Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
FairyNormal×1
FairyFire×0.6
FairyWater×1
FairyGrass×1
FairyElectric×1
FairyIce×1
FairyFighting×1.6
FairyPoison×0.6
FairyGround×1
FairyFlying×1
FairyPsychic×1
FairyBug×1
FairyRock×1
FairyGhost×1
FairyDragon×1.6
FairyDark×1.6
FairySteel×0.6
FairyFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Fairy WindFairyRadial burst111 sMoonblast
Dazzling GleamFairyPersistent aura90.5 sMisty Terrain
Type Matchup Tool

Builds

An editable starting point: Hatterene

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →