Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
ElectricNormal×1
ElectricFire×1
ElectricWater×1.6
ElectricGrass×0.6
ElectricElectric×0.6
ElectricIce×1
ElectricFighting×1
ElectricPoison×1
ElectricGround×0.3
ElectricFlying×1.6
ElectricPsychic×1
ElectricBug×1
ElectricRock×1
ElectricGhost×1
ElectricDragon×0.6
ElectricDark×1
ElectricSteel×1
ElectricFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Thunder ShockElectricProjectile130.4 sThunder
DischargeElectricPersistent aura80.45 sElectric Terrain
ThunderboltElectricChain210.95 sZap Cannon
Type Matchup Tool

Builds

An editable starting point: Xurkitree

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →