Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Ice Beam | Ice | Piercing beam | 20 | 1.1 s | Blizzard |
| Powder Snow | Ice | Persistent aura | 8 | 0.55 s | Icy Wind |
| Hail | Ice | Meteor | 18 | 1.2 s | Avalanche |
Builds
An editable starting point: Glastrier
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
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