Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
DarkNormal×1
DarkFire×1
DarkWater×1
DarkGrass×1
DarkElectric×1
DarkIce×1
DarkFighting×0.6
DarkPoison×1
DarkGround×1
DarkFlying×1
DarkPsychic×1.6
DarkBug×1
DarkRock×1
DarkGhost×1.6
DarkDragon×1
DarkDark×0.6
DarkSteel×1
DarkFairy×0.6

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
BiteDarkMelee arc170.45 sCrunch
Dark PulseDarkRadial burst141.15 sSnarl
Night ShadeDarkPersistent aura90.5 sNightmare
Type Matchup Tool

Builds

An editable starting point: Roaring Moon

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →