS
  701. C Ivysaur32.26 DPS
  702. C Ferrothorn37.1 DPS
  703. C Dewpider40.91 DPS
  704. C Fletchling34 DPS
  705. C Ducklett32.61 DPS
  706. C Starly34.9 DPS
  707. C Totodile36.36 DPS
  708. C Skiploom29.03 DPS
  709. C Gothorita32.76 DPS
  710. C Marshtomp31.82 DPS
  711. C Shuppet36.36 DPS
  712. C Dusknoir36.36 DPS
  713. C Dhelmise33.33 DPS
  714. C Happiny30 DPS
  715. C Aron38 DPS
  716. C Mudkip36.36 DPS
  717. C Wooloo36 DPS
  718. C Squirtle36.36 DPS
  719. C Pineco40.48 DPS
  720. C Glimmet32.86 DPS
  721. C Jigglypuff30 DPS
  722. C Butterfree29.57 DPS
  723. C Fraxure29 DPS
  724. C Jynx24.55 DPS
  725. C Probopass34.29 DPS
  726. C Shelgon32 DPS
  727. C Stunky28.33 DPS
  728. C Glalie24.55 DPS
  729. C Dwebble33.33 DPS
  730. C Larvitar35.71 DPS
  731. C Chikorita35.48 DPS
  732. C Mamoswine20 DPS
  733. C Zigzagoon34 DPS
  734. C Corsola34.09 DPS
  735. C Gallade25.86 DPS
  736. C Druddigon30 DPS
  737. C Tentacool31.82 DPS
  738. C Bunnelby34 DPS
  739. C Articuno21.82 DPS
  740. C Grimer33.33 DPS
  741. C Lombre31.82 DPS
  742. C Binacle34.29 DPS
  743. C Yamask37.88 DPS
  744. C Walrein21.82 DPS
  745. C Shroomish33.87 DPS
  746. C Gabite25 DPS
  747. C Clodsire26.67 DPS
  748. C Chewtle34.09 DPS
  749. C Cutiefly28.57 DPS
  750. C Nosepass38.57 DPS
  751. C Carbink32.86 DPS
  752. C Scream Tail13 DPS
  753. C Frosmoth27.27 DPS
  754. C Hatterene34.48 DPS
  755. C Pidgey32.9 DPS
  756. C Pidove34 DPS
  757. C Venonat31.95 DPS
  758. C Bastiodon34.29 DPS
  759. C Nymble35.71 DPS
  760. C Arctibax25 DPS
  761. C Wormadam33.33 DPS
  762. C Spoink29.31 DPS
  763. C Spiritomb34.85 DPS
  764. C Pichu35 DPS
  765. C Lileep34.29 DPS
  766. C Rellor36.86 DPS
  767. C Wurmple38.1 DPS
  768. C Bellsprout33.87 DPS
  769. C Elgyem34.48 DPS
  770. C Gloom32.26 DPS
  771. C Snover32.26 DPS
  772. C Shellder36.36 DPS
  773. C Slakoth33.75 DPS
  774. C Toxel35 DPS
  775. C Solosis37.93 DPS
  776. C Beartic25.45 DPS
  777. C Swablu32 DPS
  778. C Joltik29.57 DPS
  779. C Caterpie33.33 DPS
  780. C Sizzlipede32.69 DPS
  781. C Scatterbug35.71 DPS
  782. C Regice27.27 DPS
  783. C Sentret36 DPS
  784. C Croagunk31.67 DPS
  785. C Beldum36 DPS
  786. C Krabby34.09 DPS
  787. C Nidoran♂31.67 DPS
  788. C Koffing35 DPS
  789. C Mantyke31.82 DPS
  790. C Flittle29.31 DPS
  791. C Barboach29.55 DPS
  792. C Nidoran♀31.67 DPS
  793. C Iron Valiant16 DPS
  794. C Magikarp29.55 DPS
  795. C Feebas29.55 DPS
  796. C Ekans31.67 DPS
  797. C Munna31.03 DPS
  798. C Hakamo-o27 DPS
  799. C Wimpod28.57 DPS
  800. C Metapod33.33 DPS
  801. C Woobat24.14 DPS
  802. C Pyukumuku36.36 DPS
  803. C Silcoon35.71 DPS
  804. C Cascoon35.71 DPS
  805. C Bounsweet33.87 DPS
  806. C Burmy33.33 DPS
  807. C Hoothoot28 DPS
  808. C Shedinja38.1 DPS
  809. C Groudon15.45 DPS
  810. C Seedot33.87 DPS
  811. C Poltchageist30.65 DPS
  812. C Whirlipede30.95 DPS
  813. C Cherubi32.26 DPS
  814. C Dusclops34.85 DPS
  815. C Budew29.03 DPS
  816. C Sewaddle30.95 DPS
  817. C Spewpa33.33 DPS
  818. C Gossifleur37.1 DPS
  819. C Enamorus16 DPS
  820. C Cottonee27.42 DPS
  821. C Unown29.31 DPS
  822. C Dratini30 DPS
  823. C Tarountula35.71 DPS
  824. C Jangmo-o30 DPS
  825. C Petilil32.26 DPS
  826. C Bagon29 DPS
  827. C Eiscue24.55 DPS
  828. C Sandygast33.33 DPS
  829. C Phantump30.3 DPS
  830. C Chingling29.31 DPS
  831. C Gothita29.31 DPS
  832. C Axew27 DPS
  833. C Natu25.86 DPS
  834. C Igglybuff28 DPS
  835. C Landorus13.64 DPS
  836. C Toxapex30 DPS
  837. C Bulbasaur29.03 DPS
  838. C Foongus30.65 DPS
  839. C Mareanie28.33 DPS
  840. C Greavard30.3 DPS
  841. C Florges19 DPS
  842. C Exeggcute27.42 DPS
  843. C Kricketot33.33 DPS
  844. C Weedle28.57 DPS
  845. C Surskit26.19 DPS
  846. C Pumpkaboo27.27 DPS
  847. C Venipede28.57 DPS
  848. C Omanyte31.43 DPS
  849. C Paras33.33 DPS
  850. C Hatenna29.31 DPS
  851. C Bronzor30 DPS
  852. C Glastrier22.73 DPS
  853. C Combee26.19 DPS
  854. C Skrelp30 DPS
  855. C Great Tusk10.91 DPS
  856. C Goomy29 DPS
  857. C Blipbug30.95 DPS
  858. C Marill25 DPS
  859. C Sunkern32.26 DPS
  860. C Spinarak30.95 DPS
  861. C Cetoddle19.09 DPS
  862. C Vanillish24.55 DPS
  863. C Wynaut24.14 DPS
  864. C Piloswine19.09 DPS
  865. C Drowzee25.86 DPS
  866. C Skorupi25 DPS
  867. C Frigibax23 DPS
  868. C Ledyba26.19 DPS
  869. C Shieldon31.43 DPS
  870. C Kakuna28.57 DPS
  871. C Hoppip27.42 DPS
  872. C Nincada29.57 DPS
  873. C Dottler28.57 DPS
  874. C Slurpuff17 DPS
  875. C Sylveon17 DPS
  876. C Togekiss15 DPS
  877. C Excadrill10 DPS
  878. C Oddish29.03 DPS
  879. C Tinkaton13 DPS
  880. C Litwick30.3 DPS
  881. C Lotad29.55 DPS
  882. C Psyduck24.14 DPS
  883. C Sealeo20 DPS
  884. C Krookodile10.91 DPS
  885. C Comfey16 DPS
  886. C Flygon11.82 DPS
  887. C Smoliv29.03 DPS
  888. C Wooper29.55 DPS
  889. C Zubat25 DPS
  890. C Dreepy22 DPS
  891. C Kirlia25.86 DPS
  892. C Clefable16 DPS
  893. C Applin30.65 DPS
  894. C Gible24 DPS
  895. C Avalugg20.91 DPS
  896. C Cubchoo24.55 DPS
  897. C Alcremie19 DPS
  898. C Mime Jr.25.86 DPS
  899. C Delibird19.09 DPS
  900. C Smoochum20.91 DPS
  901. C Dugtrio12.73 DPS
  902. C Duskull30.3 DPS
  903. C Morelull29.03 DPS
  904. C Dachsbun13 DPS
  905. C Ferroseed29.03 DPS
  906. C Gliscor10 DPS
  907. C Cosmog24.14 DPS
  908. C Snorunt20.91 DPS
  909. C Hippowdon12.73 DPS
  910. C Azurill26 DPS
  911. C Ursaluna9.09 DPS
  912. C Slowpoke20.69 DPS
  913. C Sandaconda13.64 DPS
  914. C Vanillite22.73 DPS
  915. C Cosmoem22.41 DPS
  916. C Granbull14 DPS
  917. C Sandslash12.73 DPS
  918. C Donphan12.73 DPS
  919. C Gligar10 DPS
  920. C Tinkatuff11 DPS
  921. C Ralts22.41 DPS
  922. C Rhyperior10 DPS
  923. C Floette16 DPS
  924. C Spheal18.18 DPS
  925. C Swirlix15 DPS
  926. C Claydol10.91 DPS
  927. C Mudsdale11.82 DPS
  928. C Golurk10 DPS
  929. C Bergmite19.09 DPS
  930. C Spritzee15 DPS
  931. C Swinub15.45 DPS
  932. C Rhydon9.09 DPS
  933. C Phanpy10.91 DPS
  934. C Clefairy14 DPS
  935. C Drilbur10 DPS
  936. C Krokorok9.09 DPS
  937. C Sprigatito13.33 DPS
  938. C Mudbray11.82 DPS
  939. C Treecko12.22 DPS
  940. C Diglett11.82 DPS
  941. C Snivy12.22 DPS
  942. C Marowak12.73 DPS
  943. C Flabébé15 DPS
  944. C Vibrava10 DPS
  945. C Rowlet11.11 DPS
  946. C Togetic13 DPS
  947. C Tinkatink11 DPS
  948. C Shuckle23.81 DPS
  949. C Fidough11 DPS
  950. C Sandile9.09 DPS
  951. C Snom19.09 DPS
  952. C Silicobra11.82 DPS
  953. C Hippopotas10.91 DPS
  954. C Milcery14 DPS
  955. C Snubbull12 DPS
  956. C Piplup11 DPS
  957. C Cubone11.82 DPS
  958. C Popplio11 DPS
  959. C Sandshrew10.91 DPS
  960. C Runerigus10.91 DPS
  961. C Baltoy9.09 DPS
  962. C Golett9.09 DPS
  963. C Rhyhorn8.18 DPS
  964. C Cleffa13 DPS
  965. C Trapinch12.73 DPS
  966. C Togepi12 DPS
Moves and requirements of the leading picks
  1. Tornadus77.27 Comparison score

    Requires owning this Pokémon · My current upgrades

    Nature: Hardy · Ability: Prankster

    Gust L1 · Move group 1

    Damage per second: 88.46 · Maximum HP: 106 · Movement speed: 125 · Damage per enemy hit: 102.44

    Separate status damage: 0 DPS · Survival against this specified hit: 1.03 · Healing per second, capped by missing HP: 0

    Game edition: Original game. Execution rules: 5c97df2e.

    • Bonds required 0 · Earned Bonds 0
    • Separate gold evolution choices 0
    • Cards taken this run No run cards required
    • Held item No held item assumed
    • Permanent upgrades No permanent purchases assumed
  2. Zamazenta75.24 Comparison score

    Requires owning this Pokémon · My current upgrades

    Nature: Hardy · Ability: Dauntless Shield

    Karate Chop L1 · Move group 1

    Damage per second: 78 · Maximum HP: 111 · Movement speed: 136 · Damage per enemy hit: 64.58

    Separate status damage: 0 DPS · Survival against this specified hit: 1.72 · Healing per second, capped by missing HP: 0

    Game edition: Original game. Execution rules: 5c97df2e.

    • Bonds required 0 · Earned Bonds 0
    • Separate gold evolution choices 0
    • Cards taken this run No run cards required
    • Held item No held item assumed
    • Permanent upgrades No permanent purchases assumed
  3. Passimian71.53 Comparison score

    Requires owning this Pokémon · My current upgrades

    Nature: Hardy · Ability: Receiver

    Karate Chop L1 · Move group 1

    Damage per second: 78 · Maximum HP: 115 · Movement speed: 112 · Damage per enemy hit: 70.36

    Separate status damage: 0 DPS · Survival against this specified hit: 1.63 · Healing per second, capped by missing HP: 0

    Game edition: Original game. Execution rules: 5c97df2e.

    • Bonds required 0 · Earned Bonds 0
    • Separate gold evolution choices 0
    • Cards taken this run No run cards required
    • Held item No held item assumed
    • Permanent upgrades No permanent purchases assumed
  4. Regieleki69.95 Comparison score

    Requires owning this Pokémon · My current upgrades

    Nature: Hardy · Ability: Transistor

    Thunder Shock L1 · Move group 1

    Damage per second: 57.5 · Maximum HP: 106 · Movement speed: 162 · Damage per enemy hit: 115.25

    Separate status damage: 0 DPS · Survival against this specified hit: 0.92 · Healing per second, capped by missing HP: 0

    Game edition: Original game. Execution rules: 5c97df2e.

    • Bonds required 0 · Earned Bonds 0
    • Separate gold evolution choices 0
    • Cards taken this run No run cards required
    • Held item No held item assumed
    • Permanent upgrades No permanent purchases assumed
  5. Hariyama69.36 Comparison score

    Requires owning this Pokémon · My current upgrades

    Nature: Hardy · Ability: Thick Fat

    Karate Chop L1 · Move group 1

    Damage per second: 72 · Maximum HP: 135 · Movement speed: 99 · Damage per enemy hit: 81.09

    Separate status damage: 0 DPS · Survival against this specified hit: 1.66 · Healing per second, capped by missing HP: 0

    Game edition: Original game. Execution rules: 5c97df2e.

    • Bonds required 0 · Earned Bonds 0
    • Separate gold evolution choices 0
    • Cards taken this run No run cards required
    • Held item No held item assumed
    • Permanent upgrades No permanent purchases assumed
View the complete ranking and moves (966)
Rank / Calculated tierPokémonComparison scoreDamage per secondMaximum HPMovement speedEarned BondsMove
S · 1Tornadus77.2788.461061250Gust L1 · Move group 1
S · 2Zamazenta75.24781111360Karate Chop L1 · Move group 1
S · 3Passimian71.53781151120Karate Chop L1 · Move group 1
S · 4Regieleki69.9557.51061620Thunder Shock L1 · Move group 1
S · 5Hariyama69.3672135990Karate Chop L1 · Move group 1
S · 6Koraidon69.34641151350Karate Chop L1 · Move group 1
S · 7Mienshao69.2374991220Karate Chop L1 · Move group 1
S · 8Conkeldurr69.1478117970Karate Chop L1 · Move group 1
S · 9Iron Hands69.0470139990Karate Chop L1 · Move group 1
S · 10Sawk68.51741041140Karate Chop L1 · Move group 1
S · 11Urshifu68.28681151190Karate Chop L1 · Move group 1
S · 12Noivern68.0765.381081300Gust L1 · Move group 1
S · 13Machamp67.05741101010Karate Chop L1 · Move group 1
S · 14Marshadow66.83621101300Karate Chop L1 · Move group 1
S · 15Rampardos66.6471.431141020Rock Throw L1 · Move group 1
S · 16Hitmonlee66.0872921150Karate Chop L1 · Move group 1
S · 17Hitmonchan66.0473.9921100Karate Chop L1 · Move group 1
S · 18Sneasler65.9621061280Karate Chop L1 · Move group 1
S · 19Crabominable65.8372114960Karate Chop L1 · Move group 1
S · 20Primeape65.8168991180Karate Chop L1 · Move group 1
S · 21Arceus65.77561241280Tackle L1 · Move group 1
S · 22Yveltal65.5757.781271200Bite L1 · Move group 1
S · 23Xurkitree64.71651071130Thunder Shock L1 · Move group 1
S · 24Grapploct64.6972106960Karate Chop L1 · Move group 1

Showing 24 of 966 results

The score combines damage, HP, movement and recovery for your selected goal. Check the moves, ability and required upgrades before choosing a build.

Selected build
Legal with the entered resourcesOriginal game · d567c6da

Keep Ember active. Upgrade it first; add the listed partners only after learning them and earning the required Bonds.

Game edition: Original game. Execution rules: 5c97df2e.

  • Bonds required 0 · Earned Bonds 0
  • Separate gold evolution choices 0
  • Cards taken this run No run cards required
  • Held item No held item assumed
  • Permanent upgrades No permanent purchases assumed
42.31Damage per secondCurrent stacks
42.31With maintained supportSupport gain: 0 DPS
0 /sHP regenerated per second
121.49Damage per enemy hit

DPS uses the entered contacts and target availability. Extra projectiles do not guarantee extra hits on one target. Only the support stacks entered as currently active are applied.

Upgrade order and alternatives
  1. Ember: level 1 → 5, obtain Power, then select its separate gold evolution.

Until the missing resources are obtained, keep the real starting move Ember at level 1 with 0 Bonds.

Move-level growth at the same conditions

Compare damage at each move level with the same Pokémon, ability and enemy. The final row shows the evolved attack.

L1L2L3L4L5
Move levelDamage per hitDamage per second
12242.31
22242.31
33261.54
43282.05
53282.05
Ember + ✦58148.72

Maximum level → evolved, at the same conditions: 82.05 → 148.72 DPS. Ember: level 5 → 5, obtain Power, then select its separate gold evolution.

Original values and units
MoveDamage per hitActivation intervalDamage per secondPotential emitted output
Ember220.52 s42.3142.78

Separate status damage: 0 DPS · Status DPS after one modeled group contact: 4 DPS

Burn and poison are shown separately. Shared stack limits prevent counting the same status once per move. This plan assumes the listed support stays active. Downtime or switching groups can reduce the benefit.

  • Inputs without a complete version use the displayed rules. Check the edition and build before comparing.
Full data and sources ↗

For a simple ranged opening, start with Charmander or Squirtle. Psyduck’s homing route fits moving bosses; Piplup’s Bubble/Surf route fits ticket objectives. For formed survival, compare Squirtle’s 1-Bond Aqua Ring group with Turtwig’s 3-Bond defensive group. Owned Mewtwo starts with Confusion, not its later beam. Choose one of four goals and Start or Formed below for S/A/B/C grades, reasons, costs and usable load actions; all 966 Pokémon remain in a separate numerical comparison.
More comparisons, build advice and rules

Best Pokémon: choose for the run you can build

For a free ranged opening, choose Charmander. Choose Squirtle when you want to build healing, or Psyduck when homing shots help you dodge a boss. Slowpoke keeps a single-attack route at 0 Bonds; Turtwig needs 3 Bonds for its four-move group. Pick from partners you own and the resources you have earned.

Open your situation below for a specific choice, its tradeoff and matching tool inputs. Opening shortcuts use the real level-1 attack with 0 Bonds and no cards. Formed shortcuts load the listed earned moves and cards, with no held item or active buff stacks; add those only when you have them.

First runs: Charmander, Squirtle or Bulbasaur?

Charmander

Pick Charmander for a straightforward ranged Fire opening. Its formed Ember + + Nasty Plot route needs 1 Bond and earned cards. Keep a firing lane; this group supplies damage rather than healing.

Formed active group: Ember · level 5 → Ember + + Nasty Plot · level 5

Bonds: 1 · Run cards: Power ×1 · Reflexes ×1 · Separate gold choices: 1

Squirtle

Pick Squirtle when you want a healing route: Water Gun + + Aqua Ring needs 1 Bond. Water Gun is its actual opening; Aqua Ring must be learned and joined before it can heal alongside the attack.

Formed active group: Water Gun · level 5 → Water Gun + + Aqua Ring · level 5

Bonds: 1 · Run cards: Power ×1 · Synthesis ×1 · Separate gold choices: 1

Bulbasaur

Pick Bulbasaur if you can control close contact and want a physical attack with Harden. Vine Whip + + Harden needs 1 Bond; defense does not provide automatic healing. Keep an escape path when entering melee.

Formed active group: Vine Whip · level 5 → Vine Whip + + Harden · level 5

Bonds: 1 · Run cards: Power ×1 · Armor ×1 · Separate gold choices: 1

Comparison uses each partner’s level-1 starting attack against neutral targets with defense and special defense 75, without cards, items, weather or permanent upgrades. Inspect formed attacks separately using their damage links.

Boss aiming or 0 Bonds: Psyduck or Slowpoke?

Psyduck

Pick Psyduck when homing Psychic shots make dodging easier. It starts with Confusion, and its formed Confusion + + Nasty Plot group needs 1 Bond. Shots still need a clear route to the target.

Formed active group: Confusion · level 5 → Confusion + + Nasty Plot · level 5

Bonds: 1 · Run cards: Power ×1 · Reflexes ×1 · Separate gold choices: 1

Slowpoke

Pick Slowpoke for the simplest evolved route with 0 Bonds: one Confusion upgraded to Confusion +. It has 110 starting HP and speed 84, so move away from danger early. This example includes no healing move.

Formed active group: Confusion · level 5 → Confusion +

Bonds: 0 · Run cards: Reflexes ×1 · Separate gold choices: 1

Comparison uses each partner’s level-1 starting attack against neutral targets with defense and special defense 75, without cards, items, weather or permanent upgrades. Inspect formed attacks separately using their damage links.

Clearing while moving: Treecko or Piplup?

Treecko

Pick Treecko when you can line enemies up with the outward and returning leaves. Its formed Razor Leaf + + Agility group needs 1 Bond. The return hit depends on positioning; it is not guaranteed twice on every target.

Formed active group: Razor Leaf · level 5 → Razor Leaf + + Agility · level 5

Bonds: 1 · Run cards: Reflexes ×1 · Sprint ×1 · Separate gold choices: 1

Piplup

Pick Piplup when surrounding coverage and slowing enemies help you reach reward objectives. Bubble + + Aqua Ring needs 1 Bond. Staying alive helps you complete ticket opportunities; the recommendation does not increase drop rates.

Formed active group: Bubble · level 5 → Bubble + + Aqua Ring · level 5

Bonds: 1 · Run cards: Sprint ×1 · Synthesis ×1 · Separate gold choices: 1

Comparison uses each partner’s level-1 starting attack against neutral targets with defense and special defense 75, without cards, items, weather or permanent upgrades. Inspect formed attacks separately using their damage links.

Planning a bigger group: Turtwig or owned Mewtwo?

Turtwig

Turtwig’s four-move build needs 3 Bonds and two gold evolution choices. Take Power for Vine Whip’s evolution and Synthesis for Petal Blizzard’s evolution. Keep Swords Dance and Harden in the same group; Swords Dance boosts only the physical attack.

Formed active group: Vine Whip · level 5 → Vine Whip + + Petal Blizzard · level 5 → Petal Blizzard + + Swords Dance · level 5 + Harden · level 5

Bonds: 3 · Run cards: Power ×1 · Armor ×1 · Synthesis ×1 · Separate gold choices: 2

Mewtwo

Pick Mewtwo if you already own it and can prepare a 2-Bond beam group. Its real opening is Confusion; learn Psybeam before building Psybeam + + Nasty Plot + Harden. Keep the beam aligned while moving. Ownership does not grant the formed moves or cards.

Formed active group: Psybeam · level 5 → Psybeam + + Nasty Plot · level 5 + Harden · level 5

Bonds: 2 · Run cards: Power ×1 · Reflexes ×1 · Armor ×1 · Separate gold choices: 1

Comparison uses each partner’s level-1 starting attack against neutral targets with defense and special defense 75, without cards, items, weather or permanent upgrades. Inspect formed attacks separately using their damage links.

Each marked evolution needs its own gold choice after the required level and run card.

Choose the next upgrade before changing Pokémon

  1. Keep the actual opening attack active and raise it to its maximum level. Check its exact run-card recipe, then select its gold evolution when offered.
  2. Add a learned support only after earning the Bonds needed to keep it in the active group. Nasty Plot supports special attacks; Swords Dance supports physical attacks.
  3. If a formed route needs more Bonds than you have, use its real opening. For an evolved single-attack example that still needs 0 Bonds, use Slowpoke below.
  4. Use the goal and stage selectors in the nine-route board for the full S/A/B/C reasons. The 966-Pokémon table supplies base-stat comparisons; your starting move, available resources and positioning decide which route fits.

Already own Keldeo or Marshadow?

Keldeo suits ranged special damage and a healing branch. Marshadow suits physical melee with matching support; it also has a separate ranged Ghost branch. Choose by moves and Bonds already earned, then load the exact state. The nine goal-based routes and all 966 stat comparisons remain below.

Compare both real openings

Level-1 default attacks, neutral defenses 75/75, no cards, weather, item, upgrades or active buffs. Compare physical and special categories separately; this does not compare formed build DPS or run success.

Mewtwo, Eternatus, Marshadow or Slaking?

Choose from the Pokémon you already own. Mewtwo offers homing Psychic pressure before learning a beam; Eternatus opens with ranged Poison and can add Dragon coverage; Marshadow starts in melee before adding a ranged Ghost attack; Slaking has the highest attack multiplier of these four but a close-range Normal opening. These are conditional recommendations from moves and game stats, not measured win rates.

None of these four is a free starting partner. If you do not own them, choose a starter first; each entity page explains its actual unlock route. A normal legendary-rift victory alone does not grant ownership. Choose a free starter

PokémonHPAttack multiplierMovement speedStarting moveChoose forTradeoff
Mewtwo118×1.55133ConfusionChoose Mewtwo for a mobile ranged opening and a later beam against lined-up targets: 118 HP, ×1.55 special attack and 133 movement.The beam must be learned after starting with Confusion. Psychic resistance, walls and missed lines limit it; the formed support group costs 2 Bonds.
Eternatus133×1.5133SludgeChoose Eternatus for a ranged poison opening with a large HP reserve, then add a Dragon beam: 133 HP, ×1.50 special attack and 133 movement.The second damage move is learned later, both evolutions need separate gold choices and the group costs 2 Bonds. Poison and Dragon resistance still matter; this route has no melee damage reduction.
Marshadow110×1.39130Karate ChopChoose Marshadow for an immediate melee attack, fast movement and a later Fighting/Ghost damage pair: 110 HP, ×1.39 physical attack and 130 movement.It has the lowest HP of these four, and melee requires safer pack-edge positioning. Karate Chop uses ×1.39 physical attack while Shadow Ball uses ×1.20 special attack. The dual-evolution group costs 2 Bonds, Power, Reflexes and two gold choices.
Slaking138×1.58120TackleChoose Slaking for the highest base HP and attack in this four-Pokémon comparison: 138 HP and ×1.58 physical attack, with an immediately usable melee route.Its 120 movement is the slowest of the four and this damage route is Normal-only. Rock, Steel and Ghost targets reduce its output; the two support moves need 2 Bonds to act with Tackle.

The comparison uses level-1 starting moves, neutral targets and no item, weather, cards or permanent upgrades. It does not compare the full formed builds or treat attack multiplier as DPS.

Mewtwo

Choose for: Choose Mewtwo for a mobile ranged opening and a later beam against lined-up targets: 118 HP, ×1.55 special attack and 133 movement.

Tradeoff: The beam must be learned after starting with Confusion. Psychic resistance, walls and missed lines limit it; the formed support group costs 2 Bonds.

Start: real level-1 move, 0 Bonds

  1. Obtain Mewtwo through the Kanto gacha pool before selecting it. An ordinary rift victory does not grant the normal playable Pokémon.
  2. Keep the real starting Confusion active and use its homing projectiles while moving sideways around warnings. Learn Psybeam when offered; do not start by activating a support-only slot.
Load the real opening

Formed route: earned cards and Bonds

  1. Raise Psybeam to level 5, take the Power run card and choose the gold Future Sight evolution. Add Reflexes for cast frequency and Armor for defense.
  2. Spend the first earned Bond on Psybeam + Nasty Plot, then the second on Harden. Keep this combined group active and finish rift/Bond opportunities before 28:00.
  3. Equip Leftovers if found for 1.5% maximum-HP recovery per second. Line up the beam through clear space; at 30:00 dodge invincible Arceus.

Loaded moves and evolution choices

  • Psybeam · level 5 · evolution selected → Psybeam + · level 5 + Power; choose its gold card separately
  • Nasty Plot · level 5 · base move · No evolution
  • Harden · level 5 · base move · No evolution

Bonds required: 2 · Run cards: Power ×1 · Reflexes ×1 · Armor ×1

Optional item if found: Leftovers

Keep attacks and support in one active group with enough Bonds. Each evolution requires its own level, card and gold choice. New rift portals stop appearing at 28:00; an already open portal remains usable for its lifetime.

Load this formed route

Eternatus

Choose for: Choose Eternatus for a ranged poison opening with a large HP reserve, then add a Dragon beam: 133 HP, ×1.50 special attack and 133 movement.

Tradeoff: The second damage move is learned later, both evolutions need separate gold choices and the group costs 2 Bonds. Poison and Dragon resistance still matter; this route has no melee damage reduction.

Start: real level-1 move, 0 Bonds

  1. Obtain Eternatus from the Galar gacha pool first. An ordinary rift win does not unlock its normal playable form.
  2. Start with Sludge: 17 base damage, 0.60 s cooldown and poison on impact. Keep it active, upgrade it and take Power; learn Dragon Rage when offered.
Load the real opening

Formed route: earned cards and Bonds

  1. Reach level 5 on Sludge and Dragon Rage. One Power run card satisfies both recipes, but choose Sludge Bomb and Draco Meteor on two separate gold selections; the preset represents both completed choices.
  2. Spend the first Bond to join the two damage moves, then the second to add Nasty Plot. Keep the group active so its attack buff can stack while both damage moves fire; add Reflexes for frequency.
  3. Use Leftovers if found for recovery, and fire the beam through clear lanes rather than walls. Complete Bonds before the 28:00 rift cutoff; at 30:00 dodge Arceus and fight the summoned legends.

Loaded moves and evolution choices

  • Sludge · level 5 · evolution selected → Sludge + · level 5 + Power; choose its gold card separately
  • Dragon Rage · level 5 · evolution selected → Dragon Rage + · level 5 + Power; choose its gold card separately
  • Nasty Plot · level 5 · base move · No evolution

Bonds required: 2 · Run cards: Power ×1 · Reflexes ×1

Optional item if found: Leftovers

Keep attacks and support in one active group with enough Bonds. Each evolution requires its own level, card and gold choice. New rift portals stop appearing at 28:00; an already open portal remains usable for its lifetime.

Load this formed route

Marshadow

Choose for: Choose Marshadow for an immediate melee attack, fast movement and a later Fighting/Ghost damage pair: 110 HP, ×1.39 physical attack and 130 movement.

Tradeoff: It has the lowest HP of these four, and melee requires safer pack-edge positioning. Karate Chop uses ×1.39 physical attack while Shadow Ball uses ×1.20 special attack. The dual-evolution group costs 2 Bonds, Power, Reflexes and two gold choices.

Start: real level-1 move, 0 Bonds

  1. Obtain Marshadow from the Alola gacha pool. Defeating it in an ordinary rift does not grant the normal playable partner.
  2. Keep Karate Chop active: 22 base damage and 0.50 s cooldown. Attack pack edges; active melee reduces received damage by 25%, but ground warnings still need dodging.
Load the real opening

Formed route: earned cards and Bonds

  1. Raise Karate Chop to level 5, take Power and choose Close Combat. Learn Shadow Ball, raise it to level 5, take Reflexes and choose Phantom Force in a separate gold selection.
  2. Spend one Bond on the Fighting/Ghost damage pair and a second to add Harden. Keep the combined group active: its melee reduction remains available while the Ghost projectiles pierce enemies. Add Armor for defense.
  3. Use Leftovers if found to recover between contacts. Compare the target’s Fighting and Ghost multipliers before committing; finish Bonds before 28:00 and dodge Arceus at 30:00.

Loaded moves and evolution choices

  • Karate Chop · level 5 · evolution selected → Karate Chop + · level 5 + Power; choose its gold card separately
  • Shadow Ball · level 5 · evolution selected → Shadow Ball + · level 5 + Reflexes; choose its gold card separately
  • Harden · level 5 · base move · No evolution

Bonds required: 2 · Run cards: Power ×1 · Reflexes ×1 · Armor ×1

Optional item if found: Leftovers

Keep attacks and support in one active group with enough Bonds. Each evolution requires its own level, card and gold choice. New rift portals stop appearing at 28:00; an already open portal remains usable for its lifetime.

Load this formed route

Slaking

Choose for: Choose Slaking for the highest base HP and attack in this four-Pokémon comparison: 138 HP and ×1.58 physical attack, with an immediately usable melee route.

Tradeoff: Its 120 movement is the slowest of the four and this damage route is Normal-only. Rock, Steel and Ghost targets reduce its output; the two support moves need 2 Bonds to act with Tackle.

Start: real level-1 move, 0 Bonds

  1. Obtain Slaking from the Hoenn gacha pool before selecting it. Its playable game record has an empty traits list; do not import the main-series Truant turn-skipping rule.
  2. Keep starting Tackle active: 16 base damage and 0.50 s cooldown. Work around pack edges while leveling it; active melee gives 25% less received damage.
Load the real opening

Formed route: earned cards and Bonds

  1. Raise Tackle to level 5, take the Vigor run card and choose gold Take Down. Power increases attack but cannot replace Vigor in this evolution recipe; add Armor for defense.
  2. Spend the first earned Bond to join Tackle and Swords Dance, then the second to add Harden. Keep all three in the active group; support-only separate slots do not deal damage.
  3. Use Leftovers if found for 1.5% maximum-HP recovery per second. Keep escape routes open for its slower movement; complete Bonds before 28:00 and dodge Arceus at 30:00.

Loaded moves and evolution choices

  • Tackle · level 5 · evolution selected → Tackle + · level 5 + Vigor; choose its gold card separately
  • Swords Dance · level 5 · base move · No evolution
  • Harden · level 5 · base move · No evolution

Bonds required: 2 · Run cards: Power ×1 · Vigor ×1 · Armor ×1

Optional item if found: Leftovers

Keep attacks and support in one active group with enough Bonds. Each evolution requires its own level, card and gold choice. New rift portals stop appearing at 28:00; an already open portal remains usable for its lifetime.

Load this formed route

Arceus Plates and Judgment damage scoring

In the original game, Judgment Arceus is invincible but takes damage credit. Its random Plate is one of 17 non-Normal types (1/17 each). Auto-targeting prefers living legendary bosses; area attacks can still hit Arceus. Credit multiplier = 0.05/(1+arena seconds/150), rounded per hit with a minimum of 1. It loses no HP and is immune to status; Hex receives no status bonus. Playable and ordinary-rift Arceus remain separate encounters.

Legendary damage growth

Judgment legends grow HP ×1.25 and contact/projectile damage ×1.15 per spawn, starting at index 0. Burn ticks every 0.5 s for 3 s; poison every 0.6 s for 4 s. On these legends, either deals round(1.5 × stacks), minimum 1 per nonzero tick, rather than ordinary HP-based poison. They drop XP only, with no orbs. At game 35:00, item destruction waits for the current cast/next action, then warns for 1.6 s before unequipping. Select “already broken” only once that happens; collection ownership is retained.

Current names for older evolution aliases

An evolved move now keeps its base move’s name with a + suffix. Older evolution names still work in search. Check the required card and gold evolution choice before upgrading.

Scroll sideways to read every column.

Earlier alias in this guideCurrent original name
SurfBubble +
Power WhipVine Whip +
Petal DancePetal Blizzard +
PsyshockConfusion +
CharmDisarming Voice +

How abilities and learned moves change your choice

Check the ability your Pokémon actually has. Slaking hits 35% harder with Truant, but attacks recharge 60% more slowly. Regigigas loses 40% damage and 20% movement during its first minute. Include these effects when comparing them.

A nature can raise one stat while lowering another. Choose one that suits your physical or special attack. Learn required TM moves before using a build; nature changes, ability changes and extra starting moves are available in Kecleon Shop.

Physical/special is different from melee/ranged

Match support to the attack category. Swords Dance and Dragon Dance improve physical attacks; Nasty Plot improves special attacks. A ranged move can be physical, and a melee move can be special: range alone does not tell you which support to choose.

Gengar favors special attacks, while Kartana favors physical attacks. Compare damage against the enemy’s matching Defense or Special Defense. For a support move to help, join it to the attack’s active group with enough Bonds.

Choose the game edition you play

These recommendations use the original game. The game embedded on this site is the independent edition. Select the matching edition in the comparison: poison, Judgment movement and some defensive effects differ.

Check ownership first, then read the goal and stage

With no collection, choose among the 29 free starters: Charmander or Squirtle for range, Psyduck for homing while dodging on mobile, or Slowpoke for more HP and a single-attack route. If you already own Abra or Ekans, their single-attack plans are 0-Bond alternatives. If you own the four popular partners, compare their conditions and costs in Best before loading a formed route.

The S–C boards compare nine recommended Pokémon by goal and build stage. Use the full 966-Pokémon comparison for other partners; an unlisted Pokémon has no letter grade here.

Scroll sideways to read every column.

SelectorWhat to checkA decision that prevents an incorrect load
Goal: openingThe real starting attack, range or contact, and room to move.Do not choose opening Mewtwo assuming it already has Psybeam. It must learn that later; it starts with Confusion.
Goal: survivalAvailable recovery or damage reduction, movement and space to dodge.More HP or an optional item does not guarantee surviving ground zones or make the original Arceus vulnerable.
Goal: bossesHoming or firing lane, target types and contacts you can actually maintain.The same route can change grade by stage and task; do not compare a formed beam with a level-1 starting attack.
Goal: ticketsReaching reward opportunities and completing their conditions.A grade does not change gacha, loot or rescue probabilities. Selecting Piplup does not create tickets on its own.
Stage: startThe starting attack at level 1, 0 Bonds, no item, and no upgrades or cards.Load start if you have not obtained the pieces yet. Owning the Pokémon and having its formed build are different requirements.
Stage: formedThe displayed level-5 plan, its exact cards, earned Bonds and completed gold choices.An Abra or Ekans plan with 0 Bonds can already be level 5 and evolved; 0 Bonds does not make it the starting state used by this Tier List.

How these tiers are assigned

Choose by attack range, reliable hits, recovery, movement and the cards or Bonds needed. An easy ranged starter can be a better first pick than a high-damage partner that needs close contact or several later upgrades.

Opening and fully upgraded builds

Opening uses the level-1 starting attack with 0 Bonds. The fully upgraded build lists level-5 moves, required cards and Bonds. Learn the moves, join them into one active group and choose each gold evolution separately.

Turtwig’s four-move build needs 3 Bonds and two gold evolution choices. Take Power for Vine Whip’s evolution and Synthesis for Petal Blizzard’s evolution. Keep Swords Dance and Harden in the same group; Swords Dance boosts only the physical attack.

What to do

  • Switch the goal before interpreting an order.
  • Open the comparison tool for the finalists.

Numbers & conditions

Game HP, speed and attack multiplier are not interchangeable with main-series BST. Equal-input comparisons isolate stat differences; practical output still depends on hits, weather and your active slot.

Common mistakes

Use only moves you have learned and upgrades you have obtained. Without enough Bonds, keep one complete attack active. If an optional item has not dropped, compare the build without it.

What to do when cards, Bonds or items do not appear

Use only moves you have learned and upgrades you have obtained. Without enough Bonds, keep one complete attack active. If an optional item has not dropped, compare the build without it.

Scroll sideways to read every column.

Missing…A useful decision nowWhat to correct when loading
The required stat cardKeep upgrading and using the base attack. Power cannot replace Reflexes for Confusion or Vigor for Tackle.Enter your actual card counts and uncheck an evolution you cannot yet select. A purchased permanent upgrade cannot replace that card either.
The gold cardLevel 5 and the stat card only satisfy the requirements. Keep the base version until you select its particular evolution.Do not mark evolution before the choice. If two attacks can evolve, complete each selection separately.
A BondUse one complete active attack, as in the Abra, Ekans or Slowpoke routes. A second learned move can remain separate; it does not add damage to the group you are using.Separate attacks or supports that have not been joined. Two moves in one group cost 1 Bond; three cost 2; four cost 3. Do not load three simultaneous moves with 0.
The optional item in an exampleLeave the item field empty and keep the route legal. Without Leftovers, you do not have its recovery; Quick Claw improves frequency if found, but does not heal or replace an evolution card.Recalculate without the item. Do not replace recovery with a damage item while assuming the same survival.
A second type that suits the enemyBefore entering the rift, check learnable moves and target resistances. Choose an alternative you already own or a legal move of another type.Do not copy another Pokémon’s move pool. Change the target types and actual contacts before comparing results.

Mobile, bosses, rifts and co-op: let the context change your choice

These recommendations use the original game. The game embedded on this site is the independent edition. Select the matching edition in the comparison: poison, Judgment movement and some defensive effects differ.

Scroll sideways to read every column.

ScenarioChoice and actionA limit that changes the result
TouchscreenFree starter Psyduck or an already-owned Abra can keep dealing damage with Confusion while you prioritize dodging. Charmander and Squirtle offer more direct ranged-projectile alternatives.Test moving with one finger and changing attacks with the other. Homing does not remove walls or guarantee hits; if the embed interferes with gestures or access, open the original directly.
Moving boss or clear lanePrioritize homing for a moving boss; for a maintained line, compare Mewtwo’s learned beam or Eternatus’s Dragon attack. Check resistances and an escape route before committing.A beam that misses does not contribute its theoretical damage. Marshadow and Slaking need safe contact opportunities; their melee reduction does not replace dodging ground zones.
Rifts and BondsPrepare the route for the arena and its types. If you want a formed group, use rifts before 28:00; no new ones open afterward. Do not base the whole run on obtaining Turtwig’s third Bond late.New rifts stop generating at 28:00; an existing portal keeps its 45-second lifetime and remains enterable while open. You do not have to finish every fight by 28:00. An ordinary legendary victory does not grant playable ownership; at 30:00, dodge the original game’s invincible Arceus.
Original-game co-opUse an original-game account, a connection and the correct room. Choose damage you can maintain while attending to the team, but keep your own active group and Bond cost legal.Allies do not activate your separate slots. Encounter scaling changes with player count; damage against one neutral solo target is not a promise of victory in the room.

Use tiers to choose a playstyle, then compare your build

Use the S–C boards to find an opening or upgraded build that fits your goal. In the 966-Pokémon comparison, enter your ability, moves and enemy to compare damage and survivability. The base-stat table helps you compare HP, Attack and movement before upgrades.

Choose a route for the Pokémon you own

Choose a Pokémon you own, then check its starting move, ability and Bond cost. Compare physical and special attacks separately.

Scroll sideways to read every column.

PokémonHP / attack / speedReal starting attackDecision
Mewtwo118 / ×1.55 / 133ConfusionKeep the homing opening while learning the later beam; a beam route needs a clear line through enemies.
Slaking138 / ×1.58 / 120TackleSlaking has 138 HP and 120 movement. Truant increases each hit by 35% but lengthens recharge by 60%; compare sustained damage as well as the Attack multiplier.
Garchomp119 / ×1.42 / 121Dragon RageThe Dragon opening is a beam; Ground moves must be learned later. Use the Ground option for a different matchup, not as an attack already firing in the background.
Regigigas120 / ×1.58 / 120TackleRegigigas has 120 HP and 120 base movement. Slow Start reduces damage by 40% and speed by 20% for the first 60 seconds, then both return to full strength.
Arceus124 / ×1.36 / 128TackleThis is the playable species. A normal rift opponent can be defeated; the invincible Judgment at 30:00 is a separate encounter. Use the long-run guide for survival.
Darmanitan117 / ×1.47 / 118EmberThe ranged Fire opening lets you learn the field before choosing a beam or orbit move. With movement 118, leave escape space rather than relying on a later dash.
Keldeo111 / ×1.41 / 123Water GunStart with ranged Water damage. Its learn pool includes a healing support and Fighting attacks; learning them does not replace the need for an active damage group.
Solgaleo132 / ×1.45 / 119ConfusionUse the homing Psychic opening first. Steel attacks are later choices; 132 base HP gives a larger reserve than many ranged partners but does not replace dodging.
Kartana97 / ×1.7 / 124Vine WhipThe 1.70 attack multiplier comes with 97 HP. Keep the Grass opening until a Steel attack is learned; both damage types are reduced against Fire, so change targets or positioning.
Marshadow110 / ×1.39 / 130Karate ChopThe real opening is Fighting melee. Add Ghost range only after learning it, and earn the Bonds needed to keep both in the active group.
Eternatus133 / ×1.5 / 133SludgeUse its Poison opening immediately; the Dragon beam is learned later. Two evolved damage moves still require two separate gold choices even when they share one card requirement.
Spectrier115 / ×1.5 / 133Shadow BallStart with Ghost projectiles while moving. Normal and Dark targets reduce this damage; compare coverage before investing in a second Ghost attack.
Roaring Moon117 / ×1.46 / 128Dragon RageKeep the real Dragon beam until Dark damage is learned and bonded. Dragon and Dark both lose effectiveness against Fairy; the second type does not remove that limitation.
Koraidon115 / ×1.44 / 135Karate ChopIts 135 movement helps reposition, but the opening is Fighting melee. A Dragon beam is a later ranged option, not a starting move or a background attack.
Munkidori110 / ×1.42 / 123SludgeUse the ranged Poison opening first. Psychic moves offer another damage type later; keep damage active when adding support, and compare target resistance before spending Bonds.

Mythical or Legendary: choose the usable route

Rarity alone does not decide the best partner. Check its ability, starting attack and the moves you can build with your available Bonds. Choose a ranged opening if you need more room to dodge; choose melee only when you can maintain safe contact.

Original and embedded edition

These recommendations use the original game. The game embedded on this site is the independent edition. Select the matching edition in the comparison: poison, Judgment movement and some defensive effects differ.

Tools

Related pages

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: d567c6da

Data version →
Base stats for all 966 Pokémon