Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
PsychicNormal×1
PsychicFire×1
PsychicWater×1
PsychicGrass×1
PsychicElectric×1
PsychicIce×1
PsychicFighting×1.6
PsychicPoison×1.6
PsychicGround×1
PsychicFlying×1
PsychicPsychic×0.6
PsychicBug×1
PsychicRock×1
PsychicGhost×1
PsychicDragon×1
PsychicDark×0.3
PsychicSteel×0.6
PsychicFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
ConfusionPsychicProjectile130.58 sPsyshock
PsybeamPsychicPiercing beam171.15 sFuture Sight
PsychicPsychicRadial burst101.35 sExpanding Force
Psycho CutPsychicBoomerang90.8 sPsychic Fangs
Type Matchup Tool

Builds

PsybeamSwords DanceHarden

With Mewtwo unlocked, use two Bonds to combine Psybeam, Swords Dance and Harden in one slot. Add attack, cooldown and defense cards, with Leftovers for recovery.

Details
An editable starting point: Slowpoke

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →