Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
IceNormal×1
IceFire×0.6
IceWater×0.6
IceGrass×1.6
IceElectric×1
IceIce×0.6
IceFighting×1
IcePoison×1
IceGround×1.6
IceFlying×1.6
IcePsychic×1
IceBug×1
IceRock×1
IceGhost×1
IceDragon×1.6
IceDark×1
IceSteel×0.6
IceFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Ice BeamIcePiercing beam201.1 sBlizzard
Powder SnowIcePersistent aura80.55 sIcy Wind
HailIceMeteor181.2 sAvalanche
Type Matchup Tool

Builds

An editable starting point: Glastrier

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →