Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Bite | Dark | Melee arc | 17 | 0.45 s | Crunch |
| Dark Pulse | Dark | Radial burst | 14 | 1.15 s | Snarl |
| Night Shade | Dark | Persistent aura | 9 | 0.5 s | Nightmare |
Builds
An editable starting point: Roaring Moon
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
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