Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
GroundNormal×1
GroundFire×1.6
GroundWater×1
GroundGrass×0.6
GroundElectric×1.6
GroundIce×1
GroundFighting×1
GroundPoison×1.6
GroundGround×1
GroundFlying×0.3
GroundPsychic×1
GroundBug×0.6
GroundRock×1.6
GroundGhost×1
GroundDragon×1
GroundDark×1
GroundSteel×1.6
GroundFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Mud ShotGroundRadial burst111.1 sEarth Power
BulldozeGroundPersistent aura110.7 sEarthquake
BonemerangGroundBoomerang160.95 sBone Rush
SpikesGroundMine181.2 sFissure
Type Matchup Tool

Builds

An editable starting point: Groudon

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →